jt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) a +3 demon whip of draining (49, 24, D) the +10 ring mail of Fedhas's Wrath {rElec rN+ MR-} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (49, 36, D) the +10 scythe "Zasoew" {slice, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. (49, 37, D) an uncursed staff of conjuration (50, 1, D) a +5 vampiric glaive (50, 13, D) a +3 ring of dexterity (50, 24, D) a +6 ring of dexterity (50, 25, D) a +1 broad axe of chopping (51, 1, D) a +5 whip of freezing (51, 4, D) a +1 hand axe of freezing (unseen) (51, 12, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (51, 13, D) an uncursed staff of earth (51, 24, D) a phial of floods (52, 1, D) Hefuv's Almanac of Evil Rites and Flight Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Conjure Ball Lightning Conjuration/Air 6 c - Tornado Air 9 (52, 6, D) the ring "Maoben" {+Blink rElec rPois Int-4} [ring of poison resistance] It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It lets you blink. (52, 7, D) a death scarab corpse (52, 13, D) the +8 whip of the Puffball {freeze, rF+ Str-2 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+2). It protects you from fire. (52, 19, D) a +2 whip of holy wrath a +0 robe (52, 24, D) a +2 quarterstaff of protection (52, 25, D) a +2 shield of poison resistance (52, 26, D) a hydra corpse (skeletalised by now) (52, 27, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (52, 29, D) a death drake corpse (skeletalised by now) (52, 37, D) a +1 spear of distortion (53, 1, D) the +6 chain mail of the Constellations {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (53, 12, D) a +2 leather armour of positive energy (53, 13, D) a lamp of fire (53, 25, D) a +6 broad axe of chopping (53, 27, D) an acid dragon corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (54, 1, D) a +1 flail of protection (54, 5, D) an uncursed ring of flight (54, 12, D) a lamp of fire (54, 13, D) a +3 battleaxe of pain (54, 21, D) a +2 whip of holy wrath a +0 robe (54, 24, D) a +5 trident of venom (54, 25, D) the +9 hunting sling "Fiestriat" {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (54, 36, D) a +3 rapier of draining (55, 1, D) a +2 robe of cold resistance (55, 12, D) the +12 trident "Belia" {freeze, +Blink rN++ Int-2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+3). It greatly protects you from negative energy. It lets you blink. the +6 mace of Lehipn {holy, rElec rF+ Str+2 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. (55, 21, D) a +0 robe a pearl dragon skeleton (55, 24, D) a +0 great sword of flaming (60, 37, D) a +2 ring of evasion (60, 41, D) a cursed -3 shortbow 25 arrows (60, 42, D) a cursed -3 shortbow 10 arrows (60, 43, D) a large rock (61, 8, D) the cursed ring "Raelat" {Int+6 Dex-3} [ring of dexterity] It affects your intelligence (+6). It affects your dexterity (-3). It has a curse placed upon it. (61, 36, D) an uncursed staff of air (61, 37, D) a +0 shortbow 14 arrows a +0 centaur barding (61, 42, D) a large rock (61, 43, D) a +0 longbow a cursed -2 leather armour an uncursed ring of resist corrosion a +0 shortbow 39 arrows (61, 44, D) 9 large rocks 14 arrows (62, 0, D) a cursed -4 ring of strength (62, 1, D) an uncursed staff of poison (62, 8, D) a scroll of brand weapon (62, 9, D) a sack of spiders (62, 16, D) a +5 trident of piercing (62, 17, D) the +2 scale mail "Qefalack" {rElec rC+ MR- Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 40, D) 4 large rocks (62, 43, D) 4 large rocks (63, 0, D) an uncursed staff of death (63, 8, D) a +1 shortbow of freezing (63, 16, D) a +2 ring mail of fire resistance (63, 27, D) an uncursed ring of flight (63, 36, D) the cursed +0 ring mail of Hedge Wizardry {*Corrode rPois rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (64, 16, D) a +4 vampiric halberd (64, 27, D) a lamp of fire (65, 26, D) a lightning rod (3/4) (68, 0, D) the +9 whip of Courage {elec, Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). (69, 0, D) an uncursed staff of summoning (70, 8, D) a Grand Grimoire (70, 9, D) an uncursed amulet of guardian spirit (70, 36, D) a +0 short sword of venom (70, 37, D) a +1 arbalest of freezing (71, 8, D) a +3 ring mail of positive energy (71, 16, D) a +2 war axe of electrocution (71, 17, D) a +2 short sword of draining (71, 18, D) 3 large rocks (71, 27, D) an uncursed staff of wizardry (71, 37, D) the +8 glaive "Ogrebane" {drain, rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. (72, 8, D) a +5 battleaxe of chopping (72, 9, D) a cursed staff of power (72, 15, D) a +0 shortbow 22 arrows (72, 17, D) a +2 plate armour of cold resistance (72, 18, D) a +0 arbalest 27 bolts a cursed -2 shortbow 18 arrows (72, 19, D) a +0 arbalest 26 bolts (72, 22, D) an arrow (72, 23, D) a large rock (unseen) (72, 27, D) a +3 lajatang of venom (72, 36, D) a +1 vampiric dagger (72, 37, D) a crystal ball of energy (73, 1, D) a +4 falchion of holy wrath (73, 16, D) an uncursed staff of energy (73, 17, D) a +0 shortbow (still there?) a +3 falchion of electrocution (still there?) (73, 26, D) a +3 ring of evasion (73, 37, D) the +27 Lear's hauberk (74, -1, D) a +0 dagger a +0 shortbow 16 arrows a +0 leather armour (74, 3, D) a +2 short sword of draining (74, 4, D) 5 arrows (74, 23, D) an arrow