jt the Dungeon (4, 11, D) a +0 club (4, 14, D) a +2 plate armour (4, 15, D) a +3 ring mail (5, 4, D) a +2 quarterstaff (5, 14, D) a +2 long sword of holy wrath (5, 15, D) a +2 dagger of draining (6, 4, D) a +2 falchion of electrocution a +2 dagger (6, 14, D) a +2 flail of protection (6, 15, D) a +2 quarterstaff of speed (7, 4, D) a +2 mace a +2 hand axe (7, 15, D) a +0 hand axe of chopping (19, 6, D) a +0 club