jt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 ring mail of fire resistance (49, 37, D) a +4 hand axe of freezing (50, 36, D) a +1 helmet of see invisible (50, 37, D) a crystal ball of energy (51, 36, D) a book of Conjurations (51, 37, D) the +6 chain mail "Beewapt" {rPois Regen+ rCorr} It protects you from poison. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (51, 41, D) a death scarab corpse (52, 37, D) a sack of spiders (53, 36, D) a +2 plate armour of cold resistance (53, 37, D) a lightning rod (4/4) (54, 36, D) the Collected Works on the Ghastly Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Vampiric Draining Necromancy 3 c - Throw Icicle Conjuration/Ice 4 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Draining Conjuration/Necromancy 5 (59, 37, D) an uncursed ring of ice (59, 42, D) a ghoul corpse (60, 36, D) a crystal ball of energy (60, 37, D) a +0 great sword of slicing (61, 0, D) the cursed +0 robe "Mubbub" {Str+4} It affects your strength (+4). It has a curse placed upon it. (61, 8, D) a +3 morningstar of protection (61, 37, D) a +1 hand crossbow of freezing (61, 43, D) a ghoul corpse (skeletalised by now) (62, 0, D) a +2 hand crossbow of flaming (62, 1, D) an uncursed staff of death (62, 9, D) the +2 leather armour of the Five Beds {Str+4 Int-5 Dex+3} It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+3). (62, 11, D) a +0 short sword (62, 16, D) a +2 hunting sling of flaming (62, 17, D) a +1 double sword of protection (62, 32, D) a +0 rapier a +0 robe a +0 buckler (62, 36, D) an uncursed staff of conjuration (62, 37, D) an uncursed staff of wizardry (63, 0, D) an uncursed staff of power (63, 16, D) an uncursed staff of conjuration (63, 26, D) the +4 ring mail "Lotiagor" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (63, 27, D) a +0 buckler a +0 dagger (63, 31, D) an uncursed staff of death a +0 robe (63, 32, D) a +0 dagger a +0 robe (63, 37, D) a +1 shortbow of flaming (64, 26, D) a +6 war axe of flaming (64, 32, D) a +0 dagger a +0 robe (67, 2, D) a +0 dagger a +0 robe (68, 2, D) a +0 mace (69, 0, D) a +1 plate armour of poison resistance (69, 2, D) a +0 dagger a +0 robe (69, 36, D) a +1 buckler of reflection (69, 40, D) a +0 dagger a cursed -1 robe (70, 36, D) a +1 robe of fire resistance (70, 37, D) an uncursed staff of death (70, 40, D) a +0 quarterstaff a +0 robe (70, 41, D) a +0 short sword a +0 robe a +0 flail of venom a +0 robe (71, 17, D) a +1 vampiric falchion (71, 30, D) a cursed +0 falchion a +0 robe (71, 37, D) a +1 plate armour of fire resistance (71, 41, D) a cursed -2 short sword a +0 robe (71, 42, D) a +0 rapier a +5 shortbow a +0 robe (72, 9, D) an uncursed staff of conjuration (72, 12, D) +0 steam dragon scales (72, 27, D) the +3 buckler "Plog" {rF+ rN+ Str+2} It affects your strength (+2). It protects you from fire. It protects you from negative energy. (72, 37, D) a +0 dagger (73, 16, D) an uncursed staff of energy (73, 17, D) a +2 plate armour of fire resistance (74, 2, D) a +0 trident (74, 3, D) a +0 shield a +0 scale mail (75, 1, D) a +0 falchion (75, 2, D) a +1 rapier of electrocution a +0 scale mail