Dungeon Sprint DCSS version 0.23.0-42-geed6394480 (console) character file. Game seed: 7056759284671639778 0 jt the Grave Robber (level 1, -7/13 HPs) Began as a Vine Stalker Necromancer on Mar 1, 2019. Mangled by a merfolk siren ... wielding a +0 spear (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (12 turns). jt the Grave Robber (Vine Stalker Necromancer) Turns: 12, Time: 00:00:14 Health: -7/13 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking, very quick A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: - Level 1.5 Dodging - Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 4% 1 #...... Vampiric Draining Necr ##........ 13% 3 ###.... Regeneration Chrm/Necr #......... 28% 3 ###.... Animate Dead Necr N/A 38% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History A merfolk siren opens the door. You feel a strong urge to attack something. The merfolk siren misses you. There is an open door here. You miss the merfolk siren. Your bite misses the merfolk siren. You closely miss the merfolk siren. Your bite misses the merfolk siren. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You closely miss the merfolk siren. Your bite misses the merfolk siren. The merfolk siren is lightly wounded. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... # #+# n## ##.##.n.# +.<.+# ##.##.n.# #@# n## #.m.# # #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Vine Stalker Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 1 | D | Noticed a necrophage 4 | D | Noticed a merfolk siren 12 | D | Mangled by a merfolk siren Action || total -------------------------++------- Melee: Unarmed || 5 Use: Potion || 1 Dodge: Dodged || 1