Zot Defence DCSS version 0.13.0 (webtiles) character file. 20 jrl5432 the Magician (level 1, 0/1 (8) HPs) Began as a Deep Elf Wizard on Oct 11, 2013. Rotted away (a bat) ... in the Realm of Zot (Scenario IV: Columnade). The game lasted 00:01:11 (219 turns). jrl5432 the Magician (Deep Elf Wizard) Turns: 219, Time: 00:01:11 HP 0/1 (8) AC 2 Str 4 XL: 1 Next: 0% MP 7/7 EV 12 Int 22 God: Gold 20 SH 0 Dex 13 Spells: 1 memorised, 7 levels left Res.Fire : . . . See Invis. : . (no weapon) Res.Cold : . . . Warding : . a - +0 elf robe Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . b - +0 elf wizard hat Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: no striking features a: Make dart trap You were in the Realm of Zot. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 elven robe (worn) b - a +0 elven wizard hat (worn) Comestibles f - a bread ration Scrolls j - a scroll of blinking Potions d - 3 potions of curing e - a potion of heal wounds g - a potion of speed h - 2 potions of magic i - a potion of berserk rage Books c - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 Blink Translocation 2 Call Imp Summoning 2 Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 Mephitic Cloud Conjuration/Poison/Air 3 Skills: + Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 1.1 Conjurations Level 1.1 Summonings Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Dungeon Overview and Level Annotations Branches: Zot (1/1) Altars: Message History Welcome, jrl5432 the Deep Elf Wizard. They are going to get your Orb! Press ? for a list of commands and other information. Found the Orb of Zot. You see here the Orb of Zot. You see here the Orb of Zot. You must possess at least fifteen runes to touch the sacred Orb which you defend. You sense that a powerful threat has arrived. A bat comes into view. The bat moves out of view. A giant cockroach comes into view. A bat comes into view. Your flesh rots away as the Orb of Zot is desecrated. Your flesh rots away as the Orb of Zot is desecrated. Your flesh rots away as the Orb of Zot is desecrated. Ouch! That really hurt! Your flesh rots away as the Orb of Zot is desecrated. Ouch! That really hurt! You die... ..# #...........# #...# ..# #####...##### #...# ..# #.....# #...# ..# #..#..# #...# ..# #..#..# #...# ..# #..#..# #...# ..# #..#..# #...# ..# #..#..# #...# ..## #..#@.# ##.... ...## #..#..# ##..... ....# #..#..# #...... ....# ##..#..## #....## #...# ##...#...## #...## ##### ##...###...## ##### ##...## ##...## ##...## ##...## ##...#########...## There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | Zot | jrl5432, the Deep Elf Wizard, began the quest for the Orb. 0 | Zot | Reached XP level 1. HP: 8/8 MP: 7/7 219 | Zot | Rotted away (a bat)