jt the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a lightning rod (3/4) (35, 0, D) a Necronomicon (35, 14, D) a phial of floods (35, 15, D) a +3 hand axe of venom (35, 29, D) an uncursed ring of protection from cold (36, 1, D) a +1 whip of electrocution (36, 3, D) an uncursed staff of fire (36, 14, D) an uncursed staff of summoning (36, 15, D) a crystal ball of energy (36, 28, D) an uncursed staff of air (36, 29, D) a +2 scale mail of fire resistance (36, 31, D) the amulet of Lies {RegenMP +Fly rN+++ MP+9 Dex-2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (-2). It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you fly. (36, 33, D) an uncursed amulet of faith (37, 0, D) a lamp of fire (37, 1, D) an uncursed staff of wizardry (37, 14, D) 4 javelins (37, 15, D) a +0 fustibalus of freezing (37, 20, D) a +2 scythe of slicing (37, 29, D) a lightning rod (3/4) (38, 0, D) the +3 chain mail of Trog's Anger {MR++} It affects your resistance to hostile enchantments. (38, 1, D) a +1 plate armour of cold resistance (38, 6, D) a +0 trident (38, 28, D) a potion of agility (39, 0, D) the +2 rapier of Ziaf {pain, Str+3 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+4). (39, 14, D) the cursed +0 leather armour of the Game of Life {*Corrode rF+ Regen+ Str+4} It affects your strength (+4). It protects you from fire. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (39, 29, D) an uncursed staff of energy (40, 0, D) an uncursed ring of resist corrosion (40, 15, D) a lamp of fire (40, 28, D) an uncursed ring of magical power (40, 29, D) an uncursed staff of fire (41, 1, D) a +5 mace of draining (41, 14, D) a lamp of fire (41, 18, D) a +0 dire flail a +0 robe (41, 28, D) a fan of gales (41, 29, D) a +1 robe (42, 0, D) a +2 chain mail of magic resistance (42, 2, D) a +6 ring of intelligence a +6 ring of dexterity (42, 14, D) a manual of Slings (42, 15, D) a +3 scale mail of poison resistance (42, 28, D) a +0 great mace of holy wrath (42, 29, D) the Almanac of Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Static Discharge Conjuration/Air 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Venom Bolt Conjuration/Poison 5 (43, 14, D) an uncursed staff of poison (43, 15, D) a cursed ring of attention (43, 29, D) a +2 antimagic broad axe (48, 4, D) a +1 spear of pain the +4 longbow "Beetleslayer" {speed, rElec MR++ Str-2} Attacks with this weapon are significantly faster. It affects your strength (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +0 robe (49, 1, D) a +1 leather armour of poison resistance (49, 3, D) the ring "Oniruedd" {EV+3 Str+4 Int+5 Dex-5} [ring of evasion] It affects your evasion (+3). It affects your strength (+4). It affects your intelligence (+5). It affects your dexterity (-5). (49, 24, D) a +2 leather armour of magic resistance (49, 26, D) a +2 dagger of flaming (50, 0, D) an uncursed ring of flight (50, 1, D) a +4 long sword of holy wrath (50, 12, D) an uncursed staff of air (50, 13, D) a +3 scale mail of magic resistance (50, 24, D) a +4 ring of evasion (50, 25, D) an uncursed staff of conjuration (50, 36, D) an uncursed staff of air (50, 43, D) a +0 plate armour a +0 dire flail a +0 large shield a cursed +0 long sword a +0 plate armour a +0 great sword a +2 chain mail of cold resistance (51, 0, D) a +2 quarterstaff of draining (51, 16, D) a +0 spear a +0 robe (51, 20, D) a +0 spear (51, 25, D) a +3 quarterstaff of protection (51, 36, D) a +0 chain mail (51, 43, D) a +0 plate armour a +0 chain mail a +0 dire flail a +0 chain mail a +0 battleaxe a +0 chain mail a +0 dire flail a +1 morningstar of venom 3 potions of haste (51, 44, D) 3 large rocks (52, 0, D) a +0 long sword a +0 robe (52, 13, D) an uncursed staff of poison (52, 25, D) a +0 hand crossbow of flaming (52, 36, D) an uncursed staff of conjuration (52, 37, D) an uncursed staff of summoning (52, 42, D) a +0 plate armour a +0 glaive (52, 43, D) a +0 chain mail a +0 dire flail (53, 1, D) a +0 mace a +0 large shield an uncursed amulet of guardian spirit (53, 2, D) a +1 war axe of electrocution a +0 robe a +0 shield (53, 4, D) a +0 halberd (unseen) (53, 12, D) a +3 ring mail of poison resistance (53, 13, D) a +2 ring mail of cold resistance (53, 25, D) an uncursed staff of earth (53, 36, D) a phial of floods (53, 37, D) a +0 great sword (54, 1, D) an uncursed staff of cold (54, 12, D) a +3 hunting sling of freezing (54, 13, D) an uncursed staff of death (54, 24, D) the +7 dagger "Qoikali" {vamp, *Corrode rC+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from cold. It may corrode you when you take damage. (55, 0, D) a +0 trident (55, 2, D) a +0 halberd a cursed +0 robe (55, 15, D) a +0 robe (55, 16, D) a +0 whip an uncursed ring of positive energy (56, 14, D) a cursed -3 flail a +0 robe a +0 short sword a +0 large shield (57, 15, D) a +0 club a +0 robe (59, 37, D) a +5 antimagic battleaxe (61, 0, D) an uncursed staff of cold (61, 1, D) a +0 whip (61, 16, D) a +6 giant club (61, 18, D) a +0 dagger of draining a +0 robe a +0 whip a +0 ring mail (61, 26, D) the +2 chain mail of the Land of Plenty {rN+++ Str-3 Dex-5 SInv} It affects your strength (-3). It affects your dexterity (-5). It renders you almost immune to negative energy. It lets you see invisible. (61, 36, D) a +0 pair of gloves of strength (61, 37, D) a +3 lajatang of speed (61, 39, D) a +2 quarterstaff of chaos (61, 41, D) a +2 long sword a +0 chain mail a +1 troll leather armour {Snorg} (61, 42, D) a +2 halberd a +3 plate armour of fire resistance a potion of curing (62, 0, D) a +0 mace a ration (62, 1, D) a +0 dagger a +0 robe an uncursed staff of energy (62, 8, D) a lightning rod (3/4) (62, 11, D) a +0 club a +0 leather armour a +0 morningstar (62, 12, D) a +0 club a +0 scale mail a +4 dagger of protection a +0 robe (62, 17, D) a +0 dagger a +0 robe (62, 26, D) an uncursed staff of poison (62, 38, D) a +1 rapier of venom a +0 leather armour (63, 1, D) a +0 club (63, 8, D) a +0 dagger (63, 16, D) a crystal ball of energy (63, 17, D) a +2 short sword of venom (63, 21, D) a +0 glaive a +0 chain mail 3 potions of haste (63, 22, D) a +0 dire flail a +0 plate armour (63, 26, D) a +3 shortbow (63, 37, D) a +2 rapier of electrocution (64, 17, D) a ration (64, 18, D) a +0 club a cursed +0 leather armour (64, 26, D) a +4 giant spiked club (65, 26, D) an uncursed ring of positive energy (66, 0, D) a +0 shortbow a +0 dagger 21 arrows a cursed +0 leather armour (68, 2, D) a +0 short sword (68, 3, D) a +2 glaive of venom (68, 5, D) an arrow (69, 36, D) a book of Callings (70, 28, D) a +0 short sword of venom (70, 40, D) a +3 hand axe of chopping (71, 8, D) a lightning rod (3/4) (71, 17, D) a +2 flail of protection (71, 19, D) a +0 battleaxe a +0 chain mail (71, 26, D) a +0 scimitar (71, 30, D) a +0 long sword a +0 buckler (71, 36, D) the +7 ice dragon scales of Inquiry {rF- rC++ Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It makes you vulnerable to fire. It greatly protects you from cold. (72, 17, D) the +9 battleaxe of Moderation {protect, rPois rC- Str-5 Int+7} It protects the one who uses it against injury (+AC on strike). It affects your strength (-5). It affects your intelligence (+7). It makes you vulnerable to cold. It protects you from poison. (72, 18, D) a +0 dagger a +0 robe (72, 20, D) a cursed +0 glaive a +0 plate armour (72, 21, D) a +0 glaive a +0 plate armour a +0 glaive a +0 plate armour (72, 28, D) a +0 rapier a +0 ring mail (72, 30, D) a +0 scimitar (72, 31, D) the +6 short sword of Kaah {drain, rC+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. a +3 leather armour a +2 buckler (72, 33, D) an arrow (72, 36, D) an uncursed staff of summoning (72, 41, D) a +3 whip (73, 17, D) a +0 hand axe (73, 26, D) a +0 short sword (73, 28, D) a +0 shortbow a +0 trident of venom 18 arrows a +0 ring mail