Dungeon Sprint DCSS version 0.23.2-33-g5129a83184 (console) character file. Game seed: 3528217080494483739 13 jt the Caller (level 2, -1/19 HPs) Began as a Merfolk Summoner on July 19, 2019. Slain by an ogre ... wielding a cursed -3 giant spiked club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:37 (110 turns). jt the Caller (Merfolk Summoner) Turns: 110, Time: 00:00:38 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 37% Magic: 1/6 EV: 13 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands b - a wand of digging (4) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 3.5 Spellcasting + Level 5.2 Summonings You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ###. 2% 1 #...... b - Call Imp Summ ###..... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Canine Familiar Summ ###..... 7% 3 ###.... Summon Guardian Golem Hex/Summ #....... 22% 3 ###.... Summon Ice Beast Ice/Summ #....... 56% 4 #####.. Summon Lightning Spire Summ/Air #....... 56% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History There is an open door here. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. You open the door. An ogre comes into view. It is wielding a -3 giant spiked club. Your crimson imp blinks! There is an open door here. Your crimson imp blinks! The helpless ogre fails to defend itself. You hit the ogre. The ogre is lightly wounded. The ogre hits you with a cursed -3 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#5.r@.# #..'..#5O+ #..#####+# #[.# #..# #..# #⌠⌠# #### You could see an ogre, 2 friendly crimson imps and a friendly quokka. Vanquished Creatures (collateral kills) Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Merfolk Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 30 | D | Killed Ijyb 30 | D | Reached skill level 5 in Summonings 30 | D | Reached XP level 2. HP: 14/19 MP: 0/6 36 | D | Learned a level 2 spell: Call Imp 108 | D | Noticed an ogre 110 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.5 Summonings | 5 | 5.2 Dodging | | 2.6 Stealth | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 14 Cast: Summon Small Mamm || 6 Call Imp || 2 Stab: Distracted || 2 Sleeping || 1 Dodge: Dodged || 5