jt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 chain mail of cold resistance (61, 8, D) a +2 broad axe of chopping (61, 16, D) a +0 rapier (61, 26, D) a +0 quarterstaff (61, 28, D) a +0 rapier a +0 robe (62, 1, D) an uncursed staff of power (62, 8, D) a +2 short sword of speed (62, 16, D) a +0 spear (62, 17, D) a +2 halberd of venom (62, 22, D) a +0 quarterstaff a +0 robe (62, 31, D) a +3 spear a +0 buckler a spriggan skeleton a hornet corpse (63, 0, D) a +2 hunting sling of freezing (63, 8, D) an uncursed staff of air (63, 16, D) the +7 hunting sling "Saig Tuppov" {velocity, +Blink rC+ MR+ Dex+2 Stlth-} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. (63, 21, D) a +0 quarterstaff a +0 robe (63, 22, D) a +2 long sword of electrocution a +0 robe the +1 mace of Gasudyck {drain, +Fly MR+ Str+4 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you fly. (63, 26, D) a +1 spear of piercing (63, 27, D) an uncursed staff of conjuration (63, 28, D) a +4 hand axe of flaming a +0 robe (63, 29, D) a black bear skeleton (63, 32, D) a +0 quarterstaff a +0 robe (64, 22, D) a +0 quarterstaff a +0 robe (64, 26, D) an uncursed staff of death (64, 30, D) a +0 rapier a +0 robe (69, 36, D) the +6 war axe of Duty {chop, +Fly rN+++ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It renders you almost immune to negative energy. It lets you fly. (70, 8, D) an uncursed staff of death (70, 36, D) an uncursed staff of death (70, 37, D) an uncursed staff of air (71, 8, D) a +0 short sword (71, 12, D) a +0 dagger a +0 robe (71, 16, D) an uncursed staff of summoning (71, 17, D) a +0 short sword (71, 26, D) the +5 short sword of Destiny {venom, rC+ Str+5 Int-3} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (-3). It protects you from cold. (71, 27, D) the +11 mace "Dyicul" {antimagic, rPois Str+4 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your dexterity (+4). It protects you from poison. (71, 36, D) a phantom mirror (71, 37, D) a +0 plate armour of poison resistance (71, 42, D) a +0 flail (unseen) (72, 9, D) a +5 longbow of flaming (72, 11, D) a +0 flail a +0 dagger a +0 robe (72, 16, D) a crystal ball of energy (72, 17, D) a +0 hand axe (72, 18, D) a +0 short sword (72, 20, D) a +0 short sword (72, 21, D) a +0 club (72, 22, D) a +3 war axe of electrocution (72, 30, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a lamp of fire (72, 37, D) an uncursed staff of poison (72, 42, D) a +0 short sword (73, 1, D) a +2 trident of protection (73, 23, D) a +0 battleaxe of chopping (73, 26, D) a +4 hunting sling of velocity (73, 27, D) an uncursed staff of energy (73, 36, D) an uncursed staff of air (73, 37, D) the +7 broad axe of Ejurob {protect, MR++ Int+3 Dex-3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It affects your dexterity (-3). It affects your resistance to hostile enchantments. (74, 2, D) a +0 dagger a +0 robe (74, 3, D) a cursed -1 flail a +0 leather armour (74, 23, D) a +0 morningstar of protection