jt the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +5 longbow of Gaydoguck {freeze, rElec rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. (35, 0, D) a +2 ring of intelligence (35, 15, D) an uncursed staff of summoning (35, 29, D) the +7 short sword of Anxiety {pierce, *Rage rElec rN+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It may make you go berserk in combat. (36, 0, D) a +5 blowgun (36, 1, D) a +2 robe (36, 14, D) an uncursed staff of power (36, 15, D) a +2 plate armour of cold resistance (36, 29, D) a +3 scale mail of fire resistance (37, 0, D) a sack of spiders (37, 1, D) a book of Clouds (37, 5, D) a blink frog corpse (skeletalised by now) (37, 29, D) an uncursed staff of conjuration (38, 0, D) the ring "Bilih" {+Fly Int+2} [ring of flight] It affects your intelligence (+2). It lets you fly. (38, 1, D) the Collected Works on Aerial Heat Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Fireball Conjuration/Fire 5 f - Deflect Missiles Charms/Air 6 (38, 7, D) a +0 long sword (unseen) (38, 14, D) an uncursed ring of poison resistance (38, 15, D) a +4 war axe of venom (38, 29, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (39, 0, D) a lightning rod (3/4) (39, 1, D) an uncursed ring of magical power (39, 14, D) a +2 trident of piercing (39, 15, D) an uncursed staff of air (39, 29, D) an uncursed staff of energy (40, 0, D) a +2 long sword of holy wrath (40, 1, D) a phial of floods (40, 14, D) an uncursed staff of air (40, 29, D) a +4 scale mail of cold resistance (41, 0, D) a scroll of brand weapon (41, 1, D) the +1 hunting sling "Xaytyosi" {flame, Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). (41, 15, D) a +4 blowgun (42, 0, D) a phial of floods (42, 1, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (42, 14, D) quicksilver dragon scales (42, 15, D) an uncursed staff of wizardry (43, 14, D) an uncursed staff of wizardry (43, 15, D) the +1 robe of Ashenzari's Wrath {rF+ rC+} It protects you from fire. It protects you from cold. (47, 0, D) the ring "Kyopofi" {EV+1 Int+3} [ring of evasion] It affects your evasion (+1). It affects your intelligence (+3). a +6 ring of strength a +6 ring of dexterity (47, 7, D) an arrow (47, 9, D) an arrow (47, 24, D) a +1 flail of draining a +0 chain mail (47, 25, D) an arrow (48, 6, D) a +0 war axe a +0 animal skin (48, 25, D) a +0 short sword (48, 26, D) a +0 rapier a +0 rapier a +0 leather armour (49, 9, D) a +3 short sword of venom a +0 robe a +0 quarterstaff a +0 robe (49, 12, D) a phial of floods (49, 24, D) a cursed staff of wizardry (49, 30, D) a +0 short sword (unseen) (49, 37, D) an uncursed staff of poison (50, 0, D) a +1 plate armour of positive energy (50, 1, D) the +2 chain mail of Gaimen {MR- Dex+7 SInv} It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you see invisible. (50, 5, D) a +0 longbow a +0 club 14 arrows (50, 6, D) a +2 vampiric hand axe a +0 animal skin (50, 12, D) a +4 morningstar of protection (50, 13, D) the cursed +1 robe "Sataxam" {rElec rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (50, 24, D) a +0 ring mail (50, 25, D) a lamp of fire (50, 26, D) a +0 shortbow a +0 short sword 18 arrows the +2 robe of Paycubb {rC+} It protects you from cold. (50, 29, D) a +0 short sword (51, 1, D) an uncursed staff of wizardry (51, 4, D) a +0 longbow a +0 quarterstaff 12 arrows (51, 6, D) a +2 vampiric rapier a +0 robe a +0 buckler (51, 7, D) an arrow (51, 12, D) the cursed +0 robe "Fisiv" {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (51, 24, D) a phial of floods (51, 31, D) a +0 long sword (51, 32, D) a +0 rapier (unseen) (51, 36, D) the +7 war axe of Kindness {chop, *Slow rPois rN+++ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It renders you almost immune to negative energy. It may slow you when you take damage. (51, 37, D) a +1 chain mail of fire resistance (52, 0, D) a +2 leather armour of poison resistance (52, 1, D) a +0 quarterstaff (52, 4, D) a cursed -1 hunting sling a +0 quarterstaff 12 stones (52, 12, D) a crystal ball of energy (52, 25, D) a +3 spear of freezing (52, 42, D) an uncursed ring of resist corrosion (53, 13, D) the +6 arbalest "Damnation" {damnation} (53, 24, D) a phial of floods (53, 36, D) a +1 short sword of venom (53, 37, D) a +1 falchion of holy wrath (54, 0, D) a +3 chain mail of fire resistance (54, 12, D) an uncursed staff of air (54, 24, D) a +0 long sword (54, 25, D) an uncursed staff of fire (54, 36, D) a +2 hand crossbow of flaming (54, 44, D) an uncursed staff of power (55, 0, D) the +6 scale mail "Bukaq" {rPois} It protects you from poison. (55, 12, D) a +1 plate armour of positive energy (55, 13, D) a +2 war axe of chopping (55, 24, D) a +0 dagger (59, 36, D) a +3 dagger of protection (59, 37, D) a +3 scale mail of poison resistance (60, 36, D) a +2 leather armour of fire resistance (60, 37, D) a +3 scale mail of cold resistance (61, 0, D) a +0 short sword of draining (61, 8, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (61, 37, D) the +8 war axe of Tacwiaba {flame, rElec rF+++ rC- Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It renders you almost immune to fire. It makes you vulnerable to cold. It insulates you from electricity. (61, 41, D) a +1 mace of protection (62, 0, D) a +2 dagger of freezing (62, 9, D) a +1 ring mail of cold resistance (62, 16, D) a +2 halberd of freezing (62, 17, D) a cursed ring of attention (62, 26, D) a +1 long sword of holy wrath (62, 27, D) the +12 trident "Qewian" {pierce, +Blink rF- Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It lets you blink. It makes you more stealthy. (63, 8, D) a +1 antimagic mace (63, 16, D) a +0 trident of flaming (63, 36, D) a +5 falchion of holy wrath (63, 37, D) a lamp of fire (64, 17, D) a +2 robe of magic resistance (65, 26, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (69, 22, D) a +8 war axe of freezing (69, 36, D) a +2 glaive of venom (70, 9, D) an uncursed staff of earth (70, 11, D) a +0 trident (70, 28, D) a +2 vampiric demon whip (70, 36, D) a +2 mace of crushing (70, 37, D) an uncursed staff of conjuration (71, 11, D) a +0 trident (71, 16, D) a lightning rod (3/4) (71, 17, D) a +0 club (71, 32, D) a +0 great mace (unseen) (71, 37, D) an uncursed staff of poison (72, 8, D) a +2 robe of magic resistance (72, 17, D) an uncursed staff of fire a +0 robe (72, 18, D) the +6 hand axe of the Jester {venom, MR+ Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your resistance to hostile enchantments. a +3 long sword of holy wrath (72, 21, D) a +0 battleaxe a +0 chain mail (72, 26, D) a +2 robe of the Archmagi (72, 27, D) a +0 spear (72, 29, D) a cursed +0 robe (72, 37, D) a +1 spear of venom (72, 40, D) a +4 hand axe of chopping (73, 1, D) a +2 robe of fire resistance (73, 16, D) a +0 dagger (73, 17, D) a +0 club (73, 26, D) a +3 mace of protection (73, 33, D) a cursed -1 dire flail a +0 chain mail (74, 33, D) a +0 long sword a +0 plate armour (75, 1, D) a +0 hand crossbow of freezing (75, 32, D) a +0 war axe a +4 hunting sling of velocity a +0 plate armour