Dungeon Sprint DCSS version 0.23.0-42-geed6394480 (console) character file. Game seed: 17452777550822781030 0 jt the Grave Robber (level 1, -4/13 HPs) Began as a Vine Stalker Necromancer on Mar 1, 2019. Slain by a merfolk siren ... wielding a +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (9 turns). jt the Grave Robber (Vine Stalker Necromancer) Turns: 9, Time: 00:00:09 Health: -4/13 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking, very slightly contaminated, very quick A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 0.0 Fighting - Level 1.5 Dodging - Level 2.4 Stealth + Level 0.0 Unarmed Combat - Level 2.1 Spellcasting - Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 4% 1 #...... Vampiric Draining Necr ##........ 13% 3 ###.... Regeneration Chrm/Necr #......... 28% 3 ###.... Animate Dead Necr N/A 38% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History You close the door. You break out of your daze! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren opens the door. The merfolk siren hits you but does no damage. You feel a strong urge to attack something. There is an open door here. You closely miss the merfolk siren. You bite the merfolk siren! The merfolk siren's magic leaks into the air. You drain its magic. You feel invigorated. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear. You hit the merfolk siren. The merfolk siren is moderately wounded. You barely miss the merfolk siren. Your bite misses the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Vine Stalker Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D | Noticed a merfolk siren 9 | D | Slain by a merfolk siren Action || total -------------------------++------- Melee: Unarmed || 3 Bite || 1 Cast: Pain || 1 Use: Potion || 1 Armor: Robe || 1