jt the Dungeon (2, 15, D) an uncursed staff of energy (2, 16, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a sack of spiders (3, 16, D) a book of Transfigurations (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) the Reference Book on Bewitching Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Fulminant Prism Conjuration/Hexes 4 e - Venom Bolt Conjuration/Poison 5 f - Iron Shot Conjuration/Earth 6 (4, 16, D) a +0 ring mail of cold resistance (5, 15, D) a box of beasts (5, 16, D) the +6 short sword of the Nine Stories {flame, Fragile Int+7 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It affects your dexterity (+4). It will be destroyed if unequipped. (6, 15, D) a +2 scimitar of flaming (6, 16, D) a crystal ball of energy (7, 15, D) an uncursed staff of poison (7, 16, D) 3 scrolls of brand weapon (8, 16, D) an uncursed staff of poison (9, 16, D) a book of Party Tricks (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 2, D) a +0 war axe a +0 shield (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a +0 demon whip (10, 26, D) a hell hound corpse (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) the cursed +0 scale mail of the Lute {rElec MP+9 Int-3} It affects your intelligence (-3). It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (11, 16, D) a +1 dagger of electrocution (12, 15, D) a sack of spiders (12, 16, D) a lamp of fire (17, 21, D) a redback corpse (17, 22, D) a tarantella corpse (17, 37, D) a blink frog corpse (18, 18, D) a jumping spider corpse (18, 22, D) a wolf spider corpse (18, 37, D) a spiny frog corpse (19, 0, D) a book of Necromancy (19, 16, D) an uncursed staff of energy (19, 17, D) a fan of gales (19, 20, D) the +10 shortbow of the Warrior-Mage {venom, *Drain Int+10 Stlth+} (still there?) It poisons the ammo it fires. It affects your intelligence (+10). It causes draining when unequipped. It makes you more stealthy. a wolf spider corpse (still there?) (19, 22, D) a tarantella corpse (19, 32, D) a +1 hunting sling of flaming (19, 33, D) a +2 great sword of protection (19, 36, D) a water moccasin corpse (19, 39, D) a black mamba corpse (still there?) a water moccasin corpse (still there?) (20, 0, D) an uncursed staff of fire (20, 1, D) an uncursed staff of conjuration (20, 16, D) an uncursed staff of poison (20, 21, D) a hornet corpse (20, 32, D) a +0 great sword of draining (20, 33, D) a fan of gales (20, 35, D) a blink frog skeleton (20, 37, D) a crocodile corpse a yak corpse (20, 38, D) a black mamba corpse (still there?) a catoblepas corpse (still there?) (21, 1, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (21, 16, D) a crystal ball of energy (21, 17, D) a +1 vampiric long sword (21, 19, D) a tarantella corpse (21, 21, D) a redback corpse (21, 22, D) a jumping spider corpse (21, 32, D) an uncursed staff of cold (21, 34, D) the Guide on Cloudy Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Tornado Air 9 (21, 35, D) a komodo dragon corpse (21, 36, D) 6 chunks of flesh a crocodile skeleton (21, 37, D) a hippogriff corpse (22, 7, D) a shapeshifter corpse (22, 16, D) a +4 ring of evasion (22, 17, D) the amulet of Tygeeggo {Acrobat rPois rF+} [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from fire. It protects you from poison. (22, 32, D) the cursed +0 crystal plate armour "Sutekh" {rElec rC++ Str+4} It affects your strength (+4). It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. (22, 33, D) The Last Papyrus of the Blind Seer Spells Type Level a - Shatter Earth 9 (22, 34, D) an uncursed ring of magical power (22, 37, D) a komodo dragon corpse (still there?) a basilisk corpse (still there?) (23, 0, D) a +4 mace of crushing (23, 1, D) an uncursed ring of poison resistance (23, 6, D) a shapeshifter corpse (23, 10, D) a glowing shapeshifter corpse (23, 16, D) the +8 long sword of Beogh's Generosity {slice, -Tele MR+ Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (23, 17, D) +1 ice dragon scales (23, 18, D) a +5 vampiric spear (23, 32, D) an uncursed ring of ice (23, 33, D) a +5 ring of evasion (23, 34, D) a lamp of fire (24, 0, D) a book of Callings (24, 1, D) the +5 battleaxe "Byuquowo" {antimagic, rF+ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from fire. (24, 7, D) a glowing shapeshifter corpse (24, 8, D) a +1 vampiric battleaxe an uncursed ring of protection from cold (24, 16, D) a +0 dagger of venom (24, 17, D) a +5 ring of strength (24, 18, D) an uncursed staff of conjuration (24, 32, D) a crystal ball of energy (24, 33, D) a +1 pair of gloves of archery (24, 34, D) a +1 hand crossbow of freezing (25, 8, D) a glowing shapeshifter corpse (25, 9, D) a +1 hunting sling of flaming (25, 10, D) a +2 morningstar of holy wrath (25, 11, D) a very ugly thing corpse (25, 17, D) the +1 flail of the Blessed Realm {venom, +Inv MR+ Str+4 Dex-2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you turn invisible. (25, 32, D) a +2 scale mail of fire resistance (25, 33, D) a +2 dagger of holy wrath (25, 34, D) a lamp of fire (26, 0, D) a +2 quarterstaff of protection (26, 8, D) a glowing shapeshifter corpse (26, 13, D) a shapeshifter corpse (26, 32, D) a cursed -4 ring of evasion (26, 33, D) a +1 leather armour of cold resistance (26, 34, D) a crystal ball of energy (27, 0, D) an uncursed staff of death (27, 1, D) an uncursed staff of energy (27, 16, D) a +5 hunting sling of velocity (27, 17, D) a +5 battleaxe of venom (27, 32, D) a lightning rod (4/4) (27, 34, D) a +3 halberd of freezing (28, 16, D) the +1 ring mail "Lowyohima" {*Contam Str+5 Int+2} It affects your strength (+5). It affects your intelligence (+2). It causes magical contamination when unequipped. (28, 17, D) an uncursed staff of death (28, 32, D) an uncursed amulet of faith (28, 33, D) the amulet "Vaduotta" {Inacc Dex+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+6). (29, 0, D) the +8 battleaxe of the Maze {drain, +Rage MR+ Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you go berserk. (29, 1, D) a +2 mace of holy wrath (29, 17, D) a +1 dagger of draining (29, 32, D) an uncursed staff of fire (29, 33, D) a book of Geomancy (30, 15, D) a +0 pair of gloves of archery (33, 31, D) an uncursed ring of stealth (33, 32, D) a +0 short sword a +0 leather armour (33, 33, D) a +0 scimitar (33, 35, D) a +3 dire flail of holy wrath (34, 28, D) a +0 dagger (34, 32, D) a cursed -3 shortbow a +0 long sword 22 arrows a +0 ring mail (34, 33, D) a +0 long sword a +0 ring mail a +4 mace of protection a +0 leather armour (34, 34, D) 6 arrows a cursed -2 dagger a +0 leather armour (34, 35, D) an arrow (35, 0, D) a +3 arbalest of freezing (35, 14, D) an uncursed amulet of the gourmand (35, 15, D) an uncursed staff of cold (35, 28, D) a +0 pair of boots of running (35, 29, D) a +6 quarterstaff of protection (35, 31, D) the +4 morningstar of Tunuraux {antimagic, Fragile rElec rPois Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. It makes you more stealthy. a +0 leather armour (35, 33, D) 2 arrows an uncursed staff of earth a +0 robe a +3 ring of evasion (35, 34, D) a +0 long sword (36, 0, D) an uncursed amulet of magic regeneration (36, 1, D) a +4 ring mail of poison resistance (36, 14, D) a fan of gales (36, 15, D) a +2 long sword of slicing (36, 28, D) a +0 short sword (36, 29, D) a lamp of fire (36, 32, D) a +0 long sword a cursed +0 ring mail a +1 longbow of velocity 38 arrows a +3 plate armour of positive energy an elf corpse (skeletalised by now) (36, 33, D) the +4 dagger of Fisustoa {flame, rN+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. a +0 short sword (still there?) (37, 1, D) an uncursed staff of wizardry (37, 14, D) the cursed +1 scale mail "Yshrerem" {Dex+3 SInv} It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (37, 15, D) the cursed +0 halberd "Badd" {pain, Fragile Dex+5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It lets you see invisible. It will be destroyed if unequipped. It has a curse placed upon it. (37, 28, D) a +0 dagger (37, 29, D) a lamp of fire (37, 32, D) a +0 dagger a +0 shortbow 7 arrows a +0 leather armour (38, 0, D) a +0 helmet of see invisible (38, 1, D) an uncursed ring of resist corrosion (38, 14, D) an uncursed amulet of faith (38, 15, D) the cursed +0 trident of Floods {venom, MR+ Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (38, 18, D) a +3 long sword of distortion (38, 29, D) a +0 short sword (38, 32, D) a +0 long sword a +3 scale mail (38, 34, D) a +0 longbow a +1 short sword of draining 18 arrows a +0 leather armour (39, 1, D) a crystal ball of energy (39, 14, D) an uncursed amulet of guardian spirit (39, 28, D) +2 storm dragon scales (40, 0, D) an uncursed staff of air (40, 1, D) a +6 ring of intelligence a +6 ring of dexterity (40, 14, D) an uncursed ring of resist corrosion (40, 15, D) the +6 arbalest "Damnation" {damnation} (40, 28, D) an uncursed staff of wizardry (40, 29, D) a +6 plate armour of ponderousness (41, 0, D) an uncursed staff of air (41, 1, D) an uncursed staff of fire (41, 2, D) a +6 ring of intelligence a +6 ring of dexterity (41, 28, D) a +0 leather armour (41, 29, D) a +0 dagger (42, 14, D) the ring "Plog" {*Slow +Inv MR+ Int+7} [ring of protection from magic] It affects your intelligence (+7). It affects your resistance to hostile enchantments. It lets you turn invisible. It may slow you when you take damage. (42, 15, D) a fan of gales (42, 28, D) a +0 dagger of speed (42, 29, D) an uncursed staff of power (43, 28, D) an uncursed staff of air (44, 28, D) a book of Dreams (49, 0, D) a +0 ring mail of cold resistance (49, 1, D) the +10 glaive "Hofud" {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (49, 12, D) an uncursed staff of energy (49, 24, D) an uncursed ring of poison resistance (49, 37, D) a +2 ring mail of positive energy (50, 0, D) a fan of gales (50, 1, D) the +8 lajatang "Xesises" {freeze, rF+ Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from fire. (50, 13, D) an uncursed amulet of harm (50, 25, D) an uncursed staff of poison (50, 32, D) +0 storm dragon scales (50, 36, D) the cursed +0 chain mail of Caycifini {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (50, 37, D) a lightning rod (4/4) (50, 41, D) a +0 trident (51, 1, D) an uncursed ring of protection from fire (51, 25, D) a +1 plate armour of cold resistance (51, 29, D) +0 storm dragon scales (52, 0, D) an uncursed amulet of faith (52, 1, D) a book of Spatial Translocations (52, 4, D) a +4 demon whip of pain a +0 chain mail a +2 large shield of fire resistance (52, 12, D) an uncursed staff of power (52, 13, D) an uncursed staff of fire (52, 14, D) a +6 ring of strength (52, 30, D) +0 storm dragon scales (52, 37, D) an uncursed staff of cold (53, 1, D) a +2 war axe of flaming (53, 4, D) a +0 trident a +0 scale mail (53, 12, D) a +2 whip of holy wrath (53, 13, D) a +5 giant spiked club (53, 24, D) an uncursed staff of air (53, 25, D) a +7 longbow (53, 29, D) a +0 robe (53, 36, D) a +5 hand axe of freezing (53, 37, D) an uncursed staff of earth (54, 1, D) a cursed amulet of inaccuracy (54, 13, D) a +1 quarterstaff of protection (54, 24, D) a +3 ring of dexterity (54, 25, D) a cursed amulet of inaccuracy (55, 1, D) an uncursed ring of fire (55, 12, D) a cursed +2 ring of evasion (55, 13, D) the +5 spear of Calamity {flame, +Fly Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you fly. (55, 24, D) an uncursed staff of air (58, 39, D) a +0 trident (58, 40, D) a +0 dagger a +0 cloak a cursed -2 ring of strength (58, 42, D) a +3 quarterstaff of speed a +0 flail (59, 36, D) a +4 shortbow of flaming (59, 39, D) a +0 broad axe (59, 40, D) a +0 hand axe (59, 41, D) a +0 flail (59, 42, D) a +0 flail (60, 36, D) an uncursed staff of cold (60, 40, D) a +0 short sword of speed (60, 41, D) a +0 dire flail (61, 0, D) a +0 great mace of protection (61, 8, D) a +2 hand crossbow of velocity (61, 16, D) a +0 buckler a +0 scimitar (61, 21, D) a +0 long sword (61, 37, D) an uncursed staff of power (62, 0, D) a lightning rod (4/4) (62, 9, D) a +0 mace of holy wrath (62, 16, D) a +0 dagger (62, 21, D) a +0 quarterstaff of protection (62, 26, D) an uncursed ring of magical power (62, 27, D) the +4 mace "Moarch" {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (62, 37, D) a +0 scimitar (63, 0, D) a lightning rod (4/4) (63, 16, D) an uncursed ring of poison resistance (63, 19, D) a +5 antimagic broad axe (unseen) (63, 21, D) a +0 rapier (63, 23, D) an arrow (63, 26, D) a +2 chain mail of cold resistance (63, 27, D) a +2 ring mail of magic resistance (63, 37, D) a +3 leather armour of cold resistance (64, 16, D) an uncursed staff of conjuration (64, 27, D) a cursed -3 ring of evasion (65, 19, D) a +0 dagger (unseen) (65, 20, D) a +0 long sword a +0 leather armour (65, 26, D) a fan of gales (66, 21, D) a +0 long sword (67, 0, D) the +5 demon blade of Luj Keel {vamp, rN+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It affects your resistance to hostile enchantments. (68, 0, D) the +7 chain mail of Lilacs {rElec rPois rC++ Str-5} It affects your strength (-5). It greatly protects you from cold. It insulates you from electricity. It protects you from poison. (70, 9, D) the +7 plate armour "Madwiz" {Str+5} It affects your strength (+5). (70, 20, D) a +0 dire flail (70, 36, D) a cursed amulet of inaccuracy (70, 37, D) a +2 flail of protection (70, 41, D) an uncursed staff of poison (71, 8, D) an uncursed staff of earth (71, 16, D) the +2 ring mail of Fedhas {rPois rF+ Str-4} It affects your strength (-4). It protects you from fire. It protects you from poison. (71, 19, D) a +0 flail a +0 falchion (71, 20, D) a +0 mace a +0 whip (71, 37, D) a +2 hand axe of freezing (72, 8, D) the cursed +1 scimitar of the Thing {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It has a curse placed upon it. (72, 16, D) a +3 plate armour of poison resistance (72, 17, D) a cursed staff of poison (72, 26, D) an uncursed ring of stealth (72, 28, D) a +0 arbalest 14 bolts (72, 30, D) 3 bolts (72, 31, D) a +0 war axe a +0 chain mail (72, 33, D) a bolt (72, 36, D) an uncursed staff of wizardry (73, 1, D) a +2 halberd of chopping (73, 16, D) an uncursed staff of wizardry (73, 17, D) a lightning rod (4/4) (73, 26, D) a +0 shortbow of flaming (73, 29, D) a +0 halberd a +1 hunting sling of flaming a +0 plate armour (73, 31, D) a +0 arbalest (unseen) (73, 36, D) a cursed staff of wizardry (73, 37, D) a crystal ball of energy