jt the Dungeon (0, 0, D) the ring "Kewnorao" {*Corrode rN+ Str+5 Int+5} [ring of positive energy] It affects your strength (+5). It affects your intelligence (+5). It protects you from negative energy. It may corrode you when you take damage. (0, 1, D) a +0 long sword a +0 rapier (1, -6, D) a +0 dagger (1, -5, D) an uncursed ring of protection from cold (1, 0, D) a +0 longbow a +0 leather armour 29 arrows a +2 battleaxe of flaming a +0 leather armour (1, 1, D) a +0 rapier a +0 leather armour a +1 whip of electrocution a +1 dire flail of protection a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (1, 2, D) an arrow (2, -25, D) a +4 ring of strength (2, -24, D) a +0 robe (2, -23, D) an uncursed staff of summoning (2, -6, D) an uncursed staff of summoning (2, -5, D) a +0 long sword (2, -2, D) the +9 dagger "Xaneehio" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). a +0 chain mail (2, -1, D) a +0 rapier a +1 morningstar of draining a +2 robe of cold resistance (2, 1, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +4 short sword of venom a +2 scimitar of distortion (2, 2, D) a +3 short sword of freezing a +0 leather armour (2, 3, D) a +0 short sword a +0 leather armour of poison resistance a +0 rapier a +0 leather armour (3, -43, D) the +11 quarterstaff "Cinnep" {freeze, Int+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you more stealthy. (3, -42, D) a phantom mirror (3, -41, D) the +10 glaive "Tampah" {chop, MR++ Str+4 Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It makes you more stealthy. (3, -23, D) the ring of Utaifallo {Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It lets you see invisible. (3, -22, D) the ring of Greater Demons {Wiz +Blink +Inv +Fly Slay-3} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (-3). It lets you turn invisible. It lets you fly. It lets you blink. (3, -7, D) a +0 dagger (3, -6, D) a +0 rapier (3, -5, D) a +1 spear of freezing (3, -1, D) the ring of Ezaruotz {rF- rC+ rN+ SInv Stlth+} [ring of see invisible] It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (3, 0, D) a cursed -1 long sword a +0 chain mail (3, 1, D) a +1 antimagic glaive (3, 2, D) a +2 morningstar of crushing (unseen) (4, -55, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -54, D) a +5 lajatang (4, -53, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -43, D) the +10 falchion "Suehut" {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). (4, -41, D) a crystal ball of energy (4, -24, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (4, -7, D) an uncursed staff of cold (4, -6, D) the +1 ring mail of Exclusion {rN+} It protects you from negative energy. (4, -5, D) a +2 rapier of speed a +0 shortbow 12 arrows a +0 leather armour a +0 short sword (4, -2, D) a cursed -1 shortbow (unseen) (4, -1, D) a +0 longbow (unseen) (4, 0, D) a +1 trident of protection a +0 chain mail a +0 short sword an elf skeleton (4, 1, D) a +0 short sword (4, 2, D) a +0 longbow (still there?) an arrow (still there?) (5, -55, D) a +5 quick blade (unseen) (5, -54, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -53, D) a +5 bardiche a +5 demon trident (5, -52, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -50, D) a +3 large shield a +3 shield a +3 buckler (5, -49, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -43, D) a +2 mace of protection (5, -42, D) a box of beasts (5, -41, D) a +0 plate armour of fire resistance (5, -25, D) a +1 mace of protection (5, -24, D) a book of Geomancy (5, -23, D) a cursed staff of power (5, -7, D) a crystal ball of energy (5, -5, D) a +2 ring mail of cold resistance (5, -4, D) a +0 dagger (5, -3, D) an arrow (5, -2, D) a +1 glaive of venom (still there?) a +0 shortbow (still there?) (5, -1, D) a +3 mace of protection (unseen) (5, 0, D) an arrow (5, 3, D) a +2 quarterstaff of protection a +0 leather armour (6, -43, D) the amulet of Ujuin {Harm *Drain rF+ rN++} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It greatly protects you from negative energy. It causes draining when unequipped. (6, -42, D) a lamp of fire (6, -41, D) a +3 short sword of electrocution (6, -25, D) a +0 hand axe (6, -23, D) a +2 buckler of reflection a +4 falchion (6, -17, D) a +3 scythe of slicing a +2 battleaxe of flaming (6, -16, D) +0 ice dragon scales +0 ice dragon scales (6, -6, D) a +3 chain mail of cold resistance (6, -5, D) a +0 long sword (still there?) a +1 glaive of flaming (still there?) (6, -4, D) a +0 long sword (unseen) (6, -3, D) a +0 short sword (6, -2, D) a +0 shortbow (unseen) (6, -1, D) a +0 longbow a +2 chain mail of cold resistance 37 arrows (7, -43, D) a book of Air (7, -42, D) a +5 ring of evasion (7, -41, D) the cursed +0 chain mail of the Duchess {rC+} It protects you from cold. It has a curse placed upon it. (7, -25, D) an uncursed staff of power (7, -23, D) a phial of floods (7, -17, D) a +0 glaive a +4 hunting sling of velocity a +2 leather armour of fire resistance (7, -16, D) the +9 battleaxe of Classification {speed, rF++ rC- Dex+10 Stlth-} Attacks with this weapon are significantly faster. It affects your dexterity (+10). It greatly protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. the cursed +0 ring mail of the Devil {-Cast rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It prevents spellcasting. It has a curse placed upon it. a +1 scythe of freezing (7, -15, D) a +3 mace of protection a +4 blowgun (7, -6, D) the cursed +3 shortbow "Nates" {freeze, rF+ rC+ rN+ MP-9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (7, -5, D) a +0 longbow a +0 leather armour 31 arrows a +2 chain mail of cold resistance (8, -43, D) a phial of floods (8, -42, D) a +0 hand crossbow of flaming (8, -24, D) the Reference Book on Earthen Sinister Magic Spells Type Level a - Sandblast Earth 1 b - Animate Skeleton Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Animate Dead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 (8, -12, D) a +0 scythe of protection (8, -7, D) a +0 rapier (8, -6, D) a +0 rapier (8, -5, D) 2 arrows a +0 halberd of venom (8, -4, D) an arrow (8, -3, D) an arrow (8, -1, D) an arrow (8, 2, D) an arrow (9, -43, D) a +7 giant spiked club (9, -42, D) a phantom mirror (9, -41, D) a +2 dire flail of crushing (9, -25, D) a +1 cloak of invisibility (9, -24, D) an uncursed ring of poison resistance (9, -23, D) a phial of floods (9, -7, D) a +0 dagger (9, -6, D) a cursed staff of power (10, -43, D) an uncursed staff of fire (10, -42, D) a +4 antimagic lajatang (10, -41, D) an uncursed staff of summoning (10, -25, D) an uncursed staff of death (10, -7, D) an uncursed staff of air (10, -6, D) a Necronomicon (11, -56, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -43, D) an uncursed ring of see invisible (11, -42, D) an uncursed staff of death (11, -25, D) a +0 scimitar (11, -23, D) a +6 great sword of electrocution (11, -6, D) a +0 short sword (12, -56, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -54, D) a +0 shield (12, -41, D) a crystal ball of energy (12, -38, D) an uncursed staff of air (12, -24, D) the +5 mace of Gozag's Benevolence {crush, *Drain +Rage rPois Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from poison. It lets you go berserk. It causes draining when unequipped. (12, -6, D) a +0 long sword (12, -5, D) a +0 rapier (13, -43, D) a book of Battle (13, -41, D) a +1 short sword of draining (13, -38, D) a +3 dagger of draining (13, -35, D) a +4 glaive of venom (13, -25, D) the +4 trident of Spite {pierce, Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It lets you see invisible. (13, -7, D) a book of Burglary (13, -6, D) an uncursed staff of death (14, -37, D) a +2 spear of piercing (14, -25, D) a lamp of fire (14, -24, D) a cursed staff of earth (14, -7, D) a +3 fustibalus of freezing (14, -6, D) a cursed staff of poison (14, -5, D) a +0 leather armour (15, -37, D) a +1 flail of pain (15, -7, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (15, -5, D) the cursed +1 ring mail of the Lair of Beasts {rPois} It protects you from poison. It has a curse placed upon it. (18, -54, D) 2 large rocks (18, -50, D) a large rock (18, 0, D) a +0 glaive (19, -54, D) 3 large rocks (19, -52, D) a +0 giant spiked club a +0 giant club (19, -51, D) a +0 giant spiked club a +0 giant club (19, -21, D) a +0 long sword the cursed +1 ring mail "Cuesam Nune" {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. an uncursed staff of summoning (19, -7, D) a +3 glaive of venom (19, -2, D) a +0 war axe (unseen) (19, 7, D) a +0 battleaxe (19, 8, D) a +0 dire flail (still there?) a +0 short sword (still there?) (20, -57, D) an uncursed ring of magical power (20, -56, D) an uncursed staff of air (20, -54, D) a +0 giant club a +0 dire flail (20, -40, D) a +3 lajatang of venom (20, -24, D) a +3 chain mail of positive energy (20, -7, D) a +0 battleaxe (still there?) a +1 great sword of holy wrath (still there?) (20, -6, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (20, -1, D) +0 gold dragon scales (unseen) (21, -57, D) the +7 ring mail of the Dice {rElec rN+} It insulates you from electricity. It protects you from negative energy. (21, -56, D) the +5 shortbow of Tumult {speed, rElec Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It insulates you from electricity. (21, -54, D) 2 large rocks (21, -53, D) a +1 battleaxe of freezing (21, -52, D) a +0 giant club a +0 giant club a +0 dire flail a cursed -1 giant spiked club (21, -7, D) a +1 leather armour of positive energy (21, -6, D) a shadow dragon corpse (21, -1, D) a +0 scimitar (21, 0, D) a +0 flail (unseen) (22, -57, D) the +2 buckler "Uwoxemp" {rC+} It protects you from cold. (22, -56, D) the +1 short sword "Remm" {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. (22, -54, D) 3 large rocks (22, -53, D) a large rock a +0 giant club (22, -40, D) a +0 short sword (22, -25, D) an uncursed ring of poison resistance (22, -24, D) a lamp of fire (22, -23, D) the ring of Otu Mizo {Fire Int+2} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. (22, -22, D) a manual of Charms a manual of Slings (22, -7, D) Sif Muna's Almanac of Snow and Execration Spells Type Level a - Confuse Hexes 3 b - Portal Projectile Hexes/Translocation 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Ice Beast Ice/Summoning 4 e - Darkness Hexes 6 (22, -5, D) a +0 hand axe (unseen) (23, -57, D) an uncursed ring of fire (23, -55, D) an uncursed amulet of regeneration (23, -41, D) 4 scrolls of amnesia (23, -40, D) a +5 rapier of venom (23, -33, D) a +0 dagger a cursed +0 robe an uncursed staff of death a +0 robe (23, -31, D) an uncursed staff of earth a cursed +0 robe (23, -25, D) an uncursed staff of wizardry (23, -24, D) an uncursed staff of wizardry (23, -7, D) a scroll of brand weapon (23, -5, D) a moth of wrath corpse (24, -56, D) 6 large rocks a lightning rod (4/4) (24, -55, D) 2 large rocks (24, -54, D) a +1 great sword of flaming (24, -53, D) 2 large rocks (24, -41, D) the ring "Edublau" {Fire -Tele rElec Int+7} [ring of fire] It enhances your fire magic. It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It prevents most forms of teleportation. (24, -40, D) an uncursed staff of conjuration (24, -39, D) a +0 dagger (24, -33, D) a +3 hand axe of freezing the +8 chain mail of Sloth {Str+6 Slay+3} It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (24, -32, D) a cursed -2 dagger a +0 robe the ring of Rejess {+Inv Str+2} [ring of strength] It affects your strength (+2). It lets you turn invisible. (24, -31, D) 51 javelins (24, -30, D) a +1 short sword of venom a +0 robe the amulet "Kuupraz" {RegenMP *Corrode rElec rF- Str+8} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+8). It makes you vulnerable to fire. It insulates you from electricity. It may corrode you when you take damage. (24, -24, D) an uncursed amulet of the acrobat (24, -7, D) a lightning rod (4/4) (25, -57, D) the +4 mace "Ciwnukh" {flame, rF++ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It greatly protects you from fire. (25, -56, D) a large rock an uncursed staff of fire (25, -54, D) a +0 giant club (still there?) 6 large rocks (still there?) (25, -41, D) a +0 dagger (25, -40, D) a lamp of fire (25, -35, D) a +0 trident (unseen) (25, -33, D) 2 potions of invisibility (25, -32, D) a +0 dagger a +1 fustibalus of freezing a +2 scale mail of cold resistance a +0 dire flail (25, -31, D) a +0 spear of venom a +3 arbalest of freezing (25, -24, D) a +0 robe (25, -23, D) a +4 glaive of flaming (25, -7, D) a +0 war axe of venom (still there?) a +0 scimitar of holy wrath (still there?) (26, -57, D) a +3 ring mail of poison resistance (26, -41, D) a +0 dagger (26, -35, D) an uncursed staff of energy (unseen) (26, -24, D) a +6 dagger of venom (26, -23, D) a +0 helmet of see invisible (26, -7, D) the ring of Laxtaery {Str+2 Dex+4} [ring of dexterity] It affects your strength (+2). It affects your dexterity (+4). (27, -56, D) the ring "Taorheg" {AC+1 Slay+3} [ring of protection] It affects your AC (+1). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (27, -24, D) the +4 hand crossbow of Sin {penet, *Corrode rC+ Str-4 Int+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-4). It affects your intelligence (+6). It protects you from cold. It may corrode you when you take damage. (27, -23, D) an uncursed ring of see invisible (27, -7, D) an uncursed staff of fire (28, -57, D) a +8 whip (28, -56, D) an uncursed staff of fire (28, -40, D) a +0 robe (28, -25, D) a phial of floods (28, -24, D) a +2 ring of evasion (28, -23, D) a +4 blowgun (29, -57, D) a +6 hand crossbow (29, -56, D) a fan of gales (29, -40, D) an uncursed staff of summoning (29, -25, D) the +1 morningstar of Inference {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (30, -58, D) a wand of disintegration (7) (30, -56, D) the cursed +0 morningstar of Governance {drain, *Drain rF++ MR+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (30, -25, D) a +2 battleaxe of venom (35, -29, D) a +0 great sword of flaming (35, -24, D) a +2 whip of holy wrath a +0 robe (36, -57, D) a phial of floods (36, -51, D) a +0 halberd (36, -43, D) the +0 falchion of Exquisite Torment {freeze, Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you more stealthy. (36, -28, D) a +6 ring of strength (36, -26, D) a +0 flail of flaming a +0 longbow 9 arrows a +0 robe (36, -24, D) a +2 whip of holy wrath a +0 robe (37, -56, D) a phial of floods (37, -54, D) an uncursed ring of protection from magic (37, -53, D) the +6 war axe "Kysiur" {holy, SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you see invisible. (37, -52, D) a +0 scimitar of draining (37, -51, D) a +1 dire flail of protection (37, -42, D) an uncursed staff of poison (37, -28, D) the +4 rapier "Weskyis" {antimagic, rPois rF++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. It protects you from poison. (37, -26, D) a +4 scimitar of holy wrath (unseen) (37, -25, D) a +1 sacred scourge of holy wrath the cursed +1 hunting sling "Ogreslayer" {flame, rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. a +0 robe (38, -57, D) a +0 mace (38, -56, D) an uncursed staff of summoning (38, -52, D) a +2 rapier of speed (38, -51, D) a +0 short sword the +4 quarterstaff of Instant Death {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (38, -42, D) an uncursed staff of earth (39, -57, D) a +0 dire flail (39, -51, D) a cursed -1 war axe (39, -50, D) a +2 battleaxe of chopping (39, -43, D) the +1 chain mail of Death Resistance {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (39, -42, D) the amulet "Dinauqiaj" {+Rage Str+5} [amulet of rage] It affects your strength (+5). It lets you go berserk. (39, -29, D) an uncursed staff of fire (39, -28, D) an uncursed ring of see invisible (39, -26, D) a +0 fustibalus a +2 flail of flaming 7 stones a +0 robe a +0 buckler (40, -57, D) the +3 leather armour of Vueqion {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. (40, -42, D) a phial of floods (40, -29, D) the quicksilver dragon scales of Liberty {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (40, -28, D) a +1 robe (41, -57, D) a +0 scimitar (41, -56, D) a +0 flail of draining (41, -43, D) an uncursed staff of summoning (41, -42, D) an uncursed staff of energy (41, -29, D) a +1 triple crossbow of flaming (41, -28, D) a +2 leather armour of magic resistance (41, -27, D) a stone (42, -57, D) a +3 rapier of speed (42, -56, D) a +2 hand crossbow of flaming (42, -44, D) a +6 ring of intelligence a +6 ring of dexterity (42, -43, D) an uncursed staff of wizardry (42, -29, D) an uncursed ring of ice (43, -57, D) a +0 halberd (43, -43, D) a +2 scale mail of fire resistance (43, -29, D) a lamp of fire (43, -28, D) the +4 scale mail of the Sky {rElec rCorr Str+4 Dex-2} It affects your strength (+4). It affects your dexterity (-2). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (44, -42, D) a +1 ring mail of fire resistance (44, -28, D) an uncursed amulet of guardian spirit (45, -29, D) the ring "Poosm" {Str+3 Int+5} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+5). (48, -52, D) a +0 great sword of flaming (49, -53, D) a +4 scimitar of flaming (49, -36, D) a +3 ring of protection a +6 ring of intelligence a +6 ring of dexterity (50, -57, D) a +1 leather armour of poison resistance (50, -45, D) a +0 robe (50, -33, D) a +6 spear of piercing (51, -57, D) the +7 broad axe of Nightmares {elec, Str-4 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It affects your dexterity (+6). (51, -55, D) a +2 great sword of flaming (51, -54, D) a +3 scimitar of flaming (51, -44, D) a +0 trident (51, -37, D) 3 poisoned javelins a +4 dagger of protection (51, -36, D) a +0 rapier of venom a +0 robe (51, -32, D) an uncursed staff of summoning (51, -21, D) an uncursed ring of poison resistance (52, -57, D) an uncursed ring of poison resistance (52, -56, D) an uncursed staff of energy (52, -54, D) a +1 great sword of flaming (52, -44, D) an uncursed staff of summoning (52, -39, D) a +2 trident of flaming a +1 robe (52, -38, D) a +4 spear of venom 9 poisoned javelins a +0 leather armour a +0 spear a cursed +0 leather armour (52, -37, D) a +2 demon trident of venom a +0 robe (52, -33, D) a book of Beasts (52, -21, D) a +3 ring mail of poison resistance (52, -20, D) an uncursed staff of conjuration a +6 scimitar of slicing an uncursed staff of fire (53, -57, D) an uncursed staff of conjuration (53, -56, D) a cursed staff of summoning (53, -54, D) a +2 scimitar of flaming (53, -53, D) the amulet of Kaurev {RegenMP rN+ Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). It protects you from negative energy. (53, -52, D) a +6 ring of strength (53, -44, D) a +4 fustibalus of flaming (53, -39, D) a +4 rapier of speed a +0 robe (53, -38, D) a +1 spear of venom the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. a +0 trident a +1 hand crossbow of flaming (53, -36, D) the +11 trident "Sicux" {distort, rF+ Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It makes you more stealthy. a +2 leather armour of cold resistance (53, -33, D) a +4 great mace of holy wrath (53, -32, D) a +8 quarterstaff (53, -31, D) the +9 staff of Wucad Mu {channel} a +0 flail an uncursed staff of energy (53, -21, D) a +1 chain mail of cold resistance (54, -56, D) a crystal ball of energy (54, -45, D) a +1 vampiric falchion (54, -33, D) a Fen Folio (54, -20, D) a book of Beasts (55, -57, D) an uncursed ring of stealth (55, -56, D) a +3 dagger of holy wrath (55, -45, D) a +0 leather armour (55, -44, D) a +2 spear of piercing (55, -33, D) a +3 leather armour of fire resistance (56, -57, D) a +4 scale mail of cold resistance (56, -45, D) an uncursed staff of air (56, -44, D) a +3 longbow of flaming (56, -33, D) the +10 hand crossbow of Diet Blood {venom, *Contam rElec rPois rN+++ Int-3} It poisons the ammo it fires. It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It causes magical contamination when unequipped. (61, -15, D) a +1 trident of flaming a +0 leather armour the cursed +0 buckler of the Skies Above {SInv} It lets you see invisible. It has a curse placed upon it. (61, -14, D) a +4 morningstar of protection a +0 robe (62, -57, D) a +3 hand axe of flaming (62, -49, D) an uncursed staff of air (62, -41, D) a crystal ball of energy (62, -31, D) a +3 scale mail of positive energy (62, -27, D) a +0 morningstar a +0 chain mail a +0 great mace a +0 scale mail (62, -21, D) a +4 trident of piercing (62, -20, D) a +2 shortbow of freezing (62, -16, D) a +0 trident (62, -15, D) a +3 trident of venom a +0 leather armour (62, -13, D) a steel tomahawk (63, -57, D) a lightning rod (4/4) (63, -46, D) +0 steam dragon scales (63, -41, D) an uncursed staff of air (63, -40, D) a +1 chain mail of fire resistance (63, -31, D) a +2 robe of positive energy (63, -30, D) a +3 plate armour of cold resistance (63, -27, D) a cursed -3 long sword a +0 scale mail a +0 long sword a +0 chain mail (63, -26, D) a +0 battleaxe a +0 chain mail (63, -15, D) a +0 trident (63, -13, D) a +4 rapier of protection a +0 robe (64, -49, D) a +5 fustibalus of velocity (64, -41, D) a +0 dagger (64, -40, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (64, -37, D) an uncursed staff of cold a cursed +0 robe (64, -36, D) a +3 dagger a +2 robe of magic resistance (64, -35, D) a +0 short sword a +0 robe a +0 buckler (64, -31, D) a +2 ring mail of fire resistance (64, -20, D) an uncursed staff of death (64, -15, D) a +0 trident 3 steel tomahawks (65, -41, D) an uncursed staff of energy (65, -40, D) an uncursed staff of conjuration (65, -37, D) a +0 spear (68, -57, D) a +1 spear of venom (69, -57, D) an uncursed staff of earth (70, -21, D) a +0 long sword (70, -17, D) a +0 short sword a +0 longbow 16 arrows a +0 leather armour (71, -49, D) an uncursed staff of death (71, -21, D) a crystal ball of energy (71, -20, D) an uncursed staff of poison (71, -17, D) the +3 short sword "Rotaa" {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (71, -15, D) a +1 war axe of chopping (72, -49, D) an uncursed staff of air (72, -41, D) a +2 plate armour of cold resistance (72, -31, D) the +8 great sword "Koeredel" {flame, rPois SInv Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you see invisible. It makes you less stealthy. (72, -25, D) a +0 rapier (72, -24, D) a +0 dagger a cursed +0 leather armour (72, -21, D) a lightning rod (4/4) (72, -20, D) a lightning rod (4/4) (72, -15, D) a +1 dire flail of draining (73, -49, D) a +3 double sword of protection (73, -48, D) a crystal ball of energy (73, -40, D) a +0 trident (73, -38, D) a cursed -2 trident (73, -37, D) a +0 trident (73, -34, D) an arrow (73, -31, D) a phial of floods (73, -26, D) a +2 glaive of chopping (73, -25, D) a cursed -3 dagger a +0 chain mail a +4 flail of protection (73, -21, D) an uncursed staff of poison (73, -20, D) the +11 falchion "Cunn" {elec, rN+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It affects your resistance to hostile enchantments. (73, -16, D) an arrow a +0 broad axe of freezing (74, -56, D) a +4 shortbow of velocity (74, -40, D) a +0 scale mail (74, -39, D) a +0 shortbow 16 arrows (74, -38, D) a +0 trident (74, -35, D) an arrow (74, -21, D) a +3 scale mail of poison resistance (74, -20, D) a cursed staff of energy (75, -38, D) a +0 shortbow 19 arrows (75, -37, D) a +2 hand axe of distortion (76, -56, D) a +3 scythe of freezing