jt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (50, 3, D) a wolf corpse (51, 8, D) a black mamba corpse (51, 12, D) a +1 leather armour of magic resistance (52, 7, D) a porcupine corpse (52, 8, D) a wyvern corpse (52, 12, D) a +2 hand axe of chopping (52, 13, D) a lightning rod (3/4) (52, 15, D) a hydra corpse (52, 16, D) a porcupine skeleton a porcupine skeleton (52, 18, D) a komodo dragon skeleton a spiny frog corpse (53, 13, D) a +6 ring of intelligence (53, 15, D) a water moccasin corpse (54, 12, D) the +5 hand axe of Thoughtfulness {flame, rElec MR+ Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 13, D) the +0 leather armour of the Armoured One {*Drain rPois Int-2 Dex+8} It affects your intelligence (-2). It affects your dexterity (+8). It protects you from poison. It causes draining when unequipped. (55, 12, D) a cursed amulet of inaccuracy (55, 13, D) a lightning rod (3/4) (61, 0, D) a +4 rapier of flaming (61, 4, D) a cursed staff of poison (61, 8, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (62, 0, D) the +7 shortbow of Fuilicw {freeze, +Blink rPois MP+9 Str-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from poison. It affects your magic capacity (+9). It lets you blink. (62, 8, D) a +2 antimagic quarterstaff (62, 9, D) a book of Death (63, 8, D) an uncursed staff of wizardry (67, 0, D) a +2 war axe of draining (68, 0, D) a +0 dagger a +0 robe a +0 short sword an uncursed staff of energy (69, 0, D) a +0 flail a +5 quarterstaff of protection (73, 1, D) 4 potions of haste (75, 1, D) Yluceeli's Guide on Dusty Contamination Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Leda's Liquefaction Hexes/Earth 4 c - Alistair's Intoxication Transmutation/Poison 5