jt the Dungeon (0, 51, D) a +2 crystal plate armour (0, 52, D) a +2 pair of boots of stealth (0, 54, D) a +0 dire flail (1, 33, D) a +0 whip (1, 34, D) a +4 great sword of slicing a +2 plate armour of poison resistance (1, 50, D) an uncursed staff of summoning (1, 52, D) a +2 chain mail of cold resistance (1, 55, D) a +0 trident (unseen) (2, 14, D) the +9 dagger of Gymeus {protect, rC+ Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It protects you from cold. (2, 15, D) a +0 large shield of fire resistance (2, 33, D) a +0 hand axe a +0 plate armour a +0 short sword (2, 34, D) a +1 falchion of slicing a +0 plate armour a +0 short sword of electrocution (2, 35, D) a +0 giant spiked club (2, 36, D) a +0 dagger a +1 robe (2, 51, D) an uncursed staff of poison (2, 52, D) a Grand Grimoire (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 dagger (3, 16, D) an uncursed staff of cold (3, 24, D) a +1 vampiric lajatang a +0 robe (3, 32, D) a cursed +1 giant spiked club (3, 34, D) a +0 dagger (unseen) (3, 36, D) a +3 long sword a +0 plate armour (3, 51, D) a +2 shortbow of freezing (3, 52, D) a +0 dire flail (still there?) the +9 dagger of Trauma {elec, rPois Int+2 Dex+3} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from poison. (3, 53, D) a +0 dire flail (unseen) (3, 60, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 14, D) a cursed -2 ring of evasion (4, 16, D) a +1 scale mail of magic resistance (4, 25, D) the ring "Gassoh" {*Corrode +Blink rF+ Str+3} [ring of strength] It affects your strength (+3). It protects you from fire. It lets you blink. It may corrode you when you take damage. (4, 27, D) a +3 battleaxe a +0 chain mail (4, 34, D) the +3 leather armour "Oxas" {rPois Regen+} It protects you from poison. It increases your rate of regeneration. (4, 35, D) 4 large rocks (4, 42, D) a large rock (4, 50, D) a +0 long sword (4, 52, D) an uncursed ring of wizardry (4, 55, D) a +0 cloak (unseen) (4, 56, D) a +0 dire flail (unseen) (4, 59, D) a +0 halberd (still there?) a +0 scimitar (still there?) (5, 15, D) a +0 long sword (5, 16, D) a book of Geomancy (5, 21, D) a +3 vampiric hand axe the cursed +0 leather armour of Magic {MR+ Dex+4 SInv Stlth+} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (5, 23, D) a +0 long sword (5, 24, D) an uncursed staff of cold a +0 robe (5, 25, D) a +0 long sword (5, 33, D) a +0 battleaxe a +0 chain mail a +2 flail of pain (5, 34, D) a +0 battleaxe a +1 triple crossbow of freezing a cursed +0 chain mail a +2 shortbow of freezing a +0 giant club (5, 35, D) a +3 battleaxe a +0 plate armour 2 large rocks (5, 41, D) a tomahawk (5, 51, D) a +1 leather armour of cold resistance (5, 52, D) an uncursed staff of power (5, 54, D) a +2 short sword of speed (unseen) (5, 55, D) a +0 mace (still there?) the +5 demon blade of Desperation {vamp, Str+3 Int+2} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (+2). (5, 61, D) a +0 morningstar (unseen) (6, 14, D) an uncursed ring of protection from fire (6, 15, D) a +0 dagger (6, 32, D) an uncursed staff of summoning (6, 33, D) a +2 rapier of venom (6, 34, D) a +0 giant club a +0 glaive (6, 35, D) a +0 trident a +4 plate armour of positive energy (6, 41, D) a +5 crystal plate armour (6, 50, D) a book of Death (6, 51, D) an uncursed staff of power (6, 52, D) a +0 war axe of venom (6, 53, D) a +0 long sword (6, 55, D) a +1 antimagic great mace (unseen) (6, 56, D) a +5 short sword of speed (unseen) (7, 14, D) a lightning rod (4/4) (7, 15, D) a +1 whip of flaming (7, 16, D) a lamp of fire (7, 22, D) a +0 broad axe of venom a +0 plate armour (7, 24, D) a +1 war axe a +0 plate armour (7, 27, D) a +0 morningstar a +0 robe an uncursed ring of resist corrosion (7, 33, D) a +0 long sword a +0 plate armour the +7 mace of Gasuptuf {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (7, 34, D) the +11 short sword of the Thing {freeze, MR+ Str-2 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. a +0 plate armour (7, 37, D) a +0 glaive (7, 50, D) a +3 ring mail of cold resistance (7, 51, D) a +0 hand axe (7, 52, D) a book of Flames (8, 14, D) an uncursed staff of energy (8, 21, D) an uncursed staff of fire a +0 robe of magic resistance (8, 33, D) a +0 trident of piercing a +0 chain mail a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. an uncursed staff of earth (8, 38, D) a +2 mace of protection a +8 plate armour of ponderousness (8, 39, D) a +1 war axe of venom a +0 plate armour a scroll of brand weapon (8, 40, D) a +1 long sword of holy wrath a +0 plate armour (8, 50, D) a sack of spiders (8, 51, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (8, 52, D) a +3 war axe of chopping (8, 53, D) a +2 short sword of draining (unseen) (8, 54, D) a +1 halberd of venom (8, 55, D) a +0 short sword (9, 14, D) an uncursed staff of earth (9, 15, D) a crystal ball of energy (9, 22, D) a +0 war axe the +6 shortbow of Destiny {speed, +Inv rPois rC+++ Str+4 Dex-4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (-4). It renders you almost immune to cold. It protects you from poison. It lets you turn invisible. (9, 33, D) a +0 war axe a +0 chain mail a fan of gales (9, 34, D) a +0 dagger a +0 robe of magic resistance 5 large rocks (9, 36, D) a +0 trident 3 tomahawks a +0 chain mail (9, 37, D) a +0 halberd a +2 crystal plate armour (9, 39, D) a cursed -1 short sword a +1 scale mail of magic resistance (9, 50, D) a +0 hand axe (9, 52, D) a phial of floods (9, 55, D) a +0 glaive (unseen) (9, 56, D) a +0 flail (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 14, D) a fan of gales (10, 15, D) a +2 shortbow of flaming (10, 29, D) a +2 great sword of electrocution (unseen) (10, 32, D) a +0 plate armour (10, 33, D) a +0 dagger a +0 scale mail an uncursed ring of see invisible the Almanac of the Voyage and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Apportation Translocation 1 c - Passage of Golubria Translocation 4 d - Alistair's Intoxication Transmutation/Poison 5 (10, 34, D) a +0 short sword a +0 dagger (10, 35, D) a +0 dagger a +0 robe (10, 37, D) a +0 flail of crushing a +0 plate armour (10, 50, D) a cursed staff of earth (10, 51, D) the +5 falchion "Akeliuf" {slice, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (10, 52, D) a +3 leather armour of cold resistance (10, 54, D) a +2 glaive of chopping (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of fire (11, 15, D) the +9 morningstar "Ishriofay" {elec, rC+ MP+9 Int+2 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. (11, 32, D) the Almanac of Creation and Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Summon Small Mammal Summoning 1 c - Stone Arrow Conjuration/Earth 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Dragon's Call Summoning 9 (11, 33, D) a +0 war axe a cursed +0 robe a +5 triple crossbow of flaming (11, 34, D) a +2 robe of positive energy (11, 52, D) a box of beasts (11, 53, D) a +0 war axe (unseen) (11, 54, D) an uncursed staff of earth (unseen) (12, 14, D) a box of beasts (12, 32, D) Boamuj's Disquisition on Cold and Toxins Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Poisonous Vapours Poison/Air 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Metabolic Englaciation Hexes/Ice 5 f - Simulacrum Ice/Necromancy 6 (12, 33, D) a +0 falchion (12, 34, D) a +3 chain mail of poison resistance (12, 50, D) a +0 halberd (12, 52, D) a book of Air (12, 53, D) a +0 mace (unseen) (13, 32, D) a +1 ring mail of fire resistance (13, 33, D) an uncursed staff of cold (13, 50, D) an uncursed staff of earth (13, 51, D) a book of Death (13, 52, D) a manual of Slings (14, 50, D) a phantom mirror (14, 52, D) a +0 dagger (18, 48, D) the Grimoire of Flamy Dark Arts Spells Type Level a - Inner Flame Hexes/Fire 3 b - Vampiric Draining Necromancy 3 c - Bolt of Fire Conjuration/Fire 6 d - Ignition Fire 8 (18, 49, D) a +1 shortbow of velocity (19, 0, D) a +2 scale mail of poison resistance (19, 1, D) a lamp of fire (19, 16, D) an uncursed ring of ice (19, 17, D) an uncursed staff of earth (19, 32, D) a lamp of fire (19, 33, D) a phial of floods (19, 48, D) the cursed ring of the Endless Expanse {rF+ MP+9 Int-3 Dex+2} [ring of intelligence] It affects your intelligence (-3). It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (19, 49, D) a book of Misfortune (19, 50, D) the +2 leather armour of Raqoerph {rCorr Int+2 Stlth+} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (20, 0, D) a +3 great sword of slicing (20, 16, D) the +5 hand axe "Marill Buane" {venom, MR- Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your resistance to hostile enchantments. (20, 17, D) a +3 long sword of holy wrath a +2 shortbow of flaming a +0 large shield (20, 18, D) a +1 scimitar of flaming a +0 hunting sling 23 stones a +0 robe a +0 buckler (20, 32, D) a +1 war axe of venom (20, 33, D) a +2 glaive of chopping (20, 48, D) the +1 plate armour of Amorality {rC+ Str+7 Dex-3} It affects your strength (+7). It affects your dexterity (-3). It protects you from cold. (20, 50, D) a +0 rapier a box of beasts (20, 52, D) a +3 ring of slaying (21, 1, D) a fan of gales (21, 17, D) a +1 hand crossbow of freezing (21, 32, D) an uncursed staff of air (21, 33, D) the +8 spear of Desperation {venom, Str+2 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+2). (21, 34, D) +0 ice dragon scales (21, 48, D) a +3 shortbow of flaming (21, 49, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (21, 50, D) an uncursed ring of see invisible (22, 0, D) an uncursed staff of power (22, 18, D) a +2 long sword of holy wrath a +0 large shield a +0 shortbow a +4 long sword of flaming 21 arrows a +0 robe an uncursed amulet of guardian spirit (22, 33, D) an uncursed staff of earth (22, 34, D) a book of Air (22, 48, D) the +1 leather armour of Resourcefulness {*Slow rElec Stlth+} It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. (22, 49, D) an uncursed ring of protection from magic (22, 50, D) an uncursed staff of wizardry (23, 0, D) an uncursed ring of poison resistance (23, 1, D) a cursed amulet of inaccuracy (23, 17, D) a +0 robe (23, 19, D) a +2 scimitar of holy wrath a +0 large shield the cursed +1 morningstar of Lyratyush {flame, rPois rF- Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. It has a curse placed upon it. a +0 shortbow 13 arrows a +0 robe (23, 32, D) a +0 cloak of invisibility (23, 33, D) a +2 flail of holy wrath (23, 34, D) an uncursed staff of power (23, 36, D) 4 scrolls of enchant weapon (23, 48, D) a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. (23, 49, D) an uncursed ring of protection from magic (23, 50, D) the +5 scale mail "Xemixkes" {Dex+7} It affects your dexterity (+7). (23, 53, D) a +1 demon whip of pain (24, 0, D) a +2 scythe of freezing (24, 17, D) a +0 scimitar of flaming (24, 18, D) a +0 whip of venom (24, 19, D) a +3 sacred scourge of holy wrath a +0 robe (24, 20, D) a +2 scimitar of holy wrath a +0 large shield (24, 24, D) 2 stones an arrow (24, 32, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (24, 33, D) a phial of floods (24, 34, D) a lightning rod (4/4) (24, 48, D) a +1 ring mail of fire resistance (24, 49, D) the ring "Ziriung" {Wiz *Drain MR+++ Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It causes draining when unequipped. (24, 50, D) an uncursed staff of cold (25, 1, D) a +1 rapier of venom (25, 4, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (25, 16, D) a +1 long sword of flaming (25, 17, D) a +0 fustibalus a +1 flail of flaming 22 stones +2 fire dragon scales a cursed +0 buckler a +3 spear of freezing (25, 18, D) the +8 falchion of Diet Blood {venom, Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). a +0 longbow 16 arrows a +0 robe a +0 scimitar of draining (25, 20, D) a +1 sacred scourge of holy wrath a +0 robe (25, 22, D) 3 stones (25, 23, D) a stone (25, 24, D) a stone (25, 33, D) the +3 leather armour "Zimp" {-Cast Str+6 Int+2} It affects your strength (+6). It affects your intelligence (+2). It prevents spellcasting. (25, 34, D) a book of Geomancy (25, 48, D) the ring of the Two Names {Fire Str+2} [ring of fire] It enhances your fire magic. It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. (25, 49, D) a box of beasts (25, 50, D) a +4 battleaxe of electrocution (26, 0, D) a +2 robe of magic resistance (26, 1, D) the +7 quarterstaff "Iheyph" {drain, +Fly rElec SInv} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you see invisible. It lets you fly. (26, 17, D) a +4 falchion of flaming (26, 18, D) a +0 shortbow a +2 antimagic scimitar 30 arrows a cursed +0 robe (26, 22, D) a +3 whip of holy wrath (unseen) (26, 33, D) the +5 halberd "Siedosh" {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (26, 34, D) a phial of floods (26, 48, D) a +1 hunting sling of freezing (26, 49, D) an uncursed amulet of guardian spirit (26, 50, D) a phial of floods (27, 0, D) a +5 ring of evasion (27, 2, D) an uncursed amulet of the gourmand (27, 16, D) a box of beasts (27, 17, D) an uncursed amulet of regeneration (27, 32, D) a book of Air (27, 33, D) the +10 falchion "Ifamae Nihen" {holy, *Corrode rElec Int+2 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (+4). It insulates you from electricity. It may corrode you when you take damage. (27, 34, D) a lightning rod (4/4) (27, 48, D) a cursed amulet of inaccuracy (27, 50, D) an uncursed ring of resist corrosion (27, 52, D) 4 scrolls of enchant armour (28, 0, D) the cursed +1 scale mail of Zyox {rPois rC- SInv} It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (28, 17, D) a +2 antimagic spear (28, 48, D) a book of Cantrips (28, 49, D) a scroll of brand weapon (28, 50, D) an uncursed ring of flight (29, 0, D) a +1 shortbow of flaming (29, 1, D) a +2 hand axe of holy wrath (29, 16, D) a lamp of fire (29, 33, D) a +5 ring of dexterity (29, 49, D) a +3 chain mail of magic resistance (29, 50, D) a book of Flames (30, 48, D) a lightning rod (4/4) (30, 49, D) the cursed +1 chain mail of Greater Demons {rN++} It greatly protects you from negative energy. It has a curse placed upon it. (31, 48, D) a +2 pair of gloves of strength (31, 49, D) a +0 hand axe of chopping (31, 50, D) an uncursed amulet of faith (32, 48, D) the Guide on Warped Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Lesser Beckoning Translocation 3 (32, 49, D) an uncursed staff of poison (32, 50, D) a +0 shortbow of flaming (33, 29, D) a manual of Slings (33, 47, D) an uncursed staff of energy (33, 48, D) an uncursed staff of summoning (33, 49, D) a phial of floods (33, 50, D) a +4 war axe of electrocution (34, 28, D) a cursed staff of conjuration (34, 48, D) a +3 leather armour of magic resistance (34, 50, D) the +6 shortbow of the Spectre {freeze, Str+4 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). (35, 0, D) an uncursed staff of fire (35, 2, D) an uncursed ring of ice (35, 15, D) a +3 spear of freezing a +0 robe a +1 hunting sling of flaming (35, 28, D) an uncursed staff of summoning (36, 0, D) the +7 battleaxe "Eviscerator" {chop, Str-5 Int+7 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+7). It affects your dexterity (+2). (36, 1, D) an uncursed ring of protection from fire (36, 3, D) the +7 longbow of Watchfulness {velocity, Stlth+} Any arrow fired from it inflicts extra damage. It makes you more stealthy. (36, 14, D) a +2 glaive of flaming (36, 15, D) a box of beasts (36, 28, D) a +0 flail (36, 29, D) a +3 leather armour of poison resistance (37, 14, D) a cursed staff of cold (37, 15, D) a +0 hand axe of electrocution (37, 28, D) a +0 flail (37, 29, D) the cursed +0 trident "Gyoskoid" {pierce, rElec Str-3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (37, 30, D) a +0 mace (37, 31, D) a +0 mace (38, 0, D) a manual of Slings (38, 14, D) a +2 glaive of venom (38, 15, D) a phial of floods (38, 16, D) a +2 scythe of distortion (38, 28, D) a +0 flail (38, 29, D) a +0 long sword (38, 30, D) a +0 war axe a +0 halberd of chopping (38, 32, D) a +0 halberd (38, 48, D) a book of Spatial Translocations (38, 49, D) a book of Debilitation (39, 1, D) a +6 lajatang of protection (39, 2, D) a +6 ring of strength (39, 14, D) the ring of the Kraken {*Slow rN+++ MR++ Str+5} [ring of strength] It affects your strength (+5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may slow you when you take damage. (39, 15, D) a cursed -5 ring of strength (39, 29, D) a cursed +0 halberd a +1 morningstar of pain (39, 48, D) +0 shadow dragon scales (39, 49, D) a phial of floods (39, 50, D) a +0 ring mail of fire resistance (40, 0, D) a +3 trident of venom (40, 1, D) a +5 blowgun (40, 14, D) a +5 arbalest of flaming (40, 15, D) a +2 rapier of draining (40, 28, D) a fan of gales (40, 29, D) a +0 battleaxe a cursed ring of attention (40, 49, D) a +3 leather armour of positive energy (40, 50, D) an uncursed staff of fire (41, 4, D) 2 potions of invisibility (41, 14, D) a +0 fustibalus of freezing (41, 15, D) a box of beasts (41, 27, D) a +6 ring of strength a +6 ring of intelligence (41, 29, D) the cursed +1 leather armour of the Hall of Blades {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (41, 48, D) a lamp of fire (41, 49, D) a +2 robe (41, 50, D) an uncursed staff of conjuration (42, 1, D) a +6 ring of dexterity (42, 14, D) the +6 short sword "Piluh" {flame, MR+ Str+4 SInv Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (42, 15, D) a +1 robe of magic resistance (42, 16, D) a cursed +3 long sword a +0 robe (42, 28, D) a book of Flames (42, 29, D) a +0 battleaxe (42, 32, D) a +0 scimitar (42, 37, D) the +8 dagger of Floods {antimagic, MP+9 Str-3 Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It affects your dexterity (+7). It affects your magic capacity (+9). a +0 flail a +0 glaive a cursed -2 battleaxe (42, 48, D) a +2 robe of cold resistance (42, 49, D) a +2 mace of crushing (42, 50, D) an uncursed ring of positive energy (43, 14, D) a +2 war axe of chopping (43, 15, D) a +2 dagger of holy wrath (43, 28, D) a +0 flail an uncursed staff of air (43, 29, D) a box of beasts (43, 48, D) an uncursed staff of fire (43, 49, D) the +3 halberd of Blood {holy, rN+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It affects your magic capacity (+9). (43, 50, D) a +0 broad axe of venom (44, 28, D) a +2 war axe of chopping (44, 48, D) the ring of Qymang {+Inv rF+++ Int-3 Dex+4 Stlth-} [ring of dexterity] It affects your intelligence (-3). It affects your dexterity (+4). It renders you almost immune to fire. It lets you turn invisible. It makes you less stealthy. (44, 49, D) a +2 shortbow (44, 50, D) a +2 falchion of freezing (44, 51, D) the ring "Kusu" {+Blink rPois MR- MP+9} [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. (45, 50, D) a +2 ring mail of fire resistance (46, 48, D) a +0 robe (46, 51, D) an uncursed staff of death (46, 57, D) a cursed -3 hand axe a +7 blowgun a +0 scale mail of cold resistance the ring of Siatobb {*Contam rPois rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. (47, 27, D) a javelin of returning (47, 36, D) an uncursed staff of conjuration (47, 48, D) a +4 great sword of protection (47, 49, D) the cursed +1 battleaxe of Rotation {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It has a curse placed upon it. (47, 50, D) an uncursed staff of poison (unseen) (47, 51, D) a +0 cloak of poison resistance (48, 49, D) a +1 broad axe of electrocution (48, 50, D) a +2 pair of gloves of strength (48, 51, D) a +1 plate armour of fire resistance (49, 0, D) a +1 buckler of protection (49, 1, D) a +4 glaive of venom (49, 12, D) a +1 dagger of venom (49, 24, D) a lightning rod (4/4) (49, 27, D) a +2 vampiric spear 9 javelins of returning the +2 plate armour of the Guilds {rElec rC+ MR- Dex+3} It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 vampiric trident a +0 leather armour (49, 37, D) the cursed +0 robe of the Catfish {*Drain rPois rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (49, 48, D) a +0 hunting sling of flaming (49, 50, D) a +4 chain mail of poison resistance (50, 0, D) a cursed staff of power (50, 1, D) a +4 blowgun (50, 12, D) the +7 broad axe of Urgency {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (50, 13, D) the +8 flail of Tension {drain, rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. (50, 25, D) a +1 rapier of speed a +0 robe a fan of gales (50, 28, D) the +3 scale mail of Serendipity {Dex+4} It affects your dexterity (+4). (50, 48, D) an uncursed staff of death (50, 49, D) an uncursed staff of earth (50, 50, D) an uncursed staff of power (51, 0, D) a +3 falchion of slicing (51, 1, D) a cursed staff of earth (51, 12, D) an uncursed ring of fire (51, 13, D) a +2 rapier of electrocution (51, 24, D) a +0 leather armour (51, 26, D) a +0 rapier a +0 robe (51, 27, D) a cursed +0 trident a throwing net (51, 28, D) a +0 leather armour (51, 36, D) a +2 shortbow of freezing (51, 37, D) an uncursed staff of death (51, 48, D) a +1 robe of positive energy (51, 49, D) the Volume of Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Vampiric Draining Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 e - Simulacrum Ice/Necromancy 6 (51, 50, D) +0 gold dragon scales (52, 1, D) an uncursed staff of fire (52, 12, D) a cursed staff of cold (52, 13, D) a sack of spiders (52, 14, D) a +3 demon trident of venom (52, 24, D) an uncursed staff of energy (52, 25, D) an uncursed staff of summoning (52, 26, D) a +1 trident of venom a +0 robe (52, 27, D) a +1 rapier of freezing a +0 robe (52, 29, D) the +9 short sword "Plog" {vamp, *Drain rElec Str+10 Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+10). It affects your intelligence (+2). It insulates you from electricity. It causes draining when unequipped. (unseen) (52, 36, D) a +4 flail of draining (52, 37, D) a +0 robe (52, 48, D) an uncursed staff of conjuration (52, 49, D) a crystal ball of energy (52, 50, D) 4 scrolls of enchant armour (53, 13, D) a +2 leather armour of poison resistance (53, 14, D) a +5 plate armour (53, 37, D) +5 shadow dragon scales (53, 48, D) a book of Battle (53, 49, D) an uncursed staff of cold (53, 50, D) a cursed ring of attention (54, 1, D) an uncursed staff of earth (54, 12, D) a +0 scale mail of poison resistance (54, 24, D) a lightning rod (4/4) (54, 25, D) a +1 helmet of see invisible (54, 36, D) a +6 ring of intelligence (54, 48, D) a +2 ring of protection (54, 49, D) a +3 flail of venom (54, 50, D) an uncursed amulet of harm (55, 0, D) an uncursed staff of fire (55, 1, D) a +1 leather armour of fire resistance (55, 12, D) +5 storm dragon scales (55, 13, D) a +0 glaive of flaming (55, 24, D) a +0 rapier (57, 39, D) a +1 battleaxe a cursed -2 chain mail (58, 40, D) a +0 glaive a +0 plate armour (58, 47, D) a phial of floods (58, 49, D) the +3 hand crossbow of Doom {penet, *Corrode rElec rN+++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. (58, 50, D) a +2 scimitar of holy wrath (unseen) (59, 47, D) a fan of gales (59, 48, D) a +3 long sword of holy wrath (unseen) (59, 49, D) a +0 shortbow a +4 falchion of flaming a +0 robe the ring of Qiut {rF- rN++ MP+9 Int+5} [ring of magical power] It affects your intelligence (+5). It makes you vulnerable to fire. It greatly protects you from negative energy. It affects your magic capacity (+9). a +0 longbow a +1 falchion of flaming a +0 robe 41 arrows an uncursed amulet of guardian spirit (59, 56, D) an arrow (60, 36, D) a +0 dire flail (60, 37, D) a +0 shield of protection (60, 39, D) a +0 dire flail a +0 chain mail (60, 41, D) a +2 dire flail of crushing a +0 plate armour a +0 battleaxe a +0 chain mail (60, 43, D) a +0 dire flail a +0 plate armour (60, 47, D) a +0 vampiric long sword (60, 48, D) a +5 trident of flaming (60, 49, D) a +2 whip of holy wrath a +0 robe a +3 eudemon blade of holy wrath a +0 large shield a fan of gales (60, 50, D) an apis skeleton (60, 52, D) a +2 whip of holy wrath (unseen) (61, 0, D) an uncursed ring of stealth (61, 8, D) an uncursed staff of conjuration (61, 16, D) the +9 scimitar of Dismay {venom, MR- Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (61, 26, D) a +3 dagger of venom (61, 37, D) a crystal ball of energy (61, 39, D) a +4 great sword of holy wrath a +0 plate armour (61, 41, D) a +0 war axe a +0 ring mail (61, 42, D) a +0 long sword a cursed +0 plate armour (61, 47, D) the +4 battleaxe "Weninuxoe" {freeze, rPois Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from poison. (61, 48, D) a book of Spatial Translocations (61, 49, D) a lightning rod (4/4) (61, 50, D) an apis skeleton (61, 53, D) a stone (62, 0, D) a +1 dagger of freezing (62, 9, D) a +1 scimitar of flaming (62, 16, D) a +0 war axe of electrocution (62, 17, D) an uncursed ring of poison resistance (62, 27, D) the +7 shortbow of Utefuica {freeze, -Tele rC++ rN++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from cold. It greatly protects you from negative energy. It prevents most forms of teleportation. (62, 48, D) a fan of gales (62, 49, D) an arrow (still there?) the Incunabulum of Doomed Earth (still there?) Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Petrify Transmutation/Earth 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Death Channel Necromancy 6 (62, 50, D) a +3 whip of holy wrath (unseen) (62, 51, D) a +3 whip of holy wrath (unseen) (63, 0, D) a +2 ring mail of poison resistance (63, 8, D) an uncursed staff of poison (63, 16, D) a +3 rapier of venom (63, 27, D) the cursed +0 hunting sling of the Coin {freeze, rElec MR+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (63, 36, D) a crystal ball of energy (63, 47, D) an uncursed staff of summoning (63, 48, D) a +0 shortbow a +3 falchion of flaming 16 arrows a +0 robe an apis skeleton (63, 49, D) a +1 whip of holy wrath (still there?) a +1 flail of protection (still there?) (63, 50, D) a +1 shield of cold resistance (64, 17, D) a +2 ring mail of poison resistance (64, 26, D) a +2 halberd of chopping (64, 27, D) a +3 great mace of crushing (64, 48, D) a +3 leather armour of cold resistance (64, 49, D) a +3 scale mail of fire resistance (64, 50, D) an uncursed staff of cold (64, 51, D) a +0 shortbow (unseen) (64, 53, D) a stone (65, 26, D) a +2 hand crossbow of flaming (65, 47, D) an uncursed staff of fire (65, 48, D) a +2 plate armour of cold resistance an apis corpse (skeletalised by now) (65, 49, D) a +1 dagger of speed an apis corpse (skeletalised by now) an apis skeleton (65, 50, D) a +5 fustibalus of freezing (65, 51, D) a +3 long sword of holy wrath (unseen) (65, 54, D) a +0 fustibalus a +0 falchion of flaming 24 stones a cursed -2 robe a +0 buckler (66, 49, D) an arrow a +1 spear of venom (66, 50, D) a +2 ring mail of poison resistance an apis skeleton (66, 51, D) a +3 whip of holy wrath a +0 robe a book of Transfigurations (66, 52, D) a +0 fustibalus a +1 antimagic quarterstaff 20 stones the +4 chain mail of Duynu {rN+} It protects you from negative energy. (66, 53, D) a +3 scimitar of holy wrath a +0 large shield (67, 0, D) a +3 scale mail of cold resistance (67, 47, D) a +3 morningstar of holy wrath (67, 48, D) a book of the Warp (67, 49, D) a +1 whip of holy wrath +0 pearl dragon scales a +0 robe a lamp of fire a pearl dragon skeleton (67, 50, D) an uncursed staff of fire an apis skeleton (67, 52, D) a cursed +0 shortbow a +3 scimitar of flaming 26 arrows a +3 leather armour of magic resistance a +2 whip of holy wrath a +0 robe (67, 53, D) a +3 scimitar of holy wrath a +0 shortbow of flaming a +2 scimitar of holy wrath a +0 large shield (67, 54, D) a stone (68, 4, D) a +0 rapier a +0 robe a +0 dagger a +0 robe a +0 buckler (68, 12, D) a +0 dagger (68, 48, D) an uncursed staff of air (68, 49, D) a +3 falchion of distortion (68, 50, D) a +0 chain mail of positive energy (69, 0, D) a +1 large shield of protection (69, 13, D) a +0 mace (69, 36, D) a +1 scimitar of draining (69, 47, D) a +0 robe (69, 49, D) a +0 large shield (69, 50, D) a book of Dreams (70, 8, D) a +1 robe of positive energy (70, 47, D) a +0 buckler a +2 falchion of flaming (70, 48, D) a +5 quarterstaff of draining (70, 49, D) a lamp of fire (71, 11, D) a +0 club (71, 16, D) a +1 fustibalus of freezing (71, 17, D) a +5 demon blade of freezing (71, 27, D) a cursed staff of cold (71, 36, D) a +3 dagger of protection (71, 37, D) an uncursed staff of summoning (71, 47, D) a book of Death (71, 48, D) a +2 leather armour of fire resistance (71, 49, D) an uncursed staff of death (72, 9, D) a +1 scale mail of cold resistance (72, 11, D) the +4 morningstar "Hofinirate" {vamp, +Blink} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you blink. (72, 17, D) an uncursed staff of poison (72, 27, D) a +0 whip of venom (72, 29, D) a +0 long sword a +0 leather armour (72, 33, D) 6 arrows (72, 36, D) a lightning rod (4/4) (72, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (72, 39, D) a scroll of brand weapon (72, 47, D) a +0 robe (72, 48, D) Sif Muna's Tome of Blistering Envenoming Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Olgreb's Toxic Radiance Poison 4 c - Venom Bolt Conjuration/Poison 5 d - Alistair's Intoxication Transmutation/Poison 5 (72, 49, D) a +3 giant club (73, 16, D) a +3 hunting sling of freezing (73, 17, D) a +4 trident of piercing (73, 26, D) an uncursed staff of cold (73, 30, D) a +1 shortbow of flaming a +0 short sword 17 arrows a +0 leather armour (73, 32, D) a +0 long sword a +0 leather armour (73, 36, D) a lightning rod (4/4) (73, 37, D) a +2 glaive of freezing (73, 47, D) an uncursed staff of death (73, 49, D) a +2 mace of draining (74, 47, D) the cursed +1 hand crossbow of Tortfeasance {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). It has a curse placed upon it. (74, 49, D) a lamp of fire (75, 1, D) a cursed staff of earth (75, 47, D) an uncursed staff of poison (75, 48, D) a +3 chain mail of poison resistance (75, 49, D) a lightning rod (4/4)