Dungeon Sprint DCSS version 0.23.2-1-ga50397a6bc (console) character file. Game seed: 1228585557793768428 0 jt the Shield-Bearer (level 1, -1/18 HPs) Began as a Formicid Fighter on Apr 27, 2019. Slain by a merfolk siren ... wielding a +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (9 turns). jt the Shield-Bearer (Formicid Fighter) Turns: 9, Time: 00:00:09 Health: -1/18 AC: 6 Str: 25 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 flail rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: mighty, mesmerised A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: - Level 3.2 Fighting + Level 2.0 Maces & Flails - Level 3.2 Armour - Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The hippogriff screeches! x2 Okay, then. You close the door. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren closely misses you. There is an open door here. You closely miss the merfolk siren. You block the merfolk siren's attack. The merfolk siren hits you but does no damage. You feel very mighty all of a sudden. The merfolk siren hits you with a +0 spear! Your shield and scale mail prevent you from hitting the merfolk siren. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You sock the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... { { {{ {{ # { #+# .# {##.##H# +.<.+# { ##.##H# { #@# .# { #.m.# # #..#..# ##. .## { ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 4 | D | Noticed a merfolk siren 9 | D | Slain by a merfolk siren Action || total -------------------------++------- Melee: Flail || 3 Use: Potion || 1 Armor: Scale mail || 1 Dodge: Dodged || 1 Block: Shield || 1