jovan2203 the Dungeon (0, 50, D) a staff of cold (0, 52, D) Yluyh's Grimoire of Translocation and Attacks Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Manifold Assault Translocation 5 yes c - Starburst Conjuration/Fire 6 yes d - Conjure Ball Lightning Conjuration/Air 6 yes (0, 55, D) a +3 vorpal spear (still there?) 6 javelins (still there?) a +0 ring mail of positive energy (still there?) (0, 56, D) a +2 demon trident of flaming (still there?) a +0 robe (still there?) (1, 32, D) a staff of poison (1, 33, D) an amulet of reflection (1, 34, D) a staff of death (1, 50, D) 5 scrolls of identify (1, 51, D) a +0 rapier of flaming (1, 54, D) a +5 antimagic quarterstaff (still there?) a +0 robe (still there?) (1, 55, D) a +4 trident of protection (still there?) a +0 leather armour (still there?) (1, 57, D) a +0 rapier (still there?) a +0 robe (still there?) (1, 58, D) the +3 hand axe of the Gloaming {vamp, +Blink Int+4} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. Int: It affects your intelligence (+4). +Blink: It lets you blink. 7 silver javelins (still there?) a +0 leather armour (still there?) (2, 14, D) the +9 staff of Wucad Mu {*channel} (2, 15, D) a +4 morningstar of holy wrath (2, 16, D) a staff of poison (2, 32, D) the +7 great sword of the Mouth {flame, Fragile rPois rF+ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. (2, 33, D) a phial of floods (2, 34, D) a +0 mace (still there?) a +2 quarterstaff of draining (still there?) (2, 50, D) a book of Maledictions (2, 51, D) a +0 robe a staff of air (2, 52, D) a book of Ice (2, 53, D) a +1 vampiric rapier (still there?) 4 boomerangs (still there?) (2, 55, D) a +2 rapier of venom (still there?) 9 silver javelins (still there?) a +0 leather armour (still there?) (2, 56, D) a +1 rapier of speed (still there?) a +0 robe (still there?) a +0 trident (still there?) (2, 58, D) a +0 rapier (still there?) a +0 robe (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a ring of willpower (3, 15, D) Great Wizards, Vol. VII (3, 16, D) the ring of the Mage {Wiz Will++ Int+3} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). Will: It greatly increases your willpower. (3, 32, D) a +6 ring of intelligence (3, 33, D) a ring of poison resistance (3, 34, D) a phial of floods (3, 51, D) a +0 spear (3, 52, D) a staff of earth (3, 54, D) a +0 trident (still there?) 8 boomerangs (still there?) 4 potions of heal wounds (still there?) (3, 56, D) the +11 rapier "Hilisiod" {protect, rPois Int+3} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+3). rPois: It protects you from poison. a +0 robe (still there?) (3, 57, D) a +0 antimagic rapier a +0 robe (3, 58, D) a +4 rapier of holy wrath (still there?) a +0 robe (still there?) a throwing net (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of conjuration (4, 15, D) a staff of cold (4, 16, D) a +1 leather armour of cold resistance (4, 32, D) the ring of Fumier {rN+ Dex+4} [ring of positive energy] Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (4, 33, D) the ring of Attitude {Fire rPois Int-3 Dex+3} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. (4, 50, D) a +2 spear of freezing (4, 51, D) a staff of conjuration (4, 53, D) a +2 mace of protection (still there?) a +0 robe (still there?) (4, 54, D) a +4 trident of freezing (still there?) a +1 hunting sling of freezing (still there?) a +0 robe (still there?) a ring of flight (still there?) (4, 55, D) a +0 vampiric spear (still there?) the +6 hand crossbow "Zoivij" {speed, rPois rF+ Stlth+} (still there?) Attacks with this weapon are significantly faster. rF: It protects you from fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. 7 javelins (still there?) a +0 leather armour (still there?) (4, 56, D) a +4 flail of draining (still there?) a +0 robe (still there?) (4, 57, D) a +0 longbow a +0 spear 19 arrows (4, 58, D) a +0 spear (still there?) a +6 fustibalus of flaming (still there?) 11 javelins (still there?) a +0 leather armour (still there?) (4, 59, D) a +2 trident of venom (still there?) +2 ice dragon scales (still there?) 4 scrolls of enchant armour (still there?) (5, 14, D) a +2 plate armour of fire resistance (5, 15, D) a +1 dagger of draining (5, 16, D) a tin of tremorstones (2/2) (5, 20, D) (unseen) (5, 32, D) a lightning rod (4/4) (5, 33, D) a piece from Xom's chessboard (15/15) (5, 34, D) 4 large rocks (still there?) a ring of magical power (still there?) (5, 36, D) 3 large rocks (5, 50, D) a staff of earth (5, 51, D) a +0 trident (5, 52, D) a +0 vorpal quarterstaff (5, 54, D) a +4 spear of freezing (still there?) 5 javelins (still there?) a +2 robe of resistance (still there?) a +3 rapier of venom (still there?) a +0 robe (still there?) (5, 55, D) a +2 vampiric trident (still there?) the +5 robe of Night {Dark Will+ SInv} (still there?) SInv: It lets you see invisible. Will: It increases your willpower. (5, 57, D) a +2 trident of freezing a +0 robe (6, 14, D) an amulet of the acrobat (6, 15, D) a +2 ring mail of poison resistance (6, 16, D) a +3 halberd of venom (6, 32, D) a +4 ring of protection (6, 33, D) a tin of tremorstones (2/2) (6, 34, D) a ring of see invisible (6, 35, D) 3 large rocks (6, 36, D) a +0 flail (6, 51, D) a +0 cloak of willpower (6, 52, D) a staff of death (6, 55, D) a +0 rapier of draining (still there?) 7 silver boomerangs (still there?) a +0 leather armour (still there?) 4 scrolls of enchant weapon (still there?) (7, 14, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (7, 15, D) a book of Displacement (7, 33, D) the +5 rapier "Fusinot" {freeze, rPois rCorr Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (7, 34, D) a +2 vampiric rapier (unseen) (7, 35, D) 4 large rocks (7, 36, D) 4 large rocks (unseen) (7, 37, D) 4 large rocks (unseen) (7, 38, D) quicksilver dragon scales (unseen) (7, 50, D) the +4 long sword of the Blessed Realm {drain, rElec rC- Will- Dex+7} A truly terrible weapon, it drains the life of those it strikes. Dex: It affects your dexterity (+7). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will: It decreases your willpower. a box of beasts (7, 51, D) a staff of fire (7, 52, D) an amulet of regeneration (7, 56, D) a +2 trident of protection (still there?) a +0 leather armour (still there?) 4 scrolls of enchant weapon (still there?) a +0 trident (still there?) a +0 hunting sling of flaming (still there?) (8, 14, D) a box of beasts (8, 15, D) a +1 ring mail of poison resistance (8, 16, D) a scroll of brand weapon (8, 32, D) a +4 quarterstaff of distortion (8, 33, D) a scroll of brand weapon (8, 34, D) the +1 long sword of Reason {drain, rPois Will+++ Int-2 Dex-2} A truly terrible weapon, it drains the life of those it strikes. Int: It affects your intelligence (-2). Dex: It affects your dexterity (-2). rPois: It protects you from poison. Will: It greatly increases your willpower. (8, 50, D) a +6 arbalest (8, 51, D) a staff of fire (8, 52, D) a +1 morningstar of holy wrath (9, 14, D) a +1 trident of freezing (9, 15, D) a +2 ring mail of willpower (9, 16, D) the +1 robe "Utienella" {*Corrode +Inv rC+ Will+} rC: It protects you from cold. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (9, 32, D) the +6 dagger of Huler {drain, rF+ Int+6 Stlth+} A truly terrible weapon, it drains the life of those it strikes. Int: It affects your intelligence (+6). rF: It protects you from fire. Stlth: It makes you more stealthy. (9, 33, D) a staff of air (9, 34, D) 3 large rocks (still there?) a +2 short sword of electrocution (still there?) (9, 51, D) a +0 leather armour (9, 52, D) a +2 rapier of venom (still there?) a +0 robe (still there?) a ring of resist corrosion (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 14, D) a +1 falchion of protection (10, 15, D) a staff of conjuration (10, 16, D) a staff of death (10, 32, D) a +2 rapier of draining (10, 33, D) a +3 plate armour of cold resistance (10, 34, D) a +1 pair of boots of rampaging (10, 51, D) a +0 leather armour (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a ring of ice (11, 15, D) an amulet of guardian spirit (11, 16, D) a +6 ring of strength (11, 32, D) a phantom mirror (11, 33, D) a +0 glaive of flaming (11, 34, D) a +1 vorpal quarterstaff (11, 51, D) a +0 rapier (11, 52, D) a +2 trident of protection (12, 14, D) the +3 flail "Giruzef" {chaos, *Corrode rElec rC+++ Int+4} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+4). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (12, 15, D) the +5 short sword of Uwuumiufaa {venom, rPois Int+5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). rPois: It protects you from poison. (12, 16, D) the +1 hand axe "Zuqity" {antimagic, rN++ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). rN: It greatly protects you from negative energy. (12, 32, D) a +0 pair of gloves of archery (12, 33, D) a +0 mace a +1 chain mail of poison resistance (12, 34, D) the +4 hand crossbow "Orb Guardian's Curse" {vorpal, rC+ rN++ Int-5} Any bolt fired from it inflicts extra damage. Int: It affects your intelligence (-5). rC: It protects you from cold. rN: It greatly protects you from negative energy. (12, 50, D) a condenser vane (12, 52, D) a staff of cold (13, 32, D) a lightning rod (4/4) (13, 33, D) the +6 hunting sling of Misery {vorpal, Str+4} Any stone fired from it inflicts extra damage. Str: It affects your strength (+4). (13, 34, D) the +8 battleaxe of Romaok {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). (13, 51, D) a +0 trident (13, 52, D) a +0 leather armour (14, 51, D) a +0 vorpal trident (18, 48, D) a +1 plate armour of cold resistance (18, 49, D) the Catalogue of Damaging Flames Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Lehudib's Crystal Spear Conjuration/Earth 8 yes (18, 50, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (19, 0, D) a staff of poison (19, 1, D) a ring of ice (19, 16, D) a lightning rod (4/4) (19, 17, D) a +4 hand axe of freezing (19, 32, D) 9 scrolls of brand weapon (19, 33, D) the +6 scimitar of the Open Hand {vorpal, Dex+7 Stlth-} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+7). Stlth: It makes you less stealthy. (19, 48, D) a +3 demon blade of freezing (19, 49, D) a ring of protection from cold (still there?) a hydra corpse (still there?) (19, 50, D) a +1 flail of protection (20, 1, D) the ring "Budaosm" {Ice rPois rCorr Int+4 Dex-4} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (20, 16, D) a +4 ring mail of cold resistance (20, 17, D) the +3 leather armour of the Bard {rCorr MP-9 Int+4} Int: It affects your intelligence (+4). MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (20, 33, D) a box of beasts (20, 48, D) the +1 leather armour of the Hills {Dex+3 SInv Stlth-} Dex: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth: It makes you less stealthy. (20, 49, D) a +2 ring mail of cold resistance (20, 50, D) a box of beasts (20, 52, D) a hydra corpse (21, 0, D) a box of beasts (21, 1, D) a staff of cold (21, 2, D) the +7 rapier of Moriat {pain, rC- rN+ Dex+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (21, 17, D) a lightning rod (4/4) (21, 32, D) a book of the Senses (21, 33, D) a staff of cold (21, 34, D) the +0 battleaxe of Codd {drain, rF- Str+4} A truly terrible weapon, it drains the life of those it strikes. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. (21, 48, D) a +0 mace of holy wrath (21, 49, D) a staff of earth (21, 50, D) an amulet of magic regeneration (22, 0, D) a +0 falchion of holy wrath (22, 16, D) a condenser vane (22, 17, D) a staff of poison (22, 32, D) a staff of fire (22, 33, D) a +6 hunting sling of freezing (22, 34, D) a +4 spear of flaming (22, 48, D) the ring of Vuagisum {rN++ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rN: It greatly protects you from negative energy. (22, 49, D) a phantom mirror (22, 50, D) +0 fire dragon scales (still there?) a +2 vorpal hand axe (still there?) a fire dragon corpse (still there?) (23, 1, D) a +3 hand axe of electrocution (23, 16, D) an Inescapable Atlas (23, 17, D) a staff of poison (23, 18, D) a +3 chain mail of fire resistance (23, 32, D) a +2 whip of electrocution (23, 33, D) a ring of fire (23, 34, D) a +1 vampiric halberd (23, 48, D) a +6 ring of intelligence (23, 49, D) the +10 halberd of Madghush {vamp, +Blink rF+ MP+9 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. rF: It protects you from fire. MP: It affects your magic capacity (+9). +Blink: It lets you blink. Stlth: It makes you more stealthy. (23, 50, D) a +3 hand crossbow of flaming (23, 52, D) +0 acid dragon scales (still there?) an acid dragon corpse (still there?) (24, 0, D) a +2 vorpal arbalest (24, 16, D) the +2 robe of Fashionability {Harm Drain rC+++ Stlth+} rC: It renders you almost immune to cold. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (24, 18, D) a phial of floods (24, 32, D) a +4 great mace of draining (24, 33, D) a +1 war axe of flaming (24, 34, D) a staff of death (24, 48, D) a +3 leather armour of cold resistance (24, 49, D) a book of Iron (24, 50, D) a +0 triple sword of holy wrath (25, 0, D) a phial of floods (25, 1, D) a ring of protection from fire (25, 16, D) a +1 glaive of protection (25, 17, D) a phantom mirror (25, 18, D) a +2 vorpal hand axe (25, 32, D) a condenser vane (25, 33, D) a staff of air (25, 34, D) 767 gold pieces a +0 cloak of preservation (25, 48, D) a staff of fire (25, 49, D) a tin of tremorstones (2/2) (25, 50, D) a +3 rapier of protection (25, 51, D) a golden dragon corpse (26, 0, D) an amulet of regeneration (26, 1, D) a book of Touch (26, 16, D) a lightning rod (4/4) (26, 17, D) a +1 flail of protection (26, 33, D) the +3 buckler of Love and Death {-Tele Harm Will++ SInv} SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. (26, 34, D) a +5 hand axe of flaming (26, 48, D) a ring of wizardry (26, 49, D) a phantom mirror (26, 50, D) quicksilver dragon scales (still there?) a book of Touch (still there?) a quicksilver dragon corpse (still there?) (26, 51, D) +0 gold dragon scales (still there?) a golden dragon corpse (still there?) a shadow dragon corpse (still there?) (26, 52, D) +0 ice dragon scales (still there?) an ice dragon corpse (still there?) (27, 1, D) a lightning rod (4/4) (27, 16, D) a +2 hand crossbow of flaming (27, 17, D) the Reference Book on Evil Combat Magic Spells Type Level Known a - Dispel Undead Necromancy 4 no b - Bolt of Magma Conjuration/Fire/Earth 5 yes c - Agony Necromancy 5 no (27, 34, D) a box of beasts (27, 48, D) a staff of air (27, 49, D) a condenser vane (27, 50, D) +0 gold dragon scales (still there?) a +1 ring mail of willpower (still there?) a golden dragon corpse (still there?) (27, 51, D) +0 fire dragon scales a fire dragon corpse (27, 52, D) a swamp drake corpse (28, 0, D) an amulet of the acrobat (28, 1, D) a +1 plate armour of fire resistance (28, 17, D) the +3 warlock's mirror {reflect} (28, 32, D) a staff of air (28, 33, D) a book of Death (28, 48, D) the ring of the Raven {rF+ Str+4 SInv} [ring of see invisible] Str: It affects your strength (+4). rF: It protects you from fire. SInv: It lets you see invisible. (28, 49, D) a book of Storms (28, 50, D) 4 potions of heal wounds (29, 0, D) a staff of conjuration (29, 1, D) a +1 pair of gloves of stealth (29, 16, D) a staff of cold (29, 17, D) a staff of earth (29, 32, D) the +6 glaive of Twilight {vorpal, *Slow rPois rN+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (29, 33, D) a +0 vorpal battleaxe (29, 48, D) 4 potions of heal wounds (29, 49, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It may make you go berserk in combat. a rime drake corpse (still there?) (29, 50, D) a +1 tower shield of reflection (29, 51, D) an iron dragon corpse (29, 52, D) an iron dragon corpse (30, 48, D) a +7 vorpal great sword (30, 49, D) the Catalogue of Confrontation and the Mountains Spells Type Level Known a - Magic Dart Conjuration 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes d - Iron Shot Conjuration/Earth 6 no (30, 50, D) a +2 long sword of protection (31, 48, D) a box of beasts (31, 49, D) a staff of poison (31, 50, D) a book of Debilitation (32, 48, D) a Fen Folio (32, 49, D) a scroll of brand weapon (32, 50, D) a +5 vampiric broad axe (32, 52, D) a steam dragon corpse (33, 48, D) a +0 vorpal great sword (33, 49, D) a +2 pair of boots of rampaging (33, 50, D) a tin of tremorstones (2/2) (34, 28, D) a +2 long sword of holy wrath (34, 48, D) the +1 buckler of Thoughtfulness {Fly Int+5} Int: It affects your intelligence (+5). Fly: It grants you flight. (34, 49, D) a staff of poison (34, 50, D) a +0 spear of venom (35, 0, D) a +0 great sword of holy wrath (35, 14, D) a staff of earth (35, 15, D) a +4 chain mail of fire resistance (35, 28, D) a Young Poisoner's Handbook (35, 29, D) a staff of conjuration (36, 0, D) a tin of tremorstones (2/2) (36, 1, D) a +0 kite shield a +0 scale mail a ring of flight (36, 15, D) the +7 shortbow of Pain and Death {vorpal, rF+ rC+ Int+2} Any arrow fired from it inflicts extra damage. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It protects you from cold. (36, 28, D) a +0 halberd of freezing (37, 0, D) a phantom mirror (37, 1, D) a +1 dagger of holy wrath (37, 14, D) a Necronomicon (37, 15, D) a +2 vorpal hunting sling (37, 28, D) a +1 short sword of venom (37, 29, D) a ring of wizardry (37, 32, D) a +2 broad axe of flaming (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) (38, 0, D) a +2 dagger of speed (38, 1, D) +2 swamp dragon scales (38, 15, D) a +0 robe (still there?) a tin of tremorstones (2/2) (still there?) (38, 28, D) Sif Muna's Catalogue of the Rocks and Unholy Magic Spells Type Level Known a - Sandblast Earth 1 yes b - Stone Arrow Conjuration/Earth 3 yes c - Haunt Necromancy/Summoning 7 yes d - Shatter Earth 9 yes (38, 29, D) the +1 leather armour "Yghodose" {rElec Str+3 Dex+2} Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. (38, 30, D) a +0 giant spiked club (38, 31, D) a +0 giant club (38, 32, D) a +0 giant club a +0 giant club a +0 scimitar a +0 chain mail (38, 33, D) a +0 battleaxe a +0 plate armour (39, 0, D) the +1 ring mail of Resonance {+Blink} +Blink: It lets you blink. (39, 14, D) the amulet of the Aged Visionaries {Faith Contam rElec rCorr Int-5} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (39, 15, D) a tin of tremorstones (2/2) (39, 19, D) a +0 robe (39, 28, D) a +2 vampiric lajatang (39, 30, D) a +0 war axe a +0 plate armour (39, 31, D) a +0 trident (still there?) a +0 plate armour (still there?) (39, 32, D) a +7 vorpal hand axe (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) a +0 giant club (still there?) (39, 33, D) a +2 great mace of protection (still there?) a +0 chain mail (still there?) (40, 1, D) a +5 war axe of electrocution (40, 3, D) a +7 long sword of venom (40, 15, D) a condenser vane (40, 29, D) a +1 morningstar of holy wrath (40, 30, D) a +4 hand axe (still there?) a +0 chain mail (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) 4 scrolls of enchant weapon (still there?) (40, 32, D) a +0 giant club (unseen) (41, 0, D) a +8 giant spiked club (41, 1, D) a +1 whip of flaming (41, 4, D) a +0 trident (41, 14, D) the ring "Qemin" {Drain rPois Will+ rCorr Int+3} [ring of resist corrosion] Int: It affects your intelligence (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (41, 15, D) a staff of conjuration (41, 17, D) +0 storm dragon scales (unseen) (41, 28, D) the +2 robe of Sodwagidd {+Blink Fly rC+} rC: It protects you from cold. Fly: It grants you flight. +Blink: It lets you blink. (41, 29, D) +2 steam dragon scales (41, 31, D) a +0 trident (still there?) 4 boomerangs (still there?) a +0 plate armour (still there?) (42, 14, D) a +4 ring mail of cold resistance (42, 15, D) a +2 fustibalus of freezing (42, 29, D) a staff of fire (42, 31, D) a +0 hand axe (still there?) a +0 plate armour of fire resistance (still there?) (43, 14, D) a staff of death (43, 15, D) a Necronomicon (43, 28, D) a +0 scale mail of positive energy (43, 29, D) a +0 great sword (44, 28, D) a box of beasts (49, 36, D) a +0 club (49, 37, D) a +2 scythe of venom (50, 1, D) a +5 glaive of distortion (50, 2, D) a +0 robe (still there?) the ring of Meal {+Blink Fly Str-5 Int+5 Dex+3} (still there?) [ring of flight] Str: It affects your strength (-5). Int: It affects your intelligence (+5). Dex: It affects your dexterity (+3). Fly: It grants you flight. +Blink: It lets you blink. (50, 5, D) a +0 robe (50, 12, D) a staff of fire (50, 13, D) a condenser vane (50, 30, D) a +0 club (still there?) a +6 ring of dexterity (still there?) (50, 36, D) a staff of earth (50, 38, D) a +0 dagger a +0 robe (50, 39, D) a staff of cold (unseen) (50, 40, D) a +0 hand axe (still there?) a +4 hunting sling of flaming (still there?) a +0 chain mail (still there?) (50, 41, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (51, 0, D) a book of Vapours (51, 5, D) +0 storm dragon scales (unseen) (51, 12, D) a +2 vampiric lajatang (51, 13, D) a phial of floods (51, 40, D) a +0 great sword a +0 plate armour a +1 quarterstaff of speed a +0 plate armour a +0 giant spiked club (52, 0, D) the +7 shortbow of Might {flame, rPois Will++ Str-5 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Str: It affects your strength (-5). Int: It affects your intelligence (+3). rPois: It protects you from poison. Will: It greatly increases your willpower. (52, 1, D) a +2 arbalest of freezing (52, 2, D) a staff of fire (still there?) a +0 robe (still there?) (52, 13, D) the +1 shortbow of the Eternal Void {venom, rF+} It poisons the ammo it fires. rF: It protects you from fire. (52, 25, D) a staff of fire (52, 36, D) a +0 dire flail (52, 37, D) a +0 dagger (52, 38, D) a +0 dagger (still there?) a +0 robe (still there?) the +7 short sword of Lusul {vorpal, *Slow rPois rC++ Stlth+} (still there?) It inflicts extra damage upon your enemies. rC: It greatly protects you from cold. rPois: It protects you from poison. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. a +0 robe (still there?) (52, 40, D) a +0 war axe (still there?) a +0 plate armour (still there?) (53, 0, D) a +1 arbalest of flaming (53, 5, D) a +0 robe (53, 12, D) the -6 helmet "Sakoe" {rPois Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. (53, 24, D) the +1 plate armour of the Dice {Str-5 Dex+6} Str: It affects your strength (-5). Dex: It affects your dexterity (+6). (53, 25, D) the +3 chain mail "Loshrone" {rElec rPois rN+ Int-3} Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (53, 26, D) a +0 spear (53, 27, D) a +0 club (unseen) (53, 37, D) a phial of floods (53, 40, D) a +0 mace (still there?) a +0 chain mail (still there?) a ring of flight (still there?) (54, 13, D) a condenser vane (55, 1, D) a lightning rod (4/4) (55, 24, D) a lightning rod (4/4) (59, 36, D) a staff of earth (59, 37, D) a +0 robe (59, 39, D) a +2 trident (still there?) a +0 robe (still there?) (60, 31, D) a +0 shortbow (still there?) 26 arrows (still there?) (60, 36, D) a +2 leather armour of fire resistance (60, 41, D) a +4 falchion (still there?) a +0 robe (still there?) (61, 8, D) a +1 ring mail of willpower (61, 16, D) a staff of death (61, 26, D) a phial of floods (61, 31, D) a +0 trident (still there?) a +0 shortbow (still there?) a +4 dagger of draining (still there?) 29 arrows (still there?) (61, 37, D) a +2 leather armour of fire resistance (61, 40, D) a +1 long sword of flaming a +0 chain mail a +0 robe (62, 1, D) a staff of fire (62, 8, D) a condenser vane (62, 17, D) a staff of conjuration (62, 31, D) 3 large rocks a +0 shortbow the +5 trident "Qiesut" {pain, rPois Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). rPois: It protects you from poison. 22 arrows (62, 36, D) a ring of see invisible (62, 37, D) the +11 double sword "Nellella" {elec, rN++} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. rN: It greatly protects you from negative energy. (62, 39, D) a +3 dire flail (still there?) a +0 robe (still there?) (63, 0, D) a +4 scimitar of electrocution (63, 17, D) a +1 short sword of venom (63, 32, D) a +0 trident (still there?) a +6 shortbow of freezing (still there?) (63, 37, D) the +11 flail "Nokojuwe" {vorpal, Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). (64, 26, D) the +9 mace of Weitosch {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rN: It protects you from negative energy. (64, 27, D) a +0 leather armour of fire resistance (65, 26, D) a +0 tower shield of protection (67, 2, D) a +0 club (still there?) a +0 robe (still there?) (68, 0, D) a +2 scale mail of fire resistance (68, 1, D) a +0 scythe a +2 robe of fire resistance (68, 2, D) a +0 long sword a +0 robe (70, 8, D) a +4 hunting sling of freezing (70, 9, D) a +4 long sword of holy wrath (70, 36, D) a +1 vorpal mace (70, 37, D) a staff of air (71, 16, D) a +2 rapier of venom (71, 17, D) a +2 battleaxe of venom (71, 26, D) a staff of cold (71, 27, D) a +4 vorpal quarterstaff (71, 30, D) a staff of air (still there?) a +0 arbalest (still there?) 28 bolts (still there?) (72, 8, D) a +0 great mace of protection (72, 16, D) a +1 scale mail of willpower (72, 26, D) a ring of see invisible (72, 30, D) a +3 battleaxe a +0 plate armour a +0 great mace a +0 scale mail (72, 36, D) a box of beasts (72, 37, D) a +3 scale mail of cold resistance (73, 16, D) an amulet of guardian spirit (73, 17, D) a lightning rod (4/4) (73, 26, D) a staff of conjuration (73, 28, D) a +0 arbalest (still there?) 12 bolts (still there?) (73, 29, D) a +0 arbalest (still there?) a +1 rapier of holy wrath (still there?) 17 bolts (still there?) (73, 30, D) a +0 mace (still there?) a +0 ring mail (still there?) (73, 36, D) a phantom mirror (73, 37, D) a +4 chain mail of willpower (74, 3, D) a +0 dagger a +0 robe