Dungeon Crawl Stone Soup version 0.23.0-42-geed6394480 (console) character file. Game seed: 14620328801639295935 0 jt the Conjurer (level 1, 4/9 HPs) Began as a Vine Stalker Conjurer on Feb 28, 2019. Got out of the dungeon alive. The game lasted 00:00:18 (32 turns). jt the Conjurer (Vine Stalker Conjurer) Turns: 32, Time: 00:00:19 Health: 4/9 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 1/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of lignification {unknown} Comestibles c - a ration Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 6% 2 ###.... Dazzling Spray Conj/Hex #..... 28% 3 ###.... Iskenderun's Mystic Bla Conj ##...... 38% 4 #####.. Force Lance Conj/Tloc #....... 67% 4 #####.. Fulminant Prism Conj/Hex #......... 67% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal is almost dead. The jackal barks! The jackal bites you. The jackal bites you but does no damage. There is an open door here. The jackal bites you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You closely miss the jackal. Your bite misses the jackal. The jackal bites you but does no damage. The jackal closely misses you. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####.. ###...... ##...###.# ##.....##.# #.......#.# #.......#.##### #..........##.### ##......#..#♣.≈P# ##...#.#..hh@≈P# ##.##.#.##♣.≈P# #....#.# #.### #..###.# ### #.# ..# ..# You could see 2 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jt the Vine Stalker Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 32 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 3 Armor: Robe || 2 Dodge: Dodged || 1