jt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a phial of floods (19, 1, D) the amulet "Oczuc" {+Rage rElec rN+ Dex+6 Slay-4} [amulet of rage] It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It protects you from negative energy. It lets you go berserk. (20, 0, D) a +2 vampiric long sword (20, 1, D) a +1 chain mail of fire resistance (21, 0, D) a book of Debilitation (21, 1, D) a +1 halberd of freezing (21, 12, D) a hell hound corpse (22, 1, D) an uncursed staff of power (23, 0, D) a lamp of fire (23, 1, D) an uncursed ring of protection from fire (23, 10, D) a hell hound corpse (23, 11, D) a hell hound corpse (24, 0, D) a Grand Grimoire (24, 1, D) a scroll of brand weapon (25, 0, D) a +6 dagger (25, 1, D) a phantom mirror (26, 0, D) a +3 mace of crushing (26, 1, D) a phial of floods (27, 0, D) a book of the Earth (27, 1, D) a +0 scale mail of cold resistance (28, 0, D) a +4 hand axe of chopping (29, 0, D) an uncursed amulet of guardian spirit (29, 1, D) a +0 war axe of draining (33, 29, D) a +3 ring of intelligence (34, 28, D) a +0 mace (34, 30, D) a +0 flail (35, 0, D) a phial of floods (35, 14, D) a +3 hunting sling of flaming (35, 15, D) an uncursed staff of cold (36, 0, D) a +0 long sword of holy wrath (36, 1, D) the +5 hunting sling of Iteis {velocity, rElec Str+2 Stlth+} Any stone fired from it inflicts extra damage. It affects your strength (+2). It insulates you from electricity. It makes you more stealthy. (36, 14, D) a book of Conjurations (36, 15, D) a +0 helmet of intelligence (36, 29, D) a +1 plate armour of fire resistance (36, 32, D) a +0 long sword the cursed -8 buckler of the Shining Light {*Slow rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. a black draconian skeleton (37, 3, D) a +0 scythe of pain (37, 14, D) a book of Air (37, 15, D) a +3 blowgun (37, 29, D) a fan of gales (37, 31, D) a +0 flail a +0 halberd (38, 0, D) a +2 falchion of holy wrath (38, 1, D) a +2 robe of positive energy (38, 14, D) a +3 war axe of electrocution (38, 15, D) a +5 rapier of electrocution (38, 28, D) a +3 ring mail of positive energy (38, 29, D) the +6 scale mail of Protective Custody {Str+3} It affects your strength (+3). (38, 31, D) a +0 morningstar (39, 0, D) a +6 ring of dexterity an uncursed ring of poison resistance (39, 14, D) an uncursed ring of stealth (39, 15, D) a crystal ball of energy (39, 28, D) a lightning rod (4/4) (39, 30, D) a +0 scimitar (39, 31, D) a +0 long sword (39, 37, D) a cursed -2 scimitar (39, 38, D) a cursed -3 mace (40, 0, D) a +2 great sword of slicing (40, 1, D) an uncursed staff of energy (40, 14, D) a book of the Dragon (40, 15, D) a +1 pair of boots of flying (40, 28, D) a +0 long sword (40, 29, D) a +0 long sword a +2 shortbow of flaming (40, 30, D) a +0 short sword (unseen) (40, 31, D) a +0 scimitar (unseen) (40, 36, D) a +1 quarterstaff of speed (40, 37, D) a +3 mace of distortion (41, 0, D) a phial of floods (41, 14, D) a +1 dagger of venom (41, 15, D) a phial of floods (41, 28, D) a lightning rod (4/4) (42, 0, D) an uncursed staff of summoning (42, 14, D) a +0 short sword of electrocution (42, 15, D) a +3 shortbow of freezing (43, 14, D) a +3 plate armour of cold resistance (43, 15, D) a +0 fustibalus of freezing (43, 28, D) a +0 hand axe (43, 29, D) a +1 ring mail of fire resistance (43, 30, D) an uncursed ring of wizardry (43, 31, D) a +0 scimitar (44, 28, D) a +3 scale mail of cold resistance (44, 31, D) a +1 great sword of protection (unseen) (48, 20, D) a cursed -1 flail a +0 robe (49, 0, D) a +4 chain mail of positive energy (49, 1, D) a +3 blowgun (49, 36, D) a +3 chain mail of fire resistance (49, 37, D) a +0 leather armour of magic resistance (50, 0, D) the quicksilver dragon scales "Alueti" {*Corrode rN+ MR+ Dex+4 SInv} It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It may corrode you when you take damage. (50, 1, D) a scroll of brand weapon (50, 12, D) a manual of Charms (50, 13, D) a +2 dagger of protection (50, 21, D) a +7 halberd a +0 robe (50, 24, D) a +0 ring mail of fire resistance (50, 25, D) the cursed +3 dagger of the Sky {elec, rF+ rN+ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. a +5 blowgun (50, 36, D) the +8 hand crossbow of the Immovable Cities {velocity, rF++ Int-4} Any bolt fired from it inflicts extra damage. It affects your intelligence (-4). It greatly protects you from fire. (51, 0, D) the +7 hunting sling "Togyug" {velocity, MP+9} Any stone fired from it inflicts extra damage. It affects your magic capacity (+9). (51, 1, D) a manual of Stealth (51, 12, D) a box of beasts (51, 13, D) a lamp of fire (51, 24, D) a +6 ring of strength the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (51, 25, D) an uncursed staff of cold (51, 28, D) a +1 battleaxe of freezing (51, 30, D) a +1 battleaxe of freezing (51, 36, D) a +1 spear of freezing (51, 37, D) a +3 chain mail of cold resistance (51, 38, D) a +3 hand axe of flaming (52, 0, D) an uncursed ring of fire (52, 1, D) a book of the Warp (52, 12, D) a +0 pair of boots of running (52, 13, D) a +0 vampiric glaive (52, 24, D) a cursed amulet of inaccuracy (52, 25, D) an uncursed staff of earth (52, 37, D) a +6 blowgun (53, 0, D) an uncursed staff of fire (53, 1, D) the ring of Grontol {Dex+4 Stlth-} [ring of attention] It affects your dexterity (+4). It makes you less stealthy. (53, 12, D) a +1 demon whip of pain (53, 13, D) the cursed ring of Cheibriados's Envy {rPois MP+9 AC-5 Str-2} [ring of protection] It affects your AC (-5). It affects your strength (-2). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (53, 24, D) the +9 rapier of Trauma {pierce, *Noise MR+++ Str+4 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It may make noises in combat. (53, 25, D) the +11 whip "Qelim" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (54, 0, D) a lamp of fire (54, 1, D) a +2 scythe of venom (54, 12, D) a +2 bardiche of freezing (54, 13, D) a +0 hunting sling of velocity (54, 25, D) the +0 ring mail "Arynk" {rN+ Dex+6} It affects your dexterity (+6). It protects you from negative energy. (54, 36, D) an uncursed staff of summoning (55, 0, D) a +2 vampiric battleaxe (55, 1, D) the ring "Xiplucw" {Int+3 Stlth+} [ring of intelligence] It affects your intelligence (+3). It makes you more stealthy. (55, 12, D) a +0 vampiric short sword (55, 13, D) a +3 halberd of venom (55, 24, D) a sack of spiders (59, 36, D) an uncursed staff of cold (59, 37, D) a +0 pair of boots of stealth (60, 36, D) +2 fire dragon scales (60, 37, D) a +8 battleaxe of chopping (61, 16, D) a +2 hunting sling of velocity (61, 17, D) the ring of Joy {+Inv rF- Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It makes you vulnerable to fire. It lets you turn invisible. It makes you more stealthy. (61, 36, D) the cursed +0 pair of gloves of Uskayaw's Delight {-Cast rElec rC+ Dex+6} It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It prevents spellcasting. It has a curse placed upon it. (61, 37, D) a +0 pair of gloves of dexterity (62, 1, D) a +6 trident of piercing (62, 9, D) a +5 longbow (62, 12, D) a +0 short sword a cursed +0 robe (62, 16, D) a +3 arbalest of velocity (62, 26, D) a crystal ball of energy (62, 27, D) an uncursed staff of death (62, 30, D) a +0 short sword a +0 robe a +2 buckler (62, 36, D) the cursed +2 flail of the Kidney {chaos, Dex+5} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+5). It has a curse placed upon it. (63, 0, D) a +1 dire flail of protection (63, 19, D) a +0 hand axe a +0 whip (63, 26, D) a lightning rod (4/4) (63, 31, D) a +0 spear a +0 buckler a +0 short sword a +0 robe (63, 32, D) a +2 dagger of speed a +0 robe a +0 buckler (63, 36, D) a fan of gales (64, 20, D) a +0 club (64, 26, D) a +1 dagger of protection (64, 32, D) a +0 dagger a +0 robe (65, 26, D) a phial of floods (67, 0, D) a +3 hand crossbow of freezing (68, 0, D) a +4 hunting sling of flaming (68, 1, D) a +0 dagger (68, 4, D) a +0 dagger a +0 robe (69, 0, D) an uncursed ring of ice (69, 41, D) a cursed staff of earth (70, 8, D) a +1 pair of gloves of archery (70, 12, D) a +0 dagger a +0 robe (70, 36, D) a cursed amulet of inaccuracy (70, 37, D) a lightning rod (4/4) (71, 8, D) a +0 dagger (71, 12, D) a +3 rapier of electrocution a cursed +0 robe a +0 dagger a +0 robe (71, 16, D) a +2 scale mail of cold resistance (71, 26, D) a +2 lajatang of pain (71, 27, D) the +3 leather armour of Joy {Str+2 Int-2 Dex+4} It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+4). (71, 36, D) a +1 rapier of venom (72, 20, D) a +0 trident (72, 21, D) a +0 trident of venom a +2 hand crossbow of flaming a +0 trident a +1 hunting sling of flaming (72, 23, D) a large rock (72, 37, D) the +6 arbalest "Buoschiemm" {venom, Str+5 Int+4 Dex-4} It poisons the ammo it fires. It affects your strength (+5). It affects your intelligence (+4). It affects your dexterity (-4). (73, 1, D) an uncursed staff of death (73, 16, D) the +0 scale mail "Jexut" {Dex+5} It affects your dexterity (+5). (73, 17, D) the cursed +1 robe of Watchfulness {MP-9 Dex+3 SInv} It affects your dexterity (+3). It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. (73, 20, D) 2 large rocks (73, 27, D) a crystal ball of energy (73, 36, D) a +0 robe (74, 19, D) a +0 trident