jt the Dungeon (1, 17, D) a water moccasin skeleton (4, 9, D) a +0 club (5, 4, D) a +2 quarterstaff a +2 trident (6, 4, D) a +2 dagger (7, 4, D) a +2 mace a +2 hand axe (8, 10, D) a +0 dagger of venom (8, 11, D) a +1 flail of crushing (8, 17, D) a +0 club (8, 21, D) a river rat corpse (skeletalised by now) (9, 9, D) a +1 trident of piercing (9, 10, D) a +2 hand axe of freezing (9, 11, D) a +2 quarterstaff of speed (23, 12, D) a large rock (23, 14, D) a large rock (23, 15, D) a large rock (24, 14, D) a +0 flail