jotwebe Level 1 of the Dungeon (8, -34, D:1) a +0 club (14, -3, D:1) a +0 dagger (20, -15, D:1) 15 stones (25, -31, D:1) a +0 dagger (34, 0, D:1) a +0 dagger (40, -19, D:1) 23 stones (43, -32, D:1) a +0 dagger (48, -17, D:1) a ration Level 2 of the Dungeon (0, 0, D:2) a +0 robe (4, -11, D:2) a ration (8, -9, D:2) a +0 club (10, -45, D:2) a cursed -2 helmet a +0 dagger (11, -45, D:2) a +0 dagger a +0 animal skin (11, -4, D:2) a +0 dagger (12, -15, D:2) a ration (14, 1, D:2) a +0 dagger (19, -33, D:2) a +0 dagger a +0 club a +0 club (20, -34, D:2) a +0 dagger a +0 club (24, -30, D:2) a +0 club a +0 club (27, -13, D:2) a +0 club (34, -36, D:2) a +0 club (39, -46, D:2) a +0 dagger (46, -12, D:2) a +0 dagger (47, 10, D:2) a +0 robe (57, 3, D:2) a +0 club (57, 9, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, 18, D:3) a cursed -1 short sword (2, 0, D:3) a +0 hand axe (4, -3, D:3) a +0 spear (6, 25, D:3) a +0 club (12, -5, D:3) a +0 club (12, -1, D:3) a +0 dagger (27, 14, D:3) a +0 leather armour (30, 34, D:3) a +0 hunting sling (32, 7, D:3) a ration (35, 33, D:3) a +0 scale mail (41, 22, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Ebluoram's Weapon Emporium a +2 arbalest of flaming (201 gold) the +10 hunting sling "Sobee" {velocity, rElec Str-4 Dex+4} (662 gold) Any stone fired from it inflicts extra damage. It affects your strength (-4). It affects your dexterity (+4). It insulates you from electricity. 17 stones (17 gold) a +1 antimagic hand axe (160 gold) 16 stones (16 gold) the +9 rapier "Arcanum" {protect, rC- rN+++ Str+4} (792 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It makes you vulnerable to cold. It renders you almost immune to negative energy. a +1 long sword of slicing (122 gold) a +0 short sword (30 gold) the +7 dagger "Lanet" {flame, +Blink rN+} (568 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you blink. a +0 mace (30 gold) a +0 long sword of protection (62 gold) a +2 hand crossbow of flaming (183 gold) (0, 0, D:4) a +0 robe (1, 8, D:4) a ration (6, 1, D:4) a +1 whip of electrocution a +0 robe (12, -4, D:4) a +0 chain mail (26, 23, D:4) a +0 robe (31, -1, D:4) a +0 leather armour (44, 35, D:4) a +0 pair of gloves (47, 3, D:4) a +0 ring mail a +1 dire flail of protection (50, -8, D:4) a +0 dagger (53, -5, D:4) a ration (63, 30, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 hunting sling (4, 5, D:5) a +0 short sword (9, 24, D:5) a +0 leather armour (10, 23, D:5) a +0 short sword (10, 24, D:5) a +0 mace Level 6 of the Dungeon (8, 6, D:6) a +0 quarterstaff (10, -15, D:6) a +0 pair of boots (32, -1, D:6) a ration Level 7 of the Dungeon (0, 0, D:7) 16 bolts (0, 2, D:7) a +0 rapier (14, -10, D:7) a cursed +0 flail (14, -8, D:7) a +0 spear (unseen) (15, -8, D:7) a cursed -3 spear (15, -7, D:7) a +0 short sword (15, -6, D:7) a +0 spear (15, -5, D:7) a +0 spear (19, -14, D:7) 2 potions of degeneration (22, -13, D:7) 2 potions of degeneration (22, -10, D:7) 2 potions of degeneration a bailey (0, 0, Bailey) a bolt (0, 2, Bailey) a +0 arbalest (still there?) 16 bolts (still there?) (1, 17, Bailey) a poisoned dart (2, 18, Bailey) a cursed +0 arbalest (still there?) a +0 arbalest (still there?) (10, 10, Bailey) a +6 hand crossbow of velocity (12, 10, Bailey) a potion of experience (20, 0, Bailey) a +0 arbalest (unseen) (20, 18, Bailey) a +0 arbalest a +0 ring mail (22, 20, Bailey) a +0 arbalest a +0 scale mail a +0 arbalest a +0 scale mail a +0 ring mail (23, 0, Bailey) a bolt (25, 3, Bailey) a +0 arbalest a +0 scale mail (26, 25, Bailey) 2 bolts (28, 26, Bailey) a bolt (29, 22, Bailey) 4 bolts (29, 26, Bailey) 2 bolts (29, 27, Bailey) 2 bolts (30, 25, Bailey) a bolt (31, 23, Bailey) 2 bolts (31, 25, Bailey) 2 bolts