jt the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +8 great mace of Ediu {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +2 ring of evasion (60, 37, D) a book of Alchemy (61, 16, D) a cursed -3 ring of evasion (61, 26, D) the Papyrus of Aerial Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Lightning Bolt Conjuration/Air 5 e - Controlled Blink Translocation 8 (61, 37, D) a +0 spear (61, 41, D) a +0 antimagic spear (unseen) (61, 42, D) a +4 trident of piercing (still there?) a manticore corpse (still there?) (61, 43, D) a +2 rapier of venom (unseen) (61, 44, D) 3 poisoned javelins (62, 0, D) a +3 leather armour of fire resistance (62, 1, D) a +6 ring of dexterity (62, 9, D) a crystal ball of energy (62, 17, D) a +3 battleaxe of chopping (62, 26, D) an uncursed staff of fire (62, 27, D) a +0 war axe (62, 37, D) an uncursed ring of wizardry (62, 40, D) a water nymph corpse (63, 0, D) a +2 arbalest of freezing (63, 17, D) an uncursed staff of poison (63, 21, D) a black mamba corpse (skeletalised by now) (63, 26, D) a +0 trident (63, 27, D) the +8 longbow "Ipruroa" {venom, rElec Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It insulates you from electricity. (63, 37, D) an uncursed staff of summoning (64, 17, D) an uncursed staff of cold (64, 26, D) a +3 quarterstaff of speed (64, 27, D) an uncursed ring of positive energy (65, 26, D) a +0 hand axe (67, 0, D) a +2 scale mail of cold resistance (67, 3, D) a +1 hand axe of chopping a +0 robe (68, 0, D) a +0 dagger (68, 3, D) a +0 dagger a cursed +0 robe (69, 4, D) a +0 dagger a +0 robe (70, 8, D) a +3 ring of intelligence (70, 9, D) a +0 quarterstaff of protection (70, 36, D) a +2 whip of venom (70, 37, D) an uncursed staff of cold (70, 38, D) a jackal skeleton (71, 8, D) a +8 giant club (71, 17, D) a +3 falchion of electrocution (71, 26, D) a +4 shortbow of freezing (71, 27, D) a +5 mace of draining (71, 40, D) a bullfrog skeleton (71, 41, D) a yak skeleton (71, 42, D) a spiny frog corpse (72, 8, D) a +5 ring of strength (72, 9, D) the +4 broad axe of Aqigoenn {antimagic, *Contam Int+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It causes magical contamination when unequipped. It makes you more stealthy. (72, 16, D) a cursed ring of attention (72, 17, D) a cursed staff of energy (72, 26, D) a +2 leather armour of poison resistance (72, 27, D) the +5 whip of the Heavens {drain, rC+ Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It protects you from cold. (72, 37, D) a +1 rapier of flaming (73, 16, D) a +6 ring of strength (73, 27, D) an uncursed staff of death (73, 36, D) a +2 helmet of intelligence (73, 39, D) a river rat corpse