jt the Dungeon (0, 51, D) a lamp of fire (1, 18, D) a +0 long sword a +0 mace (1, 32, D) an uncursed staff of energy (1, 33, D) a +3 chain mail of cold resistance (1, 34, D) a lamp of fire (1, 50, D) an uncursed staff of air (1, 52, D) a +3 scythe of protection a +2 mace of holy wrath (2, 15, D) the ring "Volol" {rCorr Str+7 Int-2 Slay-5 Stlth+} [ring of resist corrosion] It affects your strength (+7). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you more stealthy. (2, 16, D) an uncursed staff of wizardry (2, 18, D) a +0 flail a +0 war axe a +2 ring of strength (2, 19, D) a cursed -3 battleaxe a +0 scimitar (2, 32, D) a book of Power (2, 33, D) a +0 robe (2, 34, D) a +4 mace of draining (2, 50, D) a +0 dire flail (2, 51, D) an uncursed staff of earth an uncursed amulet of harm (2, 52, D) a +2 vampiric scythe (still there?) a +1 pair of boots of stealth (still there?) (2, 53, D) a +4 halberd of chopping (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +3 scale mail of poison resistance (3, 15, D) a +0 glaive a +0 cloak an uncursed staff of power (3, 16, D) an uncursed staff of conjuration (3, 17, D) a +0 cloak (3, 18, D) a +0 cloak (3, 19, D) a +0 hand axe (3, 32, D) the +9 giant spiked club of Fragile Peace {crush, rF- Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. (3, 33, D) the ring "Edecey" {*Drain rPois Dex+4 SInv Stlth+} [ring of stealth] It affects your dexterity (+4). It protects you from poison. It lets you see invisible. It causes draining when unequipped. It makes you more stealthy. (3, 34, D) a +3 chain mail of fire resistance (3, 50, D) the +4 dagger of Moral Flaws {pain, Str+5 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your dexterity (+2). (3, 52, D) a +0 hand axe (still there?) the +5 ring mail "Vyhuf" {rElec MR++} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 halberd a book of Flames (4, 16, D) a +0 mace a +3 broad axe of freezing (4, 17, D) a +0 flail (4, 19, D) a +2 mace of protection (4, 20, D) a cursed -2 battleaxe (unseen) (4, 32, D) an uncursed staff of poison (4, 34, D) a +3 quarterstaff of protection (4, 50, D) the +2 helmet of Apathy {Str-5 Int+3 Dex+4} It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+4). (4, 51, D) an uncursed staff of air (4, 52, D) a +1 ring of evasion (4, 53, D) a +0 battleaxe (5, 14, D) a +2 ring mail of cold resistance (5, 16, D) a +0 dire flail a crystal ball of energy (5, 17, D) a +0 great mace a +0 cloak a +1 cloak of poison resistance (5, 18, D) an uncursed ring of positive energy (5, 32, D) a +5 hunting sling of freezing (5, 33, D) the +6 halberd "Spiderslayer" {chop, *Drain rF+ rC++ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from cold. It affects your magic capacity (+9). It causes draining when unequipped. (5, 36, D) a +2 ring of intelligence (5, 51, D) a +2 leather armour of cold resistance (5, 52, D) a +2 plate armour of positive energy (5, 53, D) a +0 scythe of slicing (5, 54, D) a +2 scythe of freezing (6, 15, D) a +0 long sword (6, 16, D) the +4 spear of the Enchanted Forest {pierce, rC+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. a +0 cloak an uncursed staff of death (6, 18, D) a +0 long sword (6, 32, D) an uncursed amulet of the acrobat (6, 34, D) a +0 chain mail of fire resistance (6, 50, D) a +2 great sword of holy wrath (6, 52, D) a +7 long sword of draining (6, 54, D) a +3 scythe of venom (7, 14, D) a book of Power (7, 15, D) a +0 battleaxe (7, 16, D) a +2 battleaxe of chopping (7, 17, D) a +0 flail (7, 19, D) a +0 long sword (unseen) (7, 32, D) a +3 battleaxe of draining (7, 33, D) an uncursed staff of earth (7, 50, D) the +3 dagger "Nizul" {pierce, rPois Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It protects you from poison. (7, 51, D) an uncursed ring of see invisible (7, 52, D) the amulet of Charity {Harm *Drain rC+ Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+3). It protects you from cold. It causes draining when unequipped. (7, 57, D) the cursed +3 morningstar of Tenacity {antimagic, rN+ Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from negative energy. It has a curse placed upon it. (8, 14, D) a +0 trident (8, 15, D) a +0 war axe a +1 cloak a +0 large shield a fan of gales (8, 16, D) a +4 battleaxe of flaming (8, 17, D) a +0 long sword (8, 33, D) the +9 dagger "Orb Guardian's Bane" {pierce, *Rage rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. It may make you go berserk in combat. (8, 34, D) a book of Alchemy (8, 50, D) a scroll of fog (8, 51, D) an uncursed staff of earth (8, 52, D) the +5 hand crossbow of the Real Monster {velocity, rN+} Any bolt fired from it inflicts extra damage. It protects you from negative energy. (8, 58, D) the ring "Ojutud" {rElec rC- rN++ Str+4 Slay+3} [ring of strength] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. (9, 15, D) a lightning rod (4/4) (9, 16, D) a +0 flail (still there?) a +0 hand axe (still there?) (9, 17, D) a cursed -3 scimitar (9, 31, D) quicksilver dragon scales (9, 32, D) the +1 hand crossbow of Iqaiz {penet, *Corrode rElec rN++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It greatly protects you from negative energy. It may corrode you when you take damage. (9, 33, D) a crystal ball of energy (9, 34, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (9, 51, D) a +0 spear of freezing (9, 52, D) an uncursed staff of power an uncursed staff of conjuration (9, 53, D) a +4 amulet of reflection (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a +7 hand crossbow of freezing (10, 15, D) a +0 glaive (10, 16, D) a book of Maledictions (10, 17, D) a +0 dagger a +2 cloak of invisibility (10, 32, D) an uncursed staff of conjuration (10, 33, D) a scarf of spirit shield (10, 34, D) a book of Minor Magic (10, 51, D) a +2 falchion of protection (10, 52, D) a +5 quarterstaff of holy wrath (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of power (11, 16, D) a +0 long sword a +0 cloak an uncursed ring of resist corrosion a cursed -5 ring of dexterity (11, 17, D) a +0 trident (11, 32, D) a +2 pair of gloves of archery (11, 34, D) a cursed staff of energy (11, 52, D) the +5 mace "Meowkaem" {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (12, 14, D) a fan of gales (12, 15, D) a +2 chain mail of positive energy (12, 31, D) an uncursed ring of protection from cold (12, 32, D) a lamp of fire (12, 34, D) the +4 hand axe of an ossuary {freeze, rElec Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It insulates you from electricity. (12, 52, D) a +0 battleaxe (13, 33, D) a +2 shortbow of flaming (13, 34, D) the +10 hand crossbow of Avelarr {velocity, rElec} Any bolt fired from it inflicts extra damage. It insulates you from electricity. (13, 51, D) a book of Air (14, 50, D) a +3 leather armour of fire resistance (14, 51, D) a +2 cloak of poison resistance (14, 52, D) a +5 falchion of protection (17, 8, D) a +2 war axe of draining an uncursed amulet of the acrobat (18, 8, D) a +0 robe (18, 9, D) a +2 dire flail of crushing a +0 plate armour (18, 48, D) a book of Air (18, 49, D) a +3 leather armour of fire resistance (18, 50, D) a book of Fire (19, 5, D) a +0 dagger a +0 robe (19, 8, D) the +8 rapier "Iteng" {speed, -Tele Int+6 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It affects your dexterity (+3). It prevents most forms of teleportation. the +0 robe of Midwinter {rPois rF+ Str-2 Dex+8} It affects your strength (-2). It affects your dexterity (+8). It protects you from fire. It protects you from poison. (19, 9, D) a +5 quarterstaff of crushing a +0 robe (19, 16, D) an uncursed staff of fire (19, 17, D) a lamp of fire (19, 32, D) an uncursed staff of summoning (19, 48, D) a phial of floods (19, 50, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (20, 0, D) the +0 leather armour "Zigey" {-Cast Dex+8 Slay-3 Stlth+} It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It prevents spellcasting. It makes you more stealthy. (20, 17, D) an uncursed staff of air (20, 32, D) a lamp of fire (20, 33, D) a +2 centaur barding of fire resistance (20, 48, D) an uncursed ring of protection from magic (20, 49, D) a lamp of fire (20, 50, D) the +2 robe of Instinct {rF+} (still there?) It protects you from fire. the +2 robe of Instinct {rF+} (still there?) It protects you from fire. (21, 6, D) an uncursed staff of summoning a +0 robe (21, 16, D) an uncursed staff of cold (21, 17, D) a lamp of fire (21, 33, D) a phial of floods (21, 34, D) a fan of gales (21, 48, D) a +2 morningstar of holy wrath (21, 49, D) a +2 buckler of poison resistance (21, 50, D) a cursed staff of death (22, 1, D) a fan of gales (22, 4, D) a +0 scimitar a +0 robe (22, 5, D) a +0 dagger a +0 robe a cursed ring of attention (22, 12, D) a +1 battleaxe (unseen) (22, 17, D) an uncursed ring of wizardry (22, 21, D) a +0 halberd (22, 26, D) a +2 war axe a +1 chain mail of fire resistance (22, 29, D) a +2 falchion of freezing a +0 robe (22, 32, D) a +2 giant club (22, 33, D) a fan of gales (22, 41, D) a +0 battleaxe (22, 42, D) a +0 trident (22, 44, D) a cursed +1 flail a +0 plate armour of magic resistance (22, 48, D) an uncursed ring of magical power (22, 49, D) quicksilver dragon scales (23, 0, D) a lightning rod (4/4) (23, 1, D) a crystal ball of energy (23, 3, D) an uncursed staff of cold a +0 robe (23, 4, D) a +3 morningstar a +0 robe (23, 16, D) the cursed +1 short sword of Dullness {protect, +Rage rN+} It protects the one who uses it against injury (+AC on strike). It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (23, 21, D) an uncursed staff of cold a +0 robe (23, 23, D) a +0 dire flail (23, 32, D) a fan of gales (23, 34, D) a +0 dagger (23, 40, D) a +0 robe (23, 41, D) a +0 short sword (23, 43, D) a +0 war axe a +0 chain mail (23, 45, D) a +0 long sword a +1 leather armour of magic resistance (23, 48, D) the cursed +2 rapier of Truth {pierce, rPois Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from poison. It has a curse placed upon it. (23, 49, D) a +0 demon trident of flaming (23, 50, D) a crystal ball of energy (24, 16, D) a lightning rod (4/4) (24, 17, D) an uncursed staff of summoning (24, 18, D) an uncursed staff of power (24, 22, D) a +0 short sword the +2 scale mail of the Pit {+Blink Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you blink. (24, 23, D) a cursed +0 mace a +0 robe (24, 24, D) a +1 mace of crushing a +0 robe (24, 25, D) a +4 war axe of venom a +0 chain mail (24, 27, D) a +2 hand axe of electrocution a +0 plate armour (24, 33, D) an uncursed staff of summoning (24, 38, D) a cursed staff of air a +0 robe (24, 41, D) a +2 glaive of protection a +1 plate armour of cold resistance an uncursed amulet of the acrobat (24, 42, D) a +2 flail of protection a +4 blowgun a +0 robe (24, 44, D) a +3 great sword a +0 chain mail (24, 49, D) a lightning rod (4/4) (unseen) (24, 50, D) an uncursed ring of see invisible (still there?) an uncursed ring of see invisible (still there?) (25, 0, D) a +0 dagger (25, 16, D) an uncursed staff of summoning (25, 17, D) a +1 flail of holy wrath (25, 24, D) a +6 blowgun (25, 26, D) a +0 great mace a +0 chain mail the ring "Fenirch" {Ice MR+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (25, 32, D) a +0 dagger (25, 40, D) a +0 trident (25, 41, D) a +0 long sword of flaming a +0 chain mail a +4 ring of dexterity (25, 42, D) a cursed staff of wizardry a +0 robe (25, 43, D) a +0 dagger a +0 robe (25, 44, D) a +2 robe of magic resistance (25, 45, D) a +2 great sword a +0 chain mail a +2 short sword of speed a +0 robe (25, 48, D) a book of Power (25, 49, D) a book of Unlife (25, 50, D) the +8 scimitar of Vishre Joppy {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (26, 0, D) an uncursed staff of conjuration (26, 1, D) a +2 plate armour of fire resistance (26, 16, D) a +1 long sword (26, 23, D) a +0 dagger a +0 robe (26, 34, D) an uncursed staff of energy (26, 48, D) a book of Annihilations (26, 50, D) a +1 hand axe of flaming (27, 0, D) a +0 centaur barding of cold resistance (27, 1, D) a +0 mace of draining (27, 16, D) an uncursed ring of protection from fire (27, 17, D) a lightning rod (4/4) (27, 39, D) a +0 dagger a +0 robe (27, 41, D) a +6 flail (unseen) (27, 43, D) an uncursed ring of wizardry (27, 48, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (27, 49, D) a +1 shortbow of flaming (27, 50, D) the +2 whip of Death {slash, rElec rC+ Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It protects you from cold. It insulates you from electricity. (28, 32, D) a +0 spear of venom (28, 38, D) a +1 dagger a +2 scale mail of magic resistance (28, 48, D) a +1 robe of resistance (28, 49, D) a lightning rod (4/4) (28, 50, D) a +1 dagger of venom (28, 52, D) (unseen) (29, 0, D) a +0 robe (29, 1, D) a +0 dagger (29, 23, D) a +2 trident of protection a +0 robe (29, 32, D) a +0 robe (29, 49, D) the +3 chain mail of Shadows and Fog {rPois rC+} It protects you from cold. It protects you from poison. (29, 50, D) a +4 glaive of venom (30, 48, D) an uncursed amulet of rage (30, 49, D) an uncursed staff of cold (31, 48, D) a phial of floods (31, 49, D) an uncursed staff of summoning (31, 50, D) a lightning rod (4/4) (32, 48, D) a +2 chain mail of cold resistance (32, 50, D) the +7 falchion of a Thousand Ghosts {slice, MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (33, 35, D) 4 large rocks (33, 36, D) 2 large rocks (33, 37, D) a large rock (33, 39, D) a large rock (33, 48, D) a +4 hand axe of flaming (33, 50, D) an uncursed staff of fire (34, 28, D) a +0 chain mail of magic resistance (34, 48, D) a +5 ring of strength (34, 50, D) an uncursed amulet of guardian spirit (35, 0, D) an uncursed staff of earth an uncursed staff of energy (35, 14, D) an uncursed staff of earth (35, 28, D) an uncursed staff of poison (35, 29, D) a +2 rapier of venom (36, 1, D) a +1 battleaxe of holy wrath (36, 8, D) 2 arrows (36, 14, D) a +1 vampiric falchion (36, 15, D) the +5 storm dragon scales of Starshine {rElec rPois Str+4} It affects your strength (+4). It insulates you from electricity. It protects you from poison. (36, 29, D) a +5 dagger of freezing (37, 0, D) the ring "Perev" {rElec Str+4 Stlth+} [ring of stealth] It affects your strength (+4). It insulates you from electricity. It makes you more stealthy. (37, 1, D) a crystal ball of energy (37, 15, D) the +0 robe of the Black Moon {Dex+3} It affects your dexterity (+3). (37, 28, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (37, 29, D) an uncursed amulet of the acrobat (38, 2, D) a cursed -2 longbow (unseen) (38, 8, D) a +3 ring of protection (38, 14, D) a +5 quarterstaff (38, 15, D) a +6 ring of strength (38, 28, D) a +1 halberd of protection (38, 29, D) an uncursed staff of conjuration (39, 1, D) an uncursed staff of energy (39, 10, D) an arrow (39, 14, D) a fan of gales (39, 28, D) the +6 short sword of Dullness {pain, rElec rPois Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It insulates you from electricity. It protects you from poison. (39, 29, D) an uncursed staff of air (40, 0, D) a +0 plate armour of cold resistance (40, 1, D) a +2 hand crossbow of flaming (40, 4, D) a +0 short sword (unseen) (40, 8, D) a +0 short sword a +2 amulet of reflection (40, 9, D) a +0 longbow a +0 dagger 22 arrows a +0 leather armour (40, 10, D) a +2 war axe of electrocution (40, 14, D) a +0 plate armour of magic resistance (40, 15, D) a +3 fustibalus of flaming (40, 28, D) a +2 broad axe of freezing (40, 29, D) a cursed staff of poison (41, 0, D) an uncursed staff of earth (41, 4, D) a +0 short sword (unseen) (41, 9, D) a cursed -1 rapier (41, 10, D) a cursed +0 long sword a +0 long sword a +0 buckler a +1 mace of draining (41, 11, D) a +0 dagger an arrow (41, 14, D) +2 shadow dragon scales (41, 15, D) an uncursed staff of cold (41, 28, D) the cursed +3 great sword of Butchery {venom, rN++ Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It greatly protects you from negative energy. It has a curse placed upon it. (41, 30, D) 2 potions of invisibility (41, 48, D) the cursed +1 demon blade "Baxisch" {drain, +Inv rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (41, 50, D) the ring "Kiqyz" {rC+ rN+} [ring of protection from cold] It protects you from cold. It protects you from negative energy. (42, 0, D) an uncursed staff of power (42, 1, D) an uncursed staff of wizardry (42, 11, D) a +6 ring of dexterity 4 arrows (42, 14, D) +0 gold dragon scales (42, 28, D) a +3 dagger of venom (42, 29, D) a +6 blowgun (42, 30, D) a +4 ring of slaying (42, 48, D) an uncursed staff of cold (42, 49, D) an uncursed ring of stealth (42, 50, D) an uncursed ring of stealth (43, 10, D) a +2 scimitar of electrocution a +0 chain mail a +0 buckler (43, 27, D) the ring "Kushrocve" {rF+ rC- EV+3 Dex+9 Stlth+} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+9). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (43, 28, D) a fan of gales (43, 48, D) a book of Spatial Translocations (43, 50, D) a +1 scale mail of positive energy (44, 48, D) a +4 ring mail of positive energy (44, 49, D) a +0 demon whip of venom (44, 50, D) a cursed staff of conjuration (44, 51, D) a +0 scimitar of flaming (44, 55, D) a +0 demon whip (unseen) (45, 48, D) a +0 demon whip of draining (45, 51, D) a book of Annihilations (45, 55, D) +0 fire dragon scales (unseen) (45, 59, D) a +2 great sword of flaming (46, 48, D) Kudweag's Handbook of Venom and the Voyage Spells Type Level a - Sting Conjuration/Poison 1 b - Apportation Translocation 1 c - Poisonous Vapours Poison/Air 2 d - Recall Summoning/Translocation 3 e - Teleport Other Translocation 3 f - Summon Forest Summoning/Translocation 5 g - Alistair's Intoxication Transmutation/Poison 5 (46, 50, D) a +2 shortbow of velocity (46, 56, D) a +4 scimitar of flaming (unseen) (46, 58, D) a +1 great sword of flaming (47, 49, D) a +4 ring mail of cold resistance (47, 50, D) a sack of spiders (47, 51, D) a +2 falchion of venom (47, 55, D) a +0 demon whip of electrocution (still there?) a hell hog corpse (skeletalised by now) (still there?) (47, 56, D) a +2 great sword of flaming (47, 58, D) a hell hound corpse (skeletalised by now) (47, 61, D) a hell hound corpse (skeletalised by now) (48, 12, D) a +2 ring of strength (48, 49, D) a phantom mirror (48, 50, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (48, 51, D) a +1 mace of draining (48, 55, D) a +2 demon whip of venom (48, 57, D) a hell hog corpse (skeletalised by now) (48, 59, D) a hell hog corpse (skeletalised by now) (48, 62, D) a hell hound corpse (skeletalised by now) (49, 0, D) the +1 hand crossbow of Vucsaasa {freeze, *Corrode rC++ Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It greatly protects you from cold. It may corrode you when you take damage. (49, 1, D) a lightning rod (4/4) (49, 37, D) the cursed +0 leather armour "Galeg" {Str+3} It affects your strength (+3). It has a curse placed upon it. (49, 48, D) an uncursed staff of summoning (49, 49, D) a +1 falchion of protection (49, 50, D) an uncursed staff of fire (49, 54, D) a +0 scimitar of flaming (49, 55, D) a +1 great sword of electrocution (unseen) (50, 0, D) a +2 flail of protection (50, 12, D) an uncursed staff of conjuration (50, 13, D) an uncursed staff of poison (50, 24, D) an uncursed staff of summoning (50, 25, D) the +6 rapier of the Eel {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (50, 37, D) an uncursed staff of death (50, 38, D) a +0 dagger (50, 48, D) a book of Death (50, 49, D) a scroll of holy word (50, 50, D) the +3 mace of Cocytus {crush, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. (50, 55, D) a +3 scimitar of flaming (50, 56, D) a +0 scimitar of flaming (unseen) (51, 0, D) a +3 antimagic hand axe (51, 1, D) a fan of gales (51, 13, D) a +1 flail of crushing (51, 19, D) a +0 arbalest 11 bolts (51, 24, D) a +0 glaive of chopping (51, 25, D) a +0 rapier of flaming (51, 29, D) a +0 scimitar of flaming (51, 31, D) a +2 great sword of flaming (51, 32, D) a +2 great sword of flaming (51, 36, D) a +4 chain mail of poison resistance (51, 48, D) a Young Poisoner's Handbook (51, 50, D) a +1 demon whip of venom (52, 0, D) a +4 quarterstaff of crushing (52, 1, D) an uncursed ring of fire (52, 12, D) an uncursed ring of resist corrosion (52, 13, D) an uncursed staff of air (52, 18, D) a cursed -1 battleaxe a +0 plate armour (52, 19, D) a +0 great sword a +0 plate armour a +0 long sword a +0 chain mail a bolt (52, 20, D) 3 large rocks a +3 long sword a +0 plate armour a +2 battleaxe a +0 chain mail (52, 21, D) a large rock (52, 24, D) an uncursed staff of cold (52, 25, D) a +2 battleaxe of flaming (52, 31, D) +0 fire dragon scales (52, 36, D) a +6 ring of strength a +6 ring of dexterity (52, 37, D) a +2 quarterstaff of speed (52, 48, D) a +3 shortbow of flaming (52, 49, D) the +7 plate armour of Kyptyd {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (52, 50, D) an uncursed staff of cold (52, 56, D) a +2 great sword of flaming (unseen) (53, 0, D) a +3 hand axe of draining (53, 1, D) a +6 ring of strength (53, 12, D) an uncursed ring of protection from magic (53, 13, D) a +2 helmet of intelligence (53, 16, D) a +0 arbalest 18 bolts (53, 17, D) a +0 arbalest 21 bolts (53, 18, D) a +0 dire flail a +0 chain mail (53, 20, D) a large rock (53, 25, D) a +0 rapier of protection (53, 37, D) a +1 mace of holy wrath (53, 49, D) an uncursed staff of death (54, 0, D) a +1 spear of venom (54, 13, D) the +8 quarterstaff of Springtime {freeze, Str+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). (54, 20, D) a large rock a +3 great sword a +0 plate armour (54, 24, D) an uncursed staff of death (54, 25, D) a +5 antimagic quarterstaff (54, 36, D) a +2 spear of piercing (55, 0, D) a +0 long sword of holy wrath (55, 11, D) a +6 ring of intelligence (55, 12, D) a +2 mace of protection (55, 13, D) a crystal ball of energy (55, 24, D) a +5 quarterstaff of holy wrath (57, 41, D) a +0 shortbow a +0 dagger 14 arrows a cursed +0 leather armour (59, 22, D) a +0 long sword (59, 23, D) an arrow (59, 32, D) a +0 dagger a +0 robe (59, 36, D) a +0 short sword (59, 37, D) an uncursed staff of power (59, 39, D) a +0 rapier of venom (60, 21, D) a +0 longbow a +0 dagger 25 arrows a +0 leather armour (60, 31, D) a +0 spear (60, 33, D) a +0 rapier a +0 robe (60, 37, D) the +2 trident "Utimmum" {protect, rF++ rN+ Dex-5} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-5). It greatly protects you from fire. It protects you from negative energy. (60, 43, D) a +0 short sword (60, 47, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (60, 48, D) a sack of spiders (60, 49, D) a +2 dagger of holy wrath (60, 51, D) a +0 fustibalus (unseen) (61, 0, D) the cursed +0 chain mail of Pride {Int+2 Dex+6} It affects your intelligence (+2). It affects your dexterity (+6). It has a curse placed upon it. (61, 32, D) a +0 spear (61, 37, D) an uncursed staff of fire (61, 39, D) a +0 falchion of draining (61, 43, D) a +0 long sword (61, 44, D) 7 arrows (61, 47, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (61, 48, D) a fan of gales (61, 49, D) an uncursed ring of positive energy (61, 50, D) a +0 longbow (still there?) a +3 scimitar of flaming (still there?) (61, 51, D) a +0 shortbow (unseen) (62, 4, D) a +0 club (62, 8, D) the -1 buckler "Seeso" {Str+3} It affects your strength (+3). (62, 9, D) +1 shadow dragon scales (62, 17, D) an uncursed staff of conjuration (62, 21, D) a +0 long sword (62, 27, D) an uncursed staff of wizardry (62, 36, D) a +0 rapier (62, 37, D) the ring "Ruroal" {Fire rElec MR++ Slay+5 SInv} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (62, 41, D) a cursed -3 long sword a +0 leather armour an uncursed ring of protection from magic (62, 43, D) a +0 short sword a +0 buckler a +0 longbow 23 arrows a +0 leather armour (62, 44, D) 4 arrows (62, 47, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (62, 48, D) a lamp of fire (62, 49, D) a sack of spiders (62, 50, D) a +4 long sword of flaming (unseen) (63, 4, D) a +0 club (63, 5, D) the +8 falchion of War {freeze, +Blink rElec rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It lets you blink. (63, 8, D) a phial of floods (63, 17, D) the +6 morningstar "Pyewobb" {crush, rPois rF+ Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It protects you from poison. (63, 22, D) a +4 mace of crushing a +3 short sword of venom (63, 26, D) an uncursed staff of power (63, 27, D) a cursed -3 ring of intelligence (63, 37, D) a +1 chain mail of cold resistance (63, 43, D) a +0 long sword a cursed -2 scale mail (63, 47, D) a crystal ball of energy (63, 48, D) an uncursed staff of wizardry (63, 49, D) the +8 mace of the Endless Expanse {crush, *Drain rElec rF+ rN+++} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. (63, 50, D) an apis corpse (64, 17, D) the +4 whip "Zaecinif" {slash, *Contam MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (64, 21, D) a +3 trident of piercing (64, 26, D) a crystal ball of energy (64, 47, D) a phial of floods (64, 48, D) a manual of Hexes (64, 49, D) a +5 long sword of holy wrath (still there?) a +2 dagger of venom (still there?) (64, 50, D) a +1 whip of holy wrath (still there?) a book of Conjurations (still there?) (64, 51, D) a +5 scimitar of holy wrath (unseen) (64, 53, D) a +1 whip of holy wrath (unseen) (65, 26, D) a +2 scale mail of magic resistance (65, 47, D) the +9 falchion of Quaj {vamp, rC+ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from cold. (65, 48, D) a +0 large shield (65, 49, D) a +0 robe (65, 50, D) a +0 robe (65, 51, D) a +5 scimitar of holy wrath a cursed +0 large shield (65, 52, D) a +1 sacred scourge of holy wrath a +0 robe a +1 whip of holy wrath a +0 robe 4 scrolls of enchant weapon (65, 53, D) a +3 whip of holy wrath (unseen) (65, 55, D) an arrow a stone a manual of Throwing (66, 12, D) a +0 hand axe (66, 48, D) an uncursed staff of poison (66, 49, D) a +2 long sword of holy wrath (unseen) (66, 50, D) a +2 dagger of speed (66, 51, D) a +2 sacred scourge of holy wrath (still there?) a +1 whip of holy wrath (still there?) (66, 53, D) a +3 scimitar of holy wrath a +0 large shield (66, 54, D) an arrow (67, 2, D) a +0 club a +0 chain mail (67, 41, D) a +0 trident (67, 47, D) a +2 longbow of velocity (67, 49, D) a +3 mace of holy wrath (still there?) a +2 long sword of holy wrath (still there?) (67, 50, D) the +2 robe of Symu {rF+} It protects you from fire. (67, 51, D) a +5 long sword of holy wrath (unseen) (67, 52, D) a +3 sacred scourge of holy wrath (unseen) (68, 0, D) a +3 plate armour of magic resistance (68, 3, D) a +0 dagger a +0 robe (68, 41, D) a cursed -3 trident 2 tomahawks a +0 trident (68, 47, D) a +1 executioner's axe of electrocution (68, 48, D) an uncursed staff of energy (68, 49, D) an uncursed staff of cold (68, 53, D) +0 pearl dragon scales (unseen) (69, 1, D) a +0 short sword (69, 32, D) a +0 war axe (69, 36, D) a +3 dagger of venom (69, 42, D) a +0 trident (69, 43, D) a +0 trident (69, 47, D) a +0 vampiric lajatang (69, 48, D) a lightning rod (4/4) (69, 49, D) an uncursed staff of fire (69, 50, D) +0 pearl dragon scales (still there?) +0 pearl dragon scales (still there?) (69, 51, D) an apis corpse (69, 53, D) a +1 whip of holy wrath (unseen) (70, 8, D) a +1 great mace of crushing (70, 31, D) a +0 halberd (70, 32, D) a +0 whip a +2 rapier of venom (70, 33, D) a +0 mace (70, 37, D) a +3 antimagic war axe (70, 40, D) a +0 shortbow 26 arrows (70, 42, D) an arrow 2 tomahawks (70, 47, D) an uncursed staff of summoning (70, 48, D) a cursed staff of air (70, 49, D) a +0 plate armour of fire resistance (70, 50, D) a +4 long sword of holy wrath (unseen) (70, 51, D) a +3 flail of flaming (unseen) (71, 8, D) the cursed +1 plate armour "Ethax" {+Inv Dex+5} It affects your dexterity (+5). It lets you turn invisible. It has a curse placed upon it. (71, 17, D) a +2 long sword of freezing (71, 27, D) a +0 short sword (71, 38, D) a +0 ring mail (71, 47, D) the +0 cloak "Heps" {MR+ Regen+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (71, 48, D) the cursed +0 ring mail of the Other Side {rF- rN++} It makes you vulnerable to fire. It greatly protects you from negative energy. It has a curse placed upon it. (71, 49, D) a +0 short sword of speed (72, 16, D) the cursed +1 ring mail of Shadows and Fog {Regen+ Str+3 Int+4 Stlth+} It affects your strength (+3). It affects your intelligence (+4). It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (72, 20, D) 4 large rocks (72, 21, D) a +0 flail a +0 scale mail a +1 long sword of electrocution a +0 plate armour a +0 shield (72, 22, D) a +2 war axe the +5 shortbow of the World {velocity, +Fly rC+ Dex-2} Any arrow fired from it inflicts extra damage. It affects your dexterity (-2). It protects you from cold. It lets you fly. a +0 chain mail a +3 battleaxe of freezing a +0 plate armour (72, 23, D) a large rock (72, 27, D) an uncursed staff of conjuration (72, 38, D) a +6 ring of intelligence (73, 1, D) an uncursed ring of stealth (73, 16, D) a +0 hand axe of electrocution (73, 22, D) a +0 great mace a +0 leather armour (73, 26, D) a fan of gales (73, 36, D) an uncursed staff of air (73, 37, D) a +3 long sword of slicing (75, 1, D) an uncursed ring of positive energy