jt the Dungeon (0, 51, D) a +0 dagger a +2 robe of fire resistance an uncursed amulet of rage (0, 52, D) a +4 scimitar of holy wrath (0, 53, D) a +0 plate armour a +0 battleaxe (1, 33, D) a +4 morningstar of flaming (1, 50, D) a +0 war axe (1, 51, D) an uncursed staff of wizardry (1, 52, D) an uncursed staff of summoning a +0 long sword a +0 long sword (1, 56, D) a +4 hand crossbow of freezing (2, 32, D) the +8 hand crossbow of Megalomania {penet, rF+ rN+ Str-5 Int+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. (2, 33, D) a +5 vampiric whip (2, 50, D) an uncursed staff of wizardry (2, 51, D) a +2 great sword of holy wrath (2, 53, D) a +0 giant club (unseen) (2, 54, D) a +0 plate armour (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 32, D) a +2 hand crossbow of flaming (3, 34, D) 4 scrolls of enchant weapon (3, 51, D) the +6 morningstar of Nightmares {venom, rElec Str-4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-4). It insulates you from electricity. It makes you more stealthy. a +0 giant club a +2 plate armour of cold resistance a +0 giant club a +4 glaive of freezing (3, 53, D) a +0 chain mail (unseen) (3, 60, D) 2 large rocks (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 32, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. (4, 33, D) a phial of floods (4, 50, D) a +0 mace (4, 51, D) a +2 great sword of electrocution (4, 52, D) 5 large rocks (still there?) a +0 flail (still there?) (4, 54, D) a +0 plate armour (unseen) (4, 58, D) a large rock (5, 32, D) the +2 leather armour of Geniv {*Slow rC+ Regen+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It increases your rate of regeneration. It may slow you when you take damage. a +0 war axe of electrocution an uncursed ring of ice (5, 33, D) an uncursed staff of energy (5, 50, D) a +0 chain mail (5, 55, D) a +0 troll leather armour (unseen) (5, 56, D) a +0 long sword a cursed +0 chain mail (6, 34, D) a +6 ring of dexterity (6, 51, D) a fan of gales the Reference Book on Moulding and Talismans Spells Type Level a - Regeneration Charms/Necromancy 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Dragon Form Transmutation 7 (6, 52, D) a +0 plate armour a +1 shortbow of flaming a +0 scimitar a cursed ring of attention 5 large rocks (6, 54, D) 5 large rocks (still there?) a +0 scimitar (still there?) (6, 56, D) a +0 hand axe (7, 31, D) a +0 scale mail of cold resistance (7, 34, D) a +0 bardiche of chopping a +1 halberd of venom a Necronomicon (7, 50, D) a +0 scimitar (7, 51, D) a +0 hand axe a +0 chain mail a +0 helmet of see invisible (7, 52, D) an uncursed staff of death a +0 dagger a +0 robe of magic resistance 5 large rocks a +0 plate armour a cursed staff of energy (7, 55, D) a +0 halberd the cursed +0 chain mail "Uziad" {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. a +0 dire flail (8, 34, D) a book of Enchantments the cursed -4 pair of gloves of the First Snow {rF+ Str+3 Int-4} It affects your strength (+3). It affects your intelligence (-4). It protects you from fire. It has a curse placed upon it. (8, 52, D) a book of Unlife 4 large rocks a +0 battleaxe a +1 mace of crushing (8, 56, D) a +1 shortbow of freezing (unseen) (9, 33, D) a +0 plate armour of cold resistance (9, 34, D) a +2 shortbow of flaming a +2 cloak of magic resistance a +2 hunting sling of velocity a +3 shortbow of freezing (9, 37, D) a +0 flail (9, 40, D) a +1 glaive of freezing 4 scrolls of enchant armour (9, 56, D) a +0 chain mail of fire resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (10, 31, D) a book of Death a +2 broad axe of chopping (10, 36, D) a +2 ring mail of magic resistance (unseen) (10, 49, D) an uncursed staff of cold (unseen) (10, 51, D) a +0 plate armour a +0 battleaxe a large rock the +8 long sword of a ziggurat {venom, *Drain rElec MR+++ SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. a +0 plate armour a +0 troll leather armour an uncursed staff of summoning (10, 52, D) a +0 trident a +0 robe a +0 giant spiked club 5 large rocks (10, 55, D) a +1 great sword (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 31, D) a +6 ring of strength a +6 ring of intelligence (11, 51, D) a large rock a +2 whip of pain (11, 53, D) an uncursed staff of poison a +0 robe a +0 giant spiked club a lamp of fire (11, 55, D) 4 large rocks (12, 34, D) a +1 vampiric glaive (12, 51, D) a +0 dagger (12, 52, D) an uncursed staff of energy a +0 plate armour an uncursed staff of air (13, 51, D) a +0 dagger (14, 31, D) a +2 dagger of venom (14, 33, D) a +2 leather armour of poison resistance a +5 blowgun (14, 50, D) the +9 staff of Olgreb {rPois} It protects you from poison. (18, 48, D) a crystal ball of energy (18, 50, D) a +0 robe (19, 1, D) a +2 hand axe of freezing (19, 16, D) a +0 scale mail of fire resistance (19, 17, D) a +0 plate armour a +2 war axe (19, 48, D) the +8 war axe "Canaov" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (19, 49, D) a book of Death (19, 50, D) a +0 robe (19, 53, D) the +1 falchion of the Curious Allies {slice, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. a +0 robe (19, 58, D) a +0 mace (unseen) (20, 0, D) a phial of floods (20, 18, D) a +2 plate armour of fire resistance a +0 great sword a +2 scimitar of freezing a cursed -1 plate armour a +0 shield (20, 20, D) a +0 long sword (unseen) (20, 21, D) a cursed +0 plate armour (unseen) (20, 49, D) the +4 glaive "Sozu" {venom, *Slow Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It may slow you when you take damage. (21, 0, D) an uncursed staff of wizardry (21, 5, D) the amulet of Hiriown {Spirit rElec rC- Str+7 Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+7). It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. (21, 15, D) a +2 plate armour of cold resistance (21, 17, D) an uncursed ring of poison resistance a +0 arbalest 19 bolts a +3 quarterstaff of crushing (21, 35, D) a Necronomicon (unseen) (21, 36, D) an uncursed staff of summoning (still there?) the ring "Damnable Contraption" {rC+ SInv} (still there?) [ring of protection from cold] It protects you from cold. It lets you see invisible. (21, 39, D) a +2 mace of draining (unseen) (21, 48, D) a +0 short sword (21, 49, D) a Fen Folio (21, 50, D) a +1 falchion of holy wrath (21, 52, D) a +2 mace of venom 4 scrolls of enchant weapon (22, 0, D) a +0 battleaxe a +3 long sword of holy wrath (22, 2, D) a +0 dagger of speed (unseen) (22, 5, D) a +2 demon blade of draining a +3 shortbow of freezing a +0 robe (22, 17, D) a +0 shield (unseen) (22, 18, D) quicksilver dragon scales 29 bolts 3 large rocks (22, 19, D) a +0 plate armour (22, 56, D) a +0 dagger a +0 plate armour (22, 58, D) a +4 great mace of protection an uncursed amulet of rage a +0 robe a +0 dagger a +0 robe (22, 59, D) the amulet "Istroy" {Fragile +Rage rPois Int+4} [amulet of rage] It affects your intelligence (+4). It protects you from poison. It lets you go berserk. It will be destroyed if unequipped. (22, 61, D) the cursed +1 hand axe of Spores {drain, +Fly rElec Int+8 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). It insulates you from electricity. It lets you fly. It makes you less stealthy. It has a curse placed upon it. (22, 63, D) a +0 robe (23, 0, D) a +4 morningstar of draining (23, 4, D) a +1 broad axe of chopping (unseen) (23, 48, D) a book of Changes (23, 49, D) a book of Cantrips (23, 50, D) a lightning rod (4/4) (23, 53, D) an uncursed staff of power a +0 robe (23, 55, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. a +2 vampiric long sword a +0 robe (23, 60, D) a +0 great sword a +0 chain mail (23, 61, D) a +0 robe (24, 0, D) a +0 dagger a +0 robe 4 scrolls of enchant armour a +0 dagger (24, 15, D) a +0 chain mail a +0 chain mail a cursed -2 battleaxe the +0 plate armour "Vafetotz" {+Blink rCorr Stlth+} It lets you blink. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. a crystal ball of energy a book of Changes (24, 19, D) a phial of floods (24, 21, D) +0 shadow dragon scales (24, 49, D) a +0 mace (24, 50, D) an uncursed staff of wizardry (24, 53, D) a +0 scimitar the +4 ring mail "Liosaaxi" {rElec Regen+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It increases your rate of regeneration. (24, 57, D) a +0 trident a +0 robe (24, 58, D) the cursed +1 robe of Taraneka {rC+ rN+ Int+4} It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (24, 61, D) a +5 mace (25, 0, D) a +2 flail of protection a +2 scale mail of fire resistance (25, 3, D) a +1 morningstar (25, 35, D) an uncursed amulet of harm (25, 48, D) an uncursed staff of power (25, 50, D) a +0 dagger (25, 58, D) a +2 flail of protection (25, 64, D) a +1 mace (unseen) (26, 0, D) a +0 dagger (26, 2, D) a +0 robe (26, 4, D) a +4 ring of intelligence (26, 17, D) a +1 morningstar of protection a +0 war axe a +0 arbalest a +3 war axe of chopping a +0 chain mail a +0 war axe of venom a +3 chain mail of poison resistance 24 bolts an uncursed staff of conjuration (26, 18, D) 5 large rocks a +0 war axe (26, 48, D) a +0 dagger (26, 55, D) a +1 leather armour of cold resistance (still there?) a +0 war axe (still there?) (27, 2, D) a +0 robe (27, 15, D) an uncursed staff of death a +0 arbalest (27, 19, D) a +0 chain mail a +1 glaive of freezing a +3 plate armour of fire resistance (27, 35, D) an uncursed staff of fire (27, 49, D) a +0 pair of boots of flying (27, 50, D) an uncursed staff of conjuration (27, 60, D) the cursed +2 rapier "Ilikli" {freeze, -Tele +Rage rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It lets you go berserk. It prevents most forms of teleportation. It has a curse placed upon it. (28, 0, D) a phial of floods (28, 16, D) a +1 long sword (28, 17, D) 3 large rocks the +6 dagger "Cat's Doom" {pierce, rF+ Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. It makes you more stealthy. a +0 arbalest 10 bolts (28, 20, D) 5 large rocks (28, 39, D) the cursed +1 mace of Gallantry {freeze, *Contam Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It causes magical contamination when unequipped. It has a curse placed upon it. (29, 1, D) an uncursed staff of conjuration (29, 16, D) a +0 chain mail (29, 17, D) a +4 scimitar of holy wrath a +6 broad axe of chopping a +0 shield a +1 war axe (29, 49, D) a fan of gales (29, 50, D) a +1 halberd of flaming (29, 51, D) a +1 glaive of protection (unseen) (29, 56, D) a +0 dagger (unseen) (30, 49, D) an uncursed staff of power (30, 52, D) a +0 chain mail (unseen) (30, 62, D) a +0 dire flail (unseen) (31, 49, D) a +0 dagger (31, 54, D) a +0 robe (unseen) (32, 48, D) a +0 ring mail of magic resistance (32, 49, D) a +0 dagger (32, 50, D) a lamp of fire (33, 49, D) a phial of floods (33, 50, D) a +4 giant club (34, 20, D) the cursed +3 dagger of Buejug {venom, Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It has a curse placed upon it. a +0 robe a potion of blood an uncursed amulet of guardian spirit (34, 22, D) a +0 robe (34, 28, D) a +2 spear of venom (34, 48, D) a +4 hunting sling of flaming (35, 0, D) the +1 ring mail "Zetepor" {Str+6 Slay+3} It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (35, 14, D) a +1 vampiric short sword (35, 15, D) a +0 flail of protection (35, 29, D) an uncursed staff of power (36, 0, D) a +1 ring mail of magic resistance (36, 1, D) a +2 flail of protection (36, 14, D) an uncursed staff of cold a +3 dagger of draining (36, 21, D) a cursed +0 dagger a +0 robe (36, 28, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (36, 29, D) a lamp of fire (37, 1, D) a fan of gales (37, 15, D) a +1 mace of venom (37, 21, D) a +5 dagger of venom a +0 robe (37, 28, D) a +0 halberd of protection (38, 0, D) a +4 ring of strength (38, 1, D) a +1 bardiche of venom (38, 14, D) a phial of floods (38, 16, D) a +0 flail a +0 robe a potion of blood a +5 antimagic executioner's axe a +5 war axe of electrocution (38, 28, D) a phial of floods (38, 29, D) a cursed ring of see invisible (38, 48, D) an uncursed amulet of regeneration (38, 49, D) the +2 ring mail of Mumblety Peg {Str+3 Stlth+} It affects your strength (+3). It makes you more stealthy. (38, 50, D) an uncursed staff of death (39, 0, D) a +3 falchion of draining (39, 1, D) an uncursed ring of flight (39, 6, D) a +0 battleaxe (39, 20, D) a scroll of brand weapon a +0 mace (39, 25, D) a +2 plate armour of cold resistance (39, 28, D) an uncursed ring of stealth (39, 48, D) an uncursed staff of earth (39, 49, D) an uncursed ring of see invisible (39, 50, D) an uncursed amulet of rage (40, 1, D) a +0 shield of positive energy (40, 14, D) a +3 battleaxe (40, 15, D) a +0 dagger of venom a +0 robe (40, 25, D) a +0 dire flail (still there?) an uncursed ring of stealth (still there?) (40, 28, D) a +1 plate armour of fire resistance (40, 29, D) +1 swamp dragon scales (40, 48, D) a lamp of fire (40, 49, D) a book of the Dragon (40, 50, D) an uncursed amulet of magic regeneration (41, 1, D) an uncursed staff of poison (41, 28, D) a scroll of brand weapon (41, 48, D) a cursed staff of earth (41, 49, D) the +3 centaur barding of Light {rCorr Dex+2} It affects your dexterity (+2). It provides partial protection from all sources of acid and corrosion. (41, 50, D) a fan of gales (42, 0, D) an uncursed staff of summoning (42, 16, D) a +2 shortbow of velocity (42, 17, D) a cursed +0 robe (42, 29, D) a +5 great sword of venom (42, 48, D) an uncursed staff of wizardry (42, 50, D) a +3 ring of intelligence (43, 27, D) a +2 ring of intelligence (43, 29, D) a scroll of brand weapon (43, 49, D) a cursed amulet of regeneration (43, 50, D) a +6 longbow of velocity (43, 56, D) a very ugly thing corpse (skeletalised by now) (44, 28, D) the +9 quarterstaff "Tonnapt" {flame, rF+ MR++ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from fire. It affects your resistance to hostile enchantments. (44, 49, D) an uncursed ring of resist corrosion (44, 50, D) an uncursed staff of summoning (44, 51, D) an uncursed staff of summoning (45, 49, D) a +5 quarterstaff of protection (45, 50, D) a +1 halberd of protection (45, 51, D) a +3 plate armour of poison resistance (46, 48, D) a +3 lajatang of speed (46, 49, D) a lightning rod (4/4) (46, 50, D) a cursed -4 ring of protection (46, 51, D) a +5 ring of strength (47, 49, D) a book of the Tempests (47, 50, D) a +1 scythe of protection (47, 51, D) a +4 shortbow (48, 21, D) an uncursed staff of power (48, 49, D) a cursed staff of air (48, 50, D) a +4 scale mail of fire resistance (48, 51, D) a +2 mace of protection (49, 0, D) a +3 demon trident of draining (49, 1, D) a +6 amulet of reflection (49, 3, D) the cursed +2 glaive of the Hundredfold Curses {venom, +Fly Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It lets you fly. It has a curse placed upon it. (49, 24, D) a +2 scale mail of poison resistance (49, 38, D) a +2 amulet of reflection (49, 48, D) a scarf of repulsion (49, 49, D) a +0 war axe of flaming (49, 50, D) the +13 chain mail "Ryukk" {Regen+} It increases your rate of regeneration. (49, 62, D) a +5 flail of venom (unseen) (50, -1, D) a +0 chain mail of cold resistance (50, 1, D) a +3 blowgun a +2 battleaxe of electrocution (50, 24, D) a cursed staff of cold (50, 25, D) an uncursed ring of flight (50, 38, D) a +1 leather armour of fire resistance a +0 robe (50, 39, D) a +4 rapier of distortion (50, 49, D) the cursed +0 trident of Fragile Peace {flame, rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (50, 50, D) an uncursed staff of conjuration (51, 24, D) a +1 broad axe of chopping (51, 25, D) an uncursed staff of summoning (51, 48, D) the Disquisition on Quantum Transmutation Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Passage of Golubria Translocation 4 c - Irradiate Conjuration/Transmutation 5 d - Disjunction Translocation 8 (52, 0, D) an uncursed staff of cold (52, 1, D) a cursed -4 ring of protection (52, 4, D) a +0 great sword a +0 chain mail (52, 6, D) a +0 demon whip of electrocution (52, 11, D) a +1 hand axe of chopping (52, 12, D) a lightning rod (4/4) a lamp of fire (52, 24, D) the +8 short sword "Tecog" {flame, *Contam Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It causes magical contamination when unequipped. (52, 25, D) a +0 hunting sling of flaming (52, 36, D) a +2 chain mail of poison resistance a +0 hand axe a +0 robe the +5 plate armour of Masomuaqu {Dex+4} It affects your dexterity (+4). (52, 48, D) a lightning rod (4/4) (53, 0, D) the cursed +0 quarterstaff of Guxee {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (53, 1, D) a +0 demon trident of electrocution (53, 12, D) a scroll of brand weapon a +1 ring mail of magic resistance (53, 48, D) the +0 helmet "Lyerreaf" {Str+4} It affects your strength (+4). (53, 49, D) a phial of floods (53, 50, D) a lamp of fire (54, 0, D) a +2 long sword of protection (54, 2, D) a +1 arbalest of freezing the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (54, 3, D) a +2 demon whip of electrocution a +0 plate armour (54, 12, D) the +1 acid dragon scales of Jiutt {rCorr Int+2} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. (54, 13, D) a +1 helmet of intelligence (54, 24, D) a +4 spear of piercing (54, 25, D) a fan of gales (54, 35, D) a +0 spear a +4 plate armour of fire resistance a +0 spear (54, 38, D) a lightning rod (4/4) a +0 robe (54, 48, D) an uncursed staff of fire (54, 49, D) an uncursed staff of poison (54, 50, D) a book of Cantrips (54, 58, D) a +1 broad axe of chopping a +1 robe (55, 12, D) a crystal ball of energy (55, 13, D) the +6 mace "Zuven" {drain, Str+4 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+5). (55, 24, D) an uncursed staff of death (55, 36, D) a fan of gales (58, 47, D) a fan of gales (58, 48, D) an uncursed ring of magical power (58, 49, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (59, 36, D) an uncursed staff of air (59, 47, D) a lightning rod (4/4) (59, 48, D) an uncursed staff of wizardry (59, 49, D) a +3 leather armour of poison resistance (59, 62, D) a hornet corpse (60, 37, D) a +4 hand crossbow of flaming (60, 38, D) a +3 hunting sling of flaming (60, 47, D) a +3 leather armour of fire resistance (60, 48, D) a book of Flames (60, 63, D) a spark wasp corpse (61, 0, D) an uncursed amulet of the gourmand (61, 8, D) a +1 morningstar of protection (61, 16, D) a +0 dagger (61, 36, D) a crystal ball of energy (61, 37, D) the cursed +1 falchion of Peace {speed, rPois rN+ Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (61, 47, D) a +6 rapier of venom (61, 48, D) an uncursed staff of air (62, 0, D) the +0 mace of the Penguin {flame, *Corrode rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you see invisible. It may corrode you when you take damage. (62, 2, D) a +0 giant spiked club (62, 5, D) a +0 giant club a +0 giant club (62, 8, D) a +0 bardiche of protection (62, 9, D) an uncursed staff of air (62, 11, D) a +2 hand axe of chopping (62, 12, D) a +2 flail of crushing (62, 17, D) the +6 morningstar of Forced Transition {crush, +Rage rElec Int+4 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-3). It insulates you from electricity. It lets you go berserk. a +0 chain mail a +0 shortbow a +0 short sword (62, 26, D) a lightning rod (4/4) (62, 27, D) a +0 long sword (62, 36, D) a +1 dagger of draining (62, 47, D) a cursed staff of power (62, 48, D) a scroll of brand weapon the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a wolf spider corpse (62, 49, D) the +4 dagger "Ukkawn" {pierce, +Fly rElec rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It protects you from poison. It lets you fly. the Collected Works on Augmentations and Shape Shifting Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Ice Form Ice/Transmutation 4 e - Excruciating Wounds Charms/Necromancy 5 f - Blade Hands Transmutation 5 (63, 0, D) a +3 ring of strength (63, 4, D) a +0 giant spiked club (63, 15, D) a book of Annihilations (63, 16, D) a cursed staff of power (63, 19, D) a +3 rapier of electrocution a +0 shortbow 19 arrows a cursed +0 leather armour a +3 war axe of flaming (63, 21, D) an arrow a +0 long sword a +0 ring mail (63, 23, D) an arrow (63, 26, D) a +2 cloak of invisibility (63, 27, D) a +1 long sword of distortion (63, 29, D) a +1 halberd of chopping a +0 robe (63, 32, D) a +2 broad axe a +0 plate armour a +0 large shield (63, 33, D) 2 arrows (63, 37, D) a +3 battleaxe of draining (63, 47, D) a +1 shield of reflection (63, 48, D) an uncursed staff of poison a book of Clouds (63, 50, D) the Collected Works on Transformation and Snow Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Spider Form Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Irradiate Conjuration/Transmutation 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (64, 16, D) a +0 leather armour a +0 short sword (64, 17, D) a +0 trident of piercing (64, 18, D) 22 arrows (64, 31, D) a +0 shortbow the +7 long sword "Poara" {slice, Str+4 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+5). 15 arrows (64, 32, D) a +0 arbalest 21 bolts (64, 47, D) a +1 chain mail of magic resistance (64, 48, D) a +4 dagger of venom (65, 47, D) an uncursed staff of cold (67, 0, D) a +0 broad axe of chopping (67, 49, D) an uncursed staff of summoning (unseen) (68, 1, D) a +0 shortbow of flaming 9 arrows (68, 2, D) a cursed +0 rapier a +0 leather armour (68, 5, D) 3 arrows (68, 47, D) a phial of floods (68, 48, D) a book of Death (69, 0, D) a manual of Crossbows (69, 36, D) a +1 shortbow of freezing (69, 42, D) a +0 flail a +0 robe (69, 47, D) the amulet "Umaeqeje" {+Rage Slay+3} [amulet of rage] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you go berserk. (69, 48, D) a book of Party Tricks (unseen) (69, 50, D) a +3 whip of venom a fan of gales a cursed amulet of inaccuracy a cursed amulet of regeneration +2 swamp dragon scales (70, 8, D) a lightning rod (4/4) (70, 31, D) a +0 dagger (70, 36, D) a +2 chain mail of cold resistance (70, 37, D) a +3 leather armour of cold resistance (70, 47, D) a +3 ring mail of cold resistance (70, 48, D) a +3 scale mail of magic resistance (70, 50, D) the +6 halberd "Xefompoudu" {flame, +Rage rPois rC- Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It makes you vulnerable to cold. It protects you from poison. It lets you go berserk. (71, 16, D) a +0 longbow of flaming (71, 17, D) a +4 scale mail of cold resistance (71, 26, D) a +0 lajatang of electrocution (71, 29, D) a +0 dagger a +0 shortbow 8 arrows a +0 leather armour (71, 40, D) a +4 dire flail a +0 robe (71, 47, D) the +1 pair of gloves of Recklessness {rPois Regen+} It protects you from poison. It increases your rate of regeneration. (71, 48, D) a +0 scale mail of cold resistance (71, 49, D) a phial of floods (72, 8, D) the +8 executioner's axe of the Bear {chop, -Tele rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It prevents most forms of teleportation. (72, 9, D) a +1 leather armour of fire resistance (72, 16, D) a +0 long sword (72, 20, D) a +0 long sword 4 scrolls of enchant armour (72, 21, D) a +0 short sword a +0 chain mail (72, 22, D) a +2 dire flail of holy wrath (72, 26, D) a +2 robe of fire resistance (72, 27, D) a +1 hand axe of flaming (72, 29, D) a +2 vampiric glaive (72, 33, D) an arrow (72, 36, D) 4 scrolls of enchant weapon (72, 37, D) a +1 war axe of chopping (72, 47, D) an uncursed staff of fire (72, 48, D) the ring of Ettucs {rF+ MR+ Int+3} [ring of protection from magic] It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. (72, 49, D) a lightning rod (4/4) (73, 1, D) a lightning rod (4/4) (73, 16, D) the +0 ring mail of the Distant Future {rN+} It protects you from negative energy. (73, 26, D) a +1 whip of electrocution (73, 30, D) a cursed -3 rapier a +0 leather armour (73, 31, D) a +2 war axe of electrocution (73, 36, D) the +6 broad axe "Meurphesa" {chop, rPois rN+ Int+3 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. It makes you less stealthy. (73, 47, D) a +1 short sword of distortion (73, 48, D) a phial of floods (73, 49, D) a +6 dagger of electrocution (74, 47, D) a +2 war axe of distortion (74, 48, D) a +1 war axe of venom (75, 1, D) a +2 spear of freezing (75, 22, D) a +0 short sword a +0 leather armour (75, 23, D) the +5 spear of Uncertain Death {protect, +Rage rPois Str-5 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your strength (-5). It protects you from poison. It lets you go berserk. It makes you more stealthy. a +0 ring mail (75, 48, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe.