jt the Dungeon (0, 50, D) the cursed ring of Xorch {Str-3 Dex+4} [ring of strength] It affects your strength (-3). It affects your dexterity (+4). It has a curse placed upon it. (0, 51, D) a cursed ring of attention (0, 52, D) an uncursed amulet of rage (1, 32, D) an uncursed staff of poison (1, 33, D) a +1 cloak of invisibility (1, 34, D) a crystal ball of energy (1, 38, D) a +2 cloak of poison resistance a +1 cloak of invisibility (1, 51, D) an uncursed staff of poison (2, 14, D) the Volume of the Shifting Arsonist Spells Type Level a - Yara's Violent Unravelling Hexes/Transmutation 5 b - Ignition Fire 8 (2, 15, D) the +8 flail of Desperation {venom, +Rage rElec rN+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. (2, 17, D) a +0 scimitar a +0 leather armour (2, 34, D) a lamp of fire (2, 39, D) a +0 halberd (2, 45, D) the +9 spear of the Shrike {flame, rPois Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It protects you from poison. a +0 robe (2, 50, D) a scroll of brand weapon a lamp of fire (2, 52, D) a +1 leather armour of poison resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) Sif Muna's Compendium of Transmutation and the Snowflakes Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Petrify Transmutation/Earth 4 c - Hydra Form Transmutation 6 (3, 15, D) an uncursed ring of magical power (3, 16, D) an uncursed staff of air (3, 18, D) a +0 glaive (3, 32, D) an uncursed staff of earth (3, 33, D) a +1 short sword of speed (3, 34, D) a phial of floods (3, 52, D) a +3 ring of dexterity an uncursed staff of fire (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of poison (4, 16, D) a +2 scythe of flaming a +5 dagger of venom (4, 18, D) a +0 scythe of venom a +0 great mace a +0 chain mail (4, 32, D) a lightning rod (4/4) (4, 34, D) an uncursed staff of death (4, 41, D) a +0 halberd (unseen) (4, 42, D) a +0 spear a +0 robe (4, 44, D) a +0 dire flail (4, 51, D) the +7 war axe of Tortfeasance {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (4, 52, D) a +4 morningstar of holy wrath (4, 59, D) a +1 battleaxe of flaming a +0 chain mail (5, 15, D) the +4 spear of the Real Monster {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (5, 16, D) a +3 scale mail of magic resistance (5, 41, D) a +0 longbow of freezing (5, 45, D) a +0 battleaxe the +9 fustibalus "Ogreslayer" {freeze, *Drain Dex+4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you see invisible. It causes draining when unequipped. a +0 robe (5, 50, D) a +2 arbalest of velocity (5, 51, D) a +1 arbalest of freezing (5, 52, D) a book of Clouds (6, 14, D) a +3 bardiche of protection (6, 15, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (6, 16, D) a manual of Axes a +0 dagger of speed (6, 34, D) a +1 spear of piercing (6, 42, D) an uncursed staff of summoning (still there?) a +0 robe (still there?) (6, 43, D) a +0 halberd a +0 robe a +0 battleaxe a +0 robe a +5 ring of intelligence (6, 50, D) a book of Enchantments (6, 51, D) a crystal ball of energy (7, 6, D) a scroll of holy word (7, 16, D) an uncursed amulet of harm (7, 32, D) a +6 ring of strength a +0 morningstar of protection (7, 33, D) the cursed +0 scale mail of Mioph {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (7, 40, D) a +0 spear a +0 robe an uncursed amulet of rage (7, 41, D) a +1 great sword of holy wrath (7, 50, D) a +0 mace of venom (7, 51, D) a lightning rod (4/4) (7, 52, D) a fan of gales (8, 14, D) a +2 long sword of holy wrath (8, 15, D) a +2 hand axe of flaming (8, 16, D) a +2 robe of cold resistance (8, 33, D) a book of Power (8, 34, D) a +3 chain mail of fire resistance (8, 39, D) an uncursed staff of death a +0 robe (8, 46, D) a +0 halberd a +0 robe an uncursed amulet of rage (8, 50, D) a scroll of brand weapon (8, 52, D) a +1 dagger of venom (8, 62, D) a +0 trident (8, 63, D) a manual of Invocations (9, 15, D) a +1 cloak of magic resistance (9, 33, D) a +3 giant club (9, 34, D) a +0 whip of draining (9, 50, D) a +0 pair of boots of running (9, 51, D) a +2 scale mail of cold resistance (9, 52, D) the +9 morningstar "Adduam" {freeze, rElec rF++ rC- SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a +1 mace of draining (10, 15, D) a book of Necromancy (10, 16, D) the +6 hunting sling "Ifoh" {flame, +Inv MR+ Str+2 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. (10, 32, D) +2 swamp dragon scales (10, 33, D) a phial of floods (10, 50, D) an uncursed staff of summoning (10, 52, D) a +3 scale mail of cold resistance (10, 61, D) a +0 hand axe of flaming (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the cursed +3 triple sword "Jiehuoxa" {slice, *Noise rPois Str+8 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your intelligence (+3). It protects you from poison. It may make noises in combat. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) an uncursed staff of conjuration (11, 33, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (11, 34, D) a book of Ice (11, 51, D) a +3 blowgun (11, 52, D) the +6 dagger of Untruth {flame, rC+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. (12, 14, D) a +1 mace of draining (12, 15, D) a +3 dagger of electrocution (12, 16, D) an uncursed staff of air an uncursed staff of energy a +3 ring of slaying (12, 32, D) a +0 hunting sling of velocity (12, 34, D) a phial of floods (12, 50, D) a +1 pair of boots of running (12, 52, D) an uncursed staff of conjuration (13, 32, D) the +3 chain mail "Nineck" {Dex+3} It affects your dexterity (+3). (13, 33, D) a book of Ice (13, 50, D) a +6 great sword of slicing (13, 51, D) a lightning rod (4/4) (13, 52, D) a crystal ball of energy (14, 50, D) an uncursed staff of death (14, 51, D) a +4 plate armour of fire resistance (14, 52, D) a lamp of fire (17, 10, D) a +1 great mace of protection (17, 20, D) a +2 quarterstaff of protection (17, 37, D) a +0 rapier a +2 buckler of reflection (17, 39, D) a +2 mace of protection (17, 40, D) 10 arrows (17, 42, D) the cursed +1 flail of Cobwebs {flame, Int+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (unseen) (18, 7, D) the ring "Zemu" {rElec Str+3 Int+2} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+2). It insulates you from electricity. the ring "Ycze Aha" {rN+ Int+3 Dex-2 Stlth-} [ring of attention] It affects your intelligence (+3). It affects your dexterity (-2). It protects you from negative energy. It makes you less stealthy. the ring "Geesh" {rElec MP+9} [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). a +0 troll leather armour a +0 flail a +0 chain mail a +5 flail of holy wrath a +0 leather armour (18, 8, D) a +0 short sword a cursed +0 chain mail (18, 22, D) an arrow (18, 36, D) a +0 shortbow a +0 dagger 19 arrows a +0 leather armour an uncursed ring of protection from magic (18, 37, D) a +0 shortbow (unseen) (18, 38, D) a +0 shortbow a cursed -3 scimitar 25 arrows a +0 ring mail (18, 39, D) an arrow (18, 40, D) a cursed +0 rapier a cursed +0 rapier a +0 leather armour a cursed -3 hand axe (18, 48, D) a scroll of holy word (18, 49, D) a cursed -2 ring of intelligence (18, 50, D) a +4 plate armour of fire resistance (19, 0, D) a +0 dagger (19, 1, D) a +0 falchion (19, 8, D) a large rock (19, 16, D) a +2 war axe of freezing (19, 17, D) a +0 buckler a +0 long sword (19, 18, D) a +0 dagger a +0 leather armour (19, 21, D) a +0 longbow (still there?) an arrow (still there?) (19, 22, D) a +1 battleaxe of flaming a +0 rapier a +0 rapier a +0 leather armour (19, 23, D) a +0 rapier a +0 rapier a +0 leather armour (19, 24, D) 2 arrows (19, 38, D) a +0 short sword (19, 43, D) a +0 long sword (unseen) (19, 49, D) a +4 blowgun (19, 50, D) a book of Unlife (20, 1, D) a +0 long sword (20, 20, D) a +0 short sword of venom (unseen) (20, 23, D) an arrow (20, 25, D) an arrow (20, 33, D) a +0 short sword (20, 35, D) an uncursed ring of protection from magic a +0 shortbow 13 arrows an uncursed ring of magical power (20, 36, D) a +0 longbow (unseen) (20, 37, D) 3 arrows (20, 38, D) an arrow (still there?) a +2 mace of crushing (still there?) (20, 40, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (20, 48, D) a +3 triple crossbow of flaming (21, 0, D) the +3 war axe "Oske" {pain, rC- rN++ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It makes you vulnerable to cold. It greatly protects you from negative energy. (21, 1, D) a +4 ring mail of cold resistance (21, 7, D) 4 large rocks (21, 8, D) a +0 war axe (21, 17, D) a cursed -2 ring of intelligence (21, 20, D) a +0 long sword (unseen) (21, 21, D) a +5 long sword of slicing (unseen) (21, 32, D) the +4 war axe of the Scavenger {speed, rElec rF+ rN+ MP-9} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). (21, 33, D) a +2 long sword of freezing (21, 34, D) a +3 short sword (21, 36, D) a +0 longbow 19 arrows (21, 40, D) a +0 short sword of electrocution a +4 ring of protection (21, 48, D) a +5 hunting sling of flaming (21, 49, D) a +2 morningstar of flaming (22, 0, D) a +1 robe of fire resistance (22, 5, D) a +0 trident (unseen) (22, 8, D) an uncursed staff of fire (22, 12, D) a +2 dagger of electrocution (unseen) (22, 16, D) a +2 dagger of holy wrath (22, 19, D) a +4 rapier of speed (unseen) (22, 21, D) a +0 long sword (unseen) (22, 32, D) a +0 morningstar of protection (22, 33, D) a +0 long sword (22, 34, D) a +0 long sword (still there?) an uncursed staff of death (still there?) (22, 37, D) a +0 halberd (22, 49, D) a fan of gales (22, 54, D) a +4 shortbow of flaming (unseen) (23, 17, D) a lightning rod (4/4) (23, 18, D) a sack of spiders (23, 20, D) a +0 longbow (unseen) (23, 22, D) a +4 antimagic battleaxe (23, 34, D) a +0 long sword (23, 38, D) an arrow (23, 48, D) an uncursed staff of summoning (23, 49, D) a book of the Tempests (23, 50, D) a crystal ball of energy (24, 0, D) +1 ice dragon scales (24, 1, D) a fan of gales (24, 5, D) a +0 mace a +2 leather armour of poison resistance (24, 16, D) a +0 robe of fire resistance (24, 17, D) a +0 short sword a +0 leather armour the +4 spear of Busy {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (24, 18, D) a +2 ring mail of cold resistance (24, 19, D) a +0 scimitar an uncursed ring of fire (24, 20, D) a +0 scimitar the amulet "Netzat" {+Rage rF+ rC+} [amulet of rage] It protects you from fire. It protects you from cold. It lets you go berserk. (24, 22, D) a potion of blood (24, 32, D) a +0 dagger (24, 34, D) a +0 scimitar (still there?) a book of Summonings (still there?) (24, 36, D) a cursed +0 long sword a +0 shortbow 13 arrows (24, 48, D) a +4 mace of crushing (24, 49, D) a +2 hand axe of venom (24, 50, D) an uncursed staff of summoning (25, 8, D) a +0 trident a +0 chain mail (25, 16, D) a fan of gales (25, 17, D) a scroll of brand weapon (25, 18, D) a +2 broad axe of flaming (25, 21, D) a +1 executioner's axe of chopping (unseen) (25, 24, D) a +0 long sword (unseen) (25, 32, D) an uncursed staff of air (25, 34, D) a phial of floods (25, 36, D) a +0 dagger a +0 shortbow 15 arrows a +0 long sword a +0 leather armour an uncursed ring of fire (25, 48, D) a +2 ring mail of cold resistance (25, 49, D) a crystal ball of energy (25, 56, D) a +0 short sword (26, 0, D) an uncursed staff of summoning (26, 17, D) an uncursed staff of wizardry (26, 18, D) a +0 dagger of draining (unseen) (26, 33, D) a +2 ring mail of poison resistance (26, 34, D) an uncursed staff of poison (26, 48, D) a lamp of fire (26, 49, D) a +2 morningstar of crushing (26, 50, D) the cursed +3 arbalest "Huwujiqomn" {elec, Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It has a curse placed upon it. (27, 0, D) a cursed amulet of inaccuracy (27, 1, D) an uncursed staff of summoning (27, 16, D) a +0 short sword (27, 17, D) a +0 short sword (27, 34, D) an uncursed staff of wizardry (27, 48, D) a fan of gales (27, 49, D) a lightning rod (4/4) (27, 55, D) a scroll of brand weapon (27, 57, D) a +0 bardiche (unseen) (28, 0, D) a +1 chain mail of fire resistance (28, 1, D) an uncursed ring of flight (28, 32, D) a +0 spear of freezing (28, 48, D) an uncursed staff of wizardry (28, 56, D) a +0 short sword (29, 0, D) a +0 fustibalus of freezing (29, 1, D) an uncursed staff of power (29, 16, D) a lamp of fire (29, 17, D) a +0 short sword (29, 32, D) a +4 longbow of velocity (29, 48, D) a +2 great sword of holy wrath (29, 49, D) a cursed ring of attention (29, 50, D) a +2 halberd of freezing (29, 51, D) a +4 blowgun (still there?) the +1 quick blade of Yviuck {drain, *Rage rC+++} (still there?) A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to cold. It may make you go berserk in combat. (30, 50, D) an uncursed ring of protection from magic (31, 48, D) a book of the Tempests (31, 49, D) the +1 robe of Anarchy {rF+ MR- Int+3 SInv} It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (31, 50, D) a +2 chain mail of cold resistance (32, 48, D) the cursed +2 quarterstaff of Indomitability {vamp, rC- rN++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you vulnerable to cold. It greatly protects you from negative energy. It has a curse placed upon it. (32, 49, D) a +2 plate armour of fire resistance (32, 50, D) an uncursed staff of summoning (33, 48, D) an uncursed ring of protection from fire a +2 hat of intelligence (33, 50, D) a +0 falchion of draining (33, 51, D) a +2 chain mail of cold resistance (34, 28, D) a manual of Throwing (34, 48, D) the +5 short sword "Rodwe" {speed, rF- Str+2 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+4). It makes you vulnerable to fire. (34, 49, D) a book of Clouds (35, 0, D) an uncursed staff of power (35, 14, D) an uncursed ring of protection from magic (35, 15, D) an uncursed staff of earth (35, 28, D) a +0 hand crossbow of flaming (35, 29, D) a +3 plate armour of cold resistance (36, 0, D) a +2 naga barding of stealth (36, 1, D) a fan of gales (36, 14, D) an uncursed ring of protection from magic (36, 28, D) an uncursed staff of poison (37, 0, D) an uncursed staff of death (37, 1, D) the +6 short sword "Medues" {speed, MP+9 Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It affects your magic capacity (+9). (37, 14, D) an uncursed ring of protection from fire (37, 28, D) the +3 leather armour of the Doge {Str+4} It affects your strength (+4). (37, 29, D) a +0 scale mail of magic resistance (38, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (38, 1, D) a cursed staff of wizardry (38, 14, D) an uncursed ring of protection from fire a +6 ring of intelligence an uncursed ring of ice (38, 15, D) a +0 robe of positive energy (38, 28, D) the +5 arbalest of Taxation {venom, Str+5 Int+3 Dex+3} It poisons the ammo it fires. It affects your strength (+5). It affects your intelligence (+3). It affects your dexterity (+3). (38, 29, D) a +3 morningstar of holy wrath (38, 48, D) a book of Summonings (38, 50, D) a +1 hand axe of flaming (39, 0, D) an uncursed staff of conjuration (39, 14, D) an uncursed staff of power (39, 28, D) an uncursed staff of conjuration (39, 29, D) a +1 falchion of distortion (39, 48, D) a +3 plate armour of magic resistance (39, 49, D) the cursed +0 falchion "Volaupn" {slice, rPois rF+ rC+++ Stlth-} It inflicts extra damage upon your enemies. It protects you from fire. It renders you almost immune to cold. It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (39, 50, D) a +0 falchion of slicing (40, 1, D) an uncursed staff of cold (40, 14, D) a lamp of fire (40, 15, D) the +3 quarterstaff of Causality {crush, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. (40, 28, D) a book of Enchantments (40, 29, D) a +2 amulet of reflection (40, 48, D) a +0 trident of freezing (40, 49, D) the +7 whip "Foshegy" {drain, *Drain +Rage +Fly rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you fly. It lets you go berserk. It causes draining when unequipped. (40, 50, D) a +2 mace of crushing (40, 52, D) a +2 whip (41, 0, D) an uncursed staff of air (41, 1, D) a +2 spear of flaming (41, 28, D) a +4 dagger of venom (41, 29, D) the +9 staff of Olgreb {rPois} It protects you from poison. (41, 49, D) an uncursed ring of positive energy (41, 50, D) a +3 ring of dexterity (41, 53, D) a +0 flail (42, 0, D) a crystal ball of energy (42, 15, D) a lamp of fire (42, 28, D) a sack of spiders (42, 29, D) a +4 broad axe of chopping (42, 49, D) +0 acid dragon scales (42, 50, D) a +1 war axe of chopping (43, 14, D) a +2 war axe of chopping (43, 15, D) a lightning rod (4/4) (43, 28, D) a +1 hand axe of chopping (43, 29, D) the +10 scimitar of Fimbulwinter {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (43, 48, D) the ring "Zasexiuf" {rN+ MR+ Str-4 Int+3 Stlth+} [ring of stealth] It affects your strength (-4). It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (43, 49, D) a +4 quarterstaff of protection (43, 50, D) a +4 blowgun (44, 28, D) a phial of floods (44, 48, D) an uncursed ring of protection from magic (44, 49, D) a +3 battleaxe of venom (44, 50, D) a scroll of brand weapon (45, 48, D) a crystal ball of energy (45, 49, D) a lamp of fire (45, 50, D) a +5 great sword of electrocution (45, 51, D) a +0 scale mail of fire resistance (46, 48, D) an uncursed staff of poison (46, 49, D) a +6 dagger of draining (46, 50, D) an uncursed staff of fire (46, 51, D) a +2 broad axe of electrocution (47, 48, D) a +2 plate armour of cold resistance (47, 49, D) a +0 rapier of speed (47, 50, D) a manual of Transmutations (47, 51, D) Bein's Papyrus of Black Rituals Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Simulacrum Ice/Necromancy 6 (48, 48, D) a +0 falchion of holy wrath (48, 49, D) a +1 robe of the Archmagi (48, 51, D) the +6 long sword "Meof" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (49, 0, D) a crystal ball of energy (49, 1, D) the +3 hand axe "Ixzussun" {chop, rC- rN+ MR+ SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (49, 12, D) a manual of Shields (49, 24, D) the +0 scale mail of Repulsion {rElec MP+9 Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It affects your magic capacity (+9). (49, 37, D) a +2 glaive of protection (49, 47, D) an uncursed ring of wizardry (49, 49, D) a +0 great mace a +0 chain mail (49, 50, D) a book of Unlife (50, 0, D) a +0 quarterstaff of crushing (50, 5, D) a cursed +0 robe (50, 6, D) a cursed -2 dagger (50, 12, D) a +3 double sword of slicing (50, 13, D) a +3 leather armour of cold resistance (50, 17, D) a +0 robe (50, 24, D) a +0 long sword of slicing (50, 36, D) a +5 rapier of electrocution (50, 48, D) a +0 executioner's axe of electrocution (50, 49, D) a +0 helmet of intelligence (50, 50, D) a +5 dagger of holy wrath (50, 52, D) a ghoul corpse (51, 0, D) an uncursed staff of power (51, 1, D) the amulet of Relativism {Gourm Slay+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+2). (51, 4, D) a +0 trident (51, 5, D) the +5 morningstar of Inquiry {crush, MR+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a cursed +0 robe (51, 12, D) a fan of gales (51, 13, D) a book of Party Tricks (51, 24, D) an uncursed staff of fire (51, 29, D) a +0 mace (51, 33, D) a +0 trident (51, 36, D) an uncursed staff of poison (51, 37, D) a lamp of fire (51, 48, D) a +8 plate armour of ponderousness (51, 50, D) a +1 war axe of holy wrath (52, 0, D) +0 acid dragon scales (52, 12, D) the ring of Umoneiwe {EV+1 Dex+6} [ring of evasion] It affects your evasion (+1). It affects your dexterity (+6). (52, 13, D) a scarf of resistance (52, 18, D) a +0 hand axe (52, 24, D) a +3 giant club (52, 25, D) an uncursed staff of death (52, 27, D) +0 storm dragon scales (52, 28, D) a +0 robe (52, 36, D) the +5 bardiche "Beom" {chop, +Blink rN+++ MR+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you blink. (52, 37, D) a fan of gales (52, 49, D) the +6 whip "Liavaq" {vamp, +Rage rC+ Str-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-3). It protects you from cold. It lets you go berserk. (52, 50, D) the cursed +1 scale mail of Idyhup {+Inv rElec rC+ rCorr} It protects you from cold. It insulates you from electricity. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (52, 51, D) a manual of Axes a +6 ring of strength (53, 0, D) a +2 scale mail of poison resistance (53, 1, D) an uncursed staff of conjuration (53, 4, D) a +2 eveningstar of draining (53, 13, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (53, 25, D) a +2 robe of cold resistance (53, 27, D) a +0 robe (53, 28, D) +0 storm dragon scales (53, 29, D) a +0 glaive (53, 36, D) a +5 flail of protection (53, 48, D) a cursed -3 ring of strength (53, 49, D) an uncursed staff of earth (54, 0, D) a +5 hand crossbow of freezing (54, 12, D) a +4 plate armour of poison resistance (54, 13, D) a +2 plate armour of fire resistance (54, 24, D) an uncursed ring of protection from cold (54, 25, D) an uncursed ring of positive energy (54, 36, D) a +3 ring mail of positive energy (54, 49, D) a book of Geomancy (54, 50, D) the +7 rapier "Huijyn" {pierce, *Corrode +Rage rN++ Stlth+} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It lets you go berserk. It may corrode you when you take damage. It makes you more stealthy. (55, 12, D) a +1 flail of holy wrath (55, 13, D) a +3 mace of protection (55, 23, D) a +6 ring of dexterity a +6 ring of dexterity (55, 24, D) a +5 blowgun (55, 28, D) the ring "Pallum" {rElec Int+2} [ring of intelligence] It affects your intelligence (+2). It insulates you from electricity. (57, 28, D) the cursed +0 chain mail of Cowardice {rElec rPois} It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (57, 30, D) a +1 trident of venom (58, 47, D) the +1 mace "Ampif" {elec, rC+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from cold. (58, 48, D) the ring "Vicu" {rF+ rC+ MP+9 Slay+3 Stlth+} [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. (58, 49, D) a +2 leather armour of magic resistance (59, 36, D) an uncursed staff of power (59, 47, D) a lamp of fire (59, 48, D) a box of beasts (59, 49, D) the +8 morningstar of Wondrous Power {freeze, rC- Dex+5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It makes you vulnerable to cold. It lets you see invisible. (60, 21, D) a cursed +4 long sword of freezing a +0 robe (60, 36, D) a +4 glaive of venom (60, 37, D) a +5 flail of protection (60, 47, D) an uncursed staff of death (60, 48, D) a lightning rod (4/4) (60, 49, D) an uncursed amulet of guardian spirit (60, 52, D) a +4 scythe of venom (60, 57, D) a +0 long sword (61, 0, D) a +3 long sword of slicing (61, 8, D) the +4 mace "Balus" {vamp, rElec rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It insulates you from electricity. (61, 16, D) a +0 hand axe (61, 37, D) an uncursed staff of summoning (61, 47, D) a lamp of fire (61, 48, D) an uncursed staff of death (61, 49, D) a +5 scimitar of holy wrath (62, 11, D) a +0 whip (62, 12, D) a +0 mace a +0 dagger (62, 17, D) a crystal ball of energy (62, 19, D) a +0 flail (unseen) (62, 21, D) a cursed -1 war axe a +4 dagger a cursed +0 robe (62, 26, D) the +3 flail of Shrieking Terror {drain, rC+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from cold. (62, 27, D) an uncursed staff of cold (62, 36, D) a +3 morningstar of protection (62, 37, D) a +0 mace of protection (62, 41, D) a +0 trident (62, 47, D) an uncursed ring of protection from cold (62, 48, D) a +1 spear of flaming (62, 49, D) a +2 scimitar of holy wrath (63, 0, D) an uncursed staff of cold (63, 8, D) a +2 glaive of flaming (63, 10, D) a cursed +0 whip (63, 16, D) a +2 large shield of protection (63, 26, D) a +4 ring of dexterity (63, 36, D) a phial of floods (63, 47, D) a cursed staff of death (63, 48, D) a Fen Folio (63, 49, D) a crystal ball of energy (63, 50, D) a +2 dagger of venom (63, 52, D) a +0 dire flail (64, 16, D) an uncursed staff of conjuration (64, 17, D) a +0 club (64, 47, D) a potion of agility (64, 48, D) the +4 mace "Puer" {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (64, 49, D) an uncursed staff of summoning (64, 50, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (65, 26, D) an uncursed staff of summoning (65, 47, D) a cursed staff of earth (65, 48, D) a lamp of fire (65, 49, D) an uncursed amulet of rage (65, 50, D) a +4 spear of venom (66, 48, D) a +1 battleaxe of venom (66, 49, D) an uncursed staff of cold (66, 50, D) a book of the Warp (66, 51, D) 4 potions of heal wounds (66, 52, D) a +1 battleaxe (unseen) (67, 47, D) an uncursed staff of earth (67, 48, D) a +0 shield of fire resistance (67, 49, D) an uncursed amulet of harm (67, 50, D) the +0 pair of gloves of Abstinence {rElec rPois MR- Stlth+} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (67, 51, D) +0 ice dragon scales (unseen) (68, 47, D) a book of Cantrips (68, 48, D) a +0 pair of gloves of archery (68, 49, D) an uncursed staff of poison (68, 50, D) the cursed +1 mace "Demonspawn's Curse" {crush, MR+ MP+9} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (69, 0, D) a +2 broad axe of pain (69, 36, D) a +2 hand crossbow of freezing (69, 47, D) an uncursed staff of summoning (69, 48, D) a book of Power (69, 49, D) an uncursed staff of air (69, 50, D) a book of Air (70, 10, D) a +0 short sword of draining a +0 robe 2 poisoned tomahawks (70, 11, D) a +0 trident a poisoned tomahawk (70, 37, D) an uncursed staff of poison (70, 38, D) a +2 falchion of freezing (70, 40, D) (unseen) (70, 47, D) the +3 mace of Makhleb's Fury {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. (70, 48, D) a fan of gales (70, 49, D) a scroll of brand weapon (71, 8, D) a +0 robe (71, 10, D) 2 poisoned tomahawks (71, 11, D) 2 poisoned tomahawks (71, 13, D) a poisoned tomahawk (71, 16, D) a +1 robe (71, 27, D) a +3 ring mail of poison resistance (71, 31, D) a +3 short sword of freezing a +0 robe (71, 36, D) a book of Air (71, 38, D) a +2 quarterstaff of protection (unseen) (71, 39, D) a +0 whip (71, 47, D) a cursed amulet of inaccuracy (71, 48, D) a sack of spiders (71, 49, D) the +1 leather armour of Hangman {+Blink rElec rN+ Stlth-} It insulates you from electricity. It protects you from negative energy. It lets you blink. It makes you less stealthy. (72, 8, D) a +0 flail of protection (72, 16, D) a +0 long sword (72, 17, D) an uncursed staff of fire (72, 20, D) a +0 club (72, 26, D) the +4 hunting sling "Luvir" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. (72, 27, D) a crystal ball of energy (72, 36, D) a +0 spear (72, 47, D) a +3 great sword of holy wrath (72, 48, D) an uncursed staff of earth (72, 49, D) a +2 dagger of electrocution (73, 11, D) 5 tomahawks (73, 17, D) an uncursed staff of death (73, 26, D) a lightning rod (4/4) (73, 27, D) a lightning rod (4/4) (73, 36, D) a lamp of fire (73, 37, D) a +0 hand axe (73, 47, D) a +1 falchion of slicing (73, 48, D) an uncursed staff of power (73, 49, D) a +2 chain mail of magic resistance (75, 1, D) a cursed ring of attention