jt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) an uncursed staff of power (49, 36, D) a +2 ring of evasion (49, 37, D) a +0 trident of venom (50, 24, D) a phial of floods (50, 25, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (50, 36, D) a phial of floods (50, 37, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (51, 24, D) a +2 trident of venom (51, 25, D) a +3 quarterstaff of speed (51, 37, D) an uncursed ring of resist corrosion (52, 24, D) a +0 buckler of reflection (52, 25, D) a +0 longbow of velocity (52, 36, D) the cursed +0 quarterstaff "Killer Klown's Regret" {flame, rC++ MR- Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. a fan of gales (still there?) (52, 37, D) a +3 giant club (53, 24, D) a sack of spiders (53, 25, D) a +2 mace of holy wrath (53, 36, D) an uncursed ring of poison resistance (53, 37, D) a fan of gales (54, 15, D) a +0 fustibalus (unseen) (54, 24, D) an uncursed amulet of harm (54, 25, D) an uncursed staff of conjuration (54, 36, D) the +3 spear "Trog's Vengeance" {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (55, 14, D) a sling bullet (55, 24, D) a Fen Folio (59, 36, D) a +2 short sword of speed (60, 37, D) an uncursed staff of earth (60, 41, D) a +2 scythe of slicing (61, 0, D) an uncursed staff of earth (61, 16, D) an uncursed staff of cold (61, 26, D) a +2 spear of venom (61, 36, D) a lightning rod (4/4) (61, 37, D) a crystal ball of energy (62, 0, D) a +0 leather armour of cold resistance (62, 9, D) a +1 whip of electrocution (62, 27, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (62, 37, D) a +3 vampiric spear (63, 8, D) an uncursed staff of energy (63, 16, D) a lightning rod (4/4) (63, 17, D) a +0 rapier of venom (63, 27, D) a +4 quarterstaff of crushing (63, 36, D) a +3 flail of crushing (63, 37, D) a +1 robe of resistance (64, 18, D) an uncursed ring of flight (64, 26, D) the +4 chain mail of Zofeq {rC- rCorr MP+9} It makes you vulnerable to cold. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (64, 27, D) a +4 demon trident of electrocution (65, 26, D) a +2 battleaxe of electrocution (69, 0, D) an uncursed staff of earth (69, 36, D) the +9 hunting sling of Equivalence {freeze, Fragile rN++ Int+3 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). It greatly protects you from negative energy. It will be destroyed if unequipped. (70, 19, D) a +0 trident 2 tomahawks (70, 36, D) a lightning rod (4/4) (71, 8, D) a +3 whip of distortion (71, 19, D) a +0 trident (71, 22, D) a tomahawk (71, 26, D) a phial of floods (71, 27, D) a +2 mace of protection (71, 36, D) a +1 mace of protection (71, 37, D) a +7 trident (72, 8, D) a cursed -2 ring of evasion (72, 19, D) 2 large rocks (72, 21, D) a +0 trident a +0 trident (72, 23, D) a large rock 4 tomahawks (72, 36, D) a +0 scimitar of slicing (72, 37, D) a fan of gales (73, 16, D) a lightning rod (4/4) (73, 21, D) a +0 trident (73, 27, D) a +2 scale mail of cold resistance (73, 36, D) a +4 long sword of electrocution (75, 1, D) a +1 dagger of draining