jt the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +0 robe of magic resistance (60, 37, D) a phial of floods (60, 43, D) a +0 great sword (unseen) (61, 8, D) a +2 arbalest of flaming (62, 1, D) the cursed +1 dire flail of the Wolf {venom, +Blink Int+3 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you see invisible. It lets you blink. It has a curse placed upon it. (62, 9, D) a +2 spear of freezing (62, 16, D) a +0 morningstar (62, 17, D) a +0 dagger (62, 20, D) a +0 short sword a +0 scale mail (62, 26, D) the +8 broad axe of Defiance {freeze, +Inv MR+ Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 37, D) a +3 dagger of speed (63, 0, D) a +2 executioner's axe of freezing (63, 10, D) a +3 hand axe of chopping (63, 16, D) a +0 short sword a +1 falchion of protection (63, 17, D) a cursed -3 mace a +0 plate armour a lightning rod (4/4) (63, 27, D) a +0 short sword of speed (63, 28, D) the cursed ring "Niagaw" {AC-2 Dex+4 Stlth+} [ring of protection] It affects your AC (-2). It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (63, 37, D) a box of beasts (64, 16, D) a +1 dagger of venom a +0 robe an uncursed staff of death (64, 17, D) a +0 hand axe (64, 18, D) a +3 quarterstaff of protection a +0 plate armour (64, 26, D) a +1 chain mail of poison resistance (67, 0, D) the +7 shortbow of Isongo {venom, rPois Str-5 Int+7 Dex+3} It poisons the ammo it fires. It affects your strength (-5). It affects your intelligence (+7). It affects your dexterity (+3). It protects you from poison. (67, 2, D) a +0 hand axe (68, 0, D) a +4 scale mail of poison resistance (68, 3, D) a +0 short sword (68, 4, D) a +0 short sword (69, 38, D) a +0 war axe the cursed +1 hand crossbow of Contention {penet, Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It has a curse placed upon it. a naga corpse a ball python skeleton (70, 10, D) a +2 ring of dexterity (70, 36, D) a +2 trident of protection (71, 19, D) a +0 shortbow an uncursed staff of cold 18 arrows (71, 20, D) a +0 trident a throwing net (71, 26, D) the cursed +0 chain mail "Jaeleism" {+Blink rPois Str-5} It affects your strength (-5). It protects you from poison. It lets you blink. It has a curse placed upon it. (71, 27, D) an uncursed ring of ice (71, 36, D) a +6 spear of venom (71, 37, D) a +2 short sword of draining (71, 39, D) a +0 trident of holy wrath a +0 robe (71, 40, D) a +0 spear a +0 robe (71, 41, D) a ball python skeleton a black mamba corpse (72, 8, D) an uncursed staff of air (72, 9, D) a crystal ball of energy (72, 18, D) a +0 trident 3 throwing nets (72, 21, D) a +0 trident (72, 26, D) the +0 plate armour "Plog" {rC+} It protects you from cold. (72, 27, D) a +0 glaive an uncursed staff of poison a naga corpse (skeletalised by now) (72, 28, D) a water moccasin corpse (skeletalised by now) (72, 39, D) a water moccasin corpse (73, 17, D) a +0 shortbow 17 arrows (73, 26, D) a manual of Armour (73, 27, D) a +1 robe of resistance (73, 36, D) a crystal ball of energy (73, 37, D) an uncursed staff of power