jt the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +3 mace of protection (61, 16, D) the ring of Cowardice {Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It makes you more stealthy. (61, 26, D) a +0 short sword (62, 4, D) a +0 mace of draining (62, 5, D) an arrow (62, 8, D) a crystal ball of energy (62, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (62, 17, D) a +0 cloak of invisibility (62, 26, D) a +2 hunting sling of freezing (62, 27, D) the Almanac of Transformation and Enchantment Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Leda's Liquefaction Hexes/Earth 4 e - Ice Form Ice/Transmutation 4 (63, 0, D) a +1 arbalest of freezing (63, 4, D) a +0 shortbow a +0 short sword 11 arrows a +0 leather armour a +0 long sword (63, 16, D) a scroll of brand weapon (63, 17, D) a lamp of fire (63, 26, D) the +9 hunting sling "Pytaur" {venom, Str+2 Int+3 Dex-5} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (-5). (63, 27, D) a book of Geomancy (63, 32, D) a +1 flail of venom (63, 33, D) 4 arrows (64, 16, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (64, 17, D) the +2 glaive of Tiw Beudgh {vamp, Str+3 Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (+3). (64, 26, D) an uncursed ring of magical power (64, 27, D) a fan of gales (65, 26, D) a +0 scimitar (67, 0, D) the +9 dagger of Entrepreneurial Spirit {pierce, Fragile rN+ MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (69, 0, D) a +2 robe of cold resistance (69, 31, D) a +0 trident (70, 9, D) an uncursed staff of conjuration (70, 31, D) a +3 glaive of venom (70, 33, D) a +0 dagger a +1 dagger of electrocution (71, 8, D) an uncursed staff of death (71, 20, D) a +0 flail (71, 26, D) an uncursed staff of summoning (71, 27, D) a +0 chain mail of positive energy (71, 32, D) a cursed +0 battleaxe (71, 33, D) a +0 halberd (72, 9, D) an uncursed staff of earth (72, 16, D) a +2 short sword of draining (72, 17, D) a cursed staff of summoning (72, 19, D) a +1 war axe of chopping a +1 shortbow of freezing (72, 20, D) an uncursed staff of conjuration (72, 26, D) a +0 club (73, 1, D) a +0 dagger of venom (73, 16, D) a +0 club (73, 17, D) an uncursed staff of energy (73, 18, D) a +0 flail a +0 robe (73, 26, D) a book of Callings (75, 1, D) a +2 hand axe of venom