jt the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 11, D) a +1 dagger of venom a +0 robe (61, 0, D) the +9 arbalest of Cutoudd {velocity, MR- MP+9 Stlth+} Any bolt fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (61, 11, D) a +0 war axe a +0 ring mail (61, 16, D) a scroll of brand weapon (62, 0, D) a +0 dagger (62, 3, D) a +0 flail a +0 flail (62, 9, D) a cursed amulet of inaccuracy (62, 11, D) a +0 short sword a +0 leather armour (62, 13, D) a +0 dagger a +0 robe (62, 16, D) a +1 mace of holy wrath (62, 17, D) a scroll of brand weapon (63, 3, D) a +0 short sword of protection a +0 robe a +0 dagger a +0 robe (63, 16, D) an uncursed staff of earth (63, 17, D) a lightning rod (4/4) (64, 16, D) a +5 quarterstaff of protection (64, 17, D) a +2 chain mail of fire resistance (67, 0, D) a +3 short sword of freezing (69, 0, D) the +4 spear "Jeewk" {venom, *Contam Str+3 Dex+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It causes magical contamination when unequipped. (70, 9, D) a +4 mace of protection (70, 30, D) a +0 hand axe a +0 dagger a +0 robe an orc skeleton an orc skeleton (71, 8, D) a +4 flail of draining (71, 26, D) a +0 plate armour of fire resistance (71, 30, D) a +0 flail (71, 31, D) a +0 war axe a +0 chain mail a +1 quarterstaff of protection a +0 robe an orc skeleton an orc skeleton (72, 9, D) a +6 ring of strength a +6 ring of dexterity (72, 16, D) an uncursed staff of power (72, 21, D) a +2 flail of holy wrath (73, 1, D) an uncursed staff of fire (73, 4, D) a +0 short sword a +0 robe (73, 27, D) a +0 dagger