jt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +0 scale mail (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 2, D) a +0 war axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 shield (49, 24, D) the +2 gold dragon scales of the Country {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (49, 36, D) an uncursed staff of cold (49, 37, D) a +1 hunting sling of velocity (50, 24, D) an uncursed staff of fire (50, 25, D) an uncursed staff of air (50, 30, D) a +1 flail of protection (unseen) (50, 36, D) a lightning rod (4/4) (50, 44, D) a +0 robe (51, 24, D) the +3 great mace "Gocwow" {crush, +Fly rPois rF- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. It lets you fly. (51, 25, D) an uncursed staff of energy (51, 29, D) a +0 quarterstaff (unseen) (51, 30, D) a +0 quarterstaff (unseen) (51, 36, D) a +2 hand crossbow of flaming (51, 37, D) a +2 chain mail of cold resistance (51, 42, D) a +0 robe a potion of blood (52, 24, D) the +0 morningstar "Killer Bee's Foe" {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). (52, 25, D) a book of Summonings (52, 36, D) the +1 scale mail of the Blessed Realm {rPois} It protects you from poison. (52, 37, D) a +0 dagger (52, 40, D) a +0 dagger (unseen) (52, 41, D) the +10 glaive "Qilox" {chop, MP-9 Str+4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+2). It affects your magic capacity (-9). (unseen) (52, 42, D) a +0 war axe (52, 43, D) an uncursed staff of poison a +0 robe a scroll of brand weapon (52, 44, D) a +0 robe (53, 24, D) a crystal ball of energy (53, 25, D) a book of Party Tricks (53, 36, D) a +4 hunting sling of velocity (53, 37, D) a phial of floods (54, 25, D) a +2 spear of flaming (55, 24, D) an uncursed staff of cold (59, 36, D) a +1 robe of magic resistance (59, 37, D) a +2 leather armour of fire resistance (59, 39, D) a +0 spear a naga corpse (skeletalised by now) (60, 37, D) a +3 ring mail of poison resistance (60, 41, D) a cursed -3 glaive a +0 robe a guardian serpent corpse (skeletalised by now) (61, 0, D) a +0 war axe of electrocution (61, 11, D) an uncursed staff of energy (61, 16, D) a lightning rod (4/4) (61, 18, D) a large rock a +1 trident of freezing (61, 19, D) a large rock a +0 trident 5 tomahawks (61, 21, D) a large rock (61, 23, D) a large rock a tomahawk (61, 26, D) a +6 mace of protection (62, 0, D) an uncursed staff of poison (62, 1, D) a +1 hunting sling of freezing (62, 8, D) a +0 short sword (62, 9, D) a +0 flail (62, 11, D) a +0 scimitar of holy wrath (62, 18, D) 5 large rocks (62, 19, D) a tomahawk (62, 20, D) a +0 trident (62, 21, D) a +2 hand axe of chopping (still there?) an arrow (still there?) (62, 22, D) a +0 shortbow (unseen) (62, 23, D) an arrow (62, 27, D) a fan of gales (62, 36, D) the +7 spear of the Scavenger {chaos, Fragile Dex+4 SInv} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+4). It lets you see invisible. It will be destroyed if unequipped. (62, 37, D) the cursed +1 ring mail of Honour {+Blink rCorr} It lets you blink. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (63, 0, D) an uncursed ring of poison resistance (63, 8, D) a +1 chain mail of magic resistance (63, 11, D) a +2 battleaxe of freezing (63, 17, D) an uncursed ring of magical power (63, 23, D) a large rock (63, 27, D) an uncursed staff of death (63, 36, D) a +1 halberd of freezing (64, 16, D) an uncursed amulet of harm (64, 17, D) a +0 trident (64, 26, D) a +3 mace of protection (64, 27, D) a fan of gales (65, 26, D) an uncursed staff of fire (67, 1, D) a +0 scythe a +0 robe (67, 2, D) a +0 robe (68, 0, D) the +5 morningstar "Lonuerir" {flame, +Fly rN+ Str-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It protects you from negative energy. It lets you fly. It makes you more stealthy. (68, 2, D) a +2 trident of freezing a +0 robe (69, 39, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (70, 8, D) a +0 great sword (70, 9, D) an uncursed staff of power (70, 11, D) the +6 rapier "Nazeclen" {freeze, Str+7 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (+2). a +0 robe (70, 36, D) an uncursed staff of earth (70, 37, D) a fan of gales (70, 39, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (70, 40, D) a +0 dagger a +0 robe a +0 club (71, 8, D) a +2 rapier of venom (71, 17, D) an uncursed amulet of harm (71, 26, D) the +2 plate armour of Wucoaq {+Blink MR+} It affects your resistance to hostile enchantments. It lets you blink. (71, 27, D) an uncursed staff of death (71, 36, D) a +6 ring of strength (71, 37, D) an uncursed staff of earth (71, 40, D) a +0 hand axe a +1 hand axe of freezing a +0 plate armour a +0 whip a +0 hand axe a cursed +0 ring mail (72, 8, D) a crystal ball of energy (72, 10, D) a +3 morningstar a +0 robe (72, 26, D) the +6 flail "Enlullitt" {crush, rPois Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. (72, 36, D) a crystal ball of energy (72, 37, D) a +2 blowgun (72, 41, D) a +0 dagger (73, 16, D) a book of Changes (73, 17, D) a cursed staff of summoning (73, 26, D) a lamp of fire (73, 27, D) a +0 cloak of magic resistance