jt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +5 ring of intelligence (59, 37, D) a lightning rod (2/4) (60, 37, D) a phantom mirror (61, 8, D) a +0 morningstar (61, 16, D) a cursed -3 ring of strength (61, 26, D) a +4 long sword of holy wrath (61, 37, D) a lightning rod (2/4) (62, 0, D) a +1 scale mail of cold resistance (62, 1, D) a cursed -3 ring of dexterity (62, 8, D) a +2 rapier of speed (62, 9, D) a +0 whip (62, 11, D) a +0 dagger of draining a +0 robe (62, 17, D) a +5 shortbow of flaming (62, 26, D) a +0 short sword (62, 30, D) a +6 short sword of venom a +0 robe a +0 buckler (62, 36, D) a phantom mirror (62, 37, D) a lightning rod (2/4) (63, 0, D) an uncursed staff of fire (63, 9, D) a +0 dagger a +0 robe (63, 16, D) a +0 falchion of flaming (63, 26, D) the +2 scale mail of Narcissism {Dex+7 Stlth+} It affects your dexterity (+7). It makes you more stealthy. (63, 36, D) the +7 spear of Extremism {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (63, 37, D) a book of Power (64, 16, D) a +2 halberd of protection (64, 17, D) a +2 ring mail of poison resistance (64, 26, D) a +3 ring of strength (64, 27, D) a +0 quarterstaff of pain (64, 33, D) a +0 quarterstaff a +0 robe (65, 23, D) a cursed +4 dagger of freezing a +0 robe (66, 33, D) a +0 rapier a +0 robe (67, 0, D) a +4 blowgun (67, 22, D) a necrophage corpse (skeletalised by now) (68, 0, D) a +0 hand axe a +1 long sword of electrocution a cursed +0 robe a +0 dagger (68, 2, D) a +0 dagger a +0 ring mail (70, 8, D) a cursed ring of attention (70, 21, D) a +2 triple crossbow of flaming (70, 36, D) a +0 dagger (70, 37, D) a +0 whip a +4 giant spiked club (70, 40, D) the +8 hand axe of Premature Burial {chop, rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. a +0 robe a jumping spider corpse (71, 8, D) a +2 dagger of speed (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a +2 ring of strength (71, 17, D) a lightning rod (2/4) (71, 21, D) a +0 hand axe (71, 27, D) the cursed +1 shortbow of the Candelabrum {venom, rC+ Str+3} It poisons the ammo it fires. It affects your strength (+3). It protects you from cold. It has a curse placed upon it. (71, 37, D) a +0 mace a +0 chain mail (71, 38, D) a cursed -1 club a +0 leather armour a +0 whip (71, 41, D) a +0 glaive a cursed -1 plate armour a +0 mace an orc skeleton (71, 42, D) a +0 mace (72, 17, D) a +0 mace (72, 21, D) a +0 flail (72, 22, D) a +0 war axe (72, 27, D) an uncursed staff of air (72, 36, D) an uncursed staff of cold (72, 37, D) a +1 vampiric executioner's axe (73, 1, D) a +6 morningstar of holy wrath (73, 21, D) a +0 trident (73, 22, D) a +2 battleaxe of freezing (73, 36, D) a +1 giant club (73, 38, D) a +0 hand axe (75, 1, D) a cursed -2 ring of protection (75, 2, D) a +0 halberd a +0 robe