jt the Dungeon (0, 40, D) a +2 scythe of protection (0, 41, D) a +4 demon blade of flaming a +0 plate armour (0, 42, D) a +0 battleaxe of venom a +0 plate armour a +4 ring of protection (0, 50, D) the +6 plate armour of the Abyss {*Drain Int+5} It affects your intelligence (+5). It causes draining when unequipped. (0, 51, D) a +0 battleaxe of draining (1, 24, D) a +2 flail the +6 arbalest "Damnation" {damnation} a +0 robe (1, 33, D) the ring of Temperance {rElec rF++ SInv} [ring of see invisible] It greatly protects you from fire. It insulates you from electricity. It lets you see invisible. (1, 40, D) a +3 great sword a +0 plate armour an uncursed ring of protection from fire (1, 50, D) a crystal ball of energy (1, 51, D) the ring of Fozyupp {+Fly MR++ Int+2} [ring of flight] It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you fly. (1, 53, D) the ring "Yjeco" {EV+3 Str+5 Int-3} [ring of evasion] It affects your evasion (+3). It affects your strength (+5). It affects your intelligence (-3). (1, 60, D) a +1 halberd of chopping a +0 plate armour (2, 14, D) a +3 whip of pain (2, 15, D) a +6 mace of venom (2, 23, D) a +1 scythe of venom (2, 24, D) a +0 demon trident a +0 plate armour (2, 32, D) a +2 pair of boots of stealth (2, 34, D) the +1 hunting sling of Reason {velocity, MR+} Any stone fired from it inflicts extra damage. It affects your resistance to hostile enchantments. (2, 50, D) the +1 morningstar of Spontaneous Combustion {freeze, *Noise rN+++ SInv Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to negative energy. It lets you see invisible. It may make noises in combat. It makes you less stealthy. (2, 51, D) the +7 dagger of Ynumeusch {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (2, 52, D) the ring "Daegatwur" {rElec rF+ Str+4 Int+3} [ring of protection from fire] It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 hand axe of chopping (3, 15, D) a lightning rod (4/4) (3, 16, D) a lamp of fire (3, 23, D) a +2 great sword a +0 robe (3, 32, D) a +1 demon blade (3, 33, D) a +1 shortbow of flaming (3, 34, D) a +3 plate armour of fire resistance (3, 41, D) a +1 great mace of distortion (unseen) (3, 52, D) the ring "Zaceteim" {*Drain rElec MR+++ Int+3} [ring of intelligence] It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed ring of fire (4, 32, D) a fan of gales (4, 33, D) a +0 pair of gloves of strength (4, 34, D) the +7 arbalest of Eruisoev {venom, *Slow +Inv rF++ Str+2} It poisons the ammo it fires. It affects your strength (+2). It greatly protects you from fire. It lets you turn invisible. It may slow you when you take damage. (4, 50, D) a +0 hunting sling of freezing (4, 51, D) a +0 morningstar of protection (4, 52, D) an uncursed staff of cold (5, 15, D) an uncursed staff of summoning (5, 16, D) a +0 mace of crushing (5, 33, D) a +1 halberd of venom (5, 34, D) a crystal ball of energy (5, 50, D) an uncursed ring of resist corrosion (5, 51, D) the ring "Vuesos" {+Fly MR+ Str+2} [ring of flight] It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you fly. (5, 52, D) an uncursed staff of poison (6, 15, D) an uncursed amulet of regeneration (6, 16, D) a +2 leather armour of fire resistance (6, 32, D) a +6 blowgun (6, 33, D) an uncursed staff of wizardry (6, 34, D) a +2 leather armour of positive energy (6, 50, D) an uncursed ring of poison resistance (6, 51, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (6, 52, D) a +2 plate armour of cold resistance (7, 14, D) a +1 spear of venom (7, 15, D) a +1 scale mail of fire resistance (7, 16, D) the +2 falchion of Zupsiqeg {drain, *Noise Str+10 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+10). It affects your dexterity (+5). It may make noises in combat. (7, 32, D) a lightning rod (4/4) (7, 34, D) a +0 arbalest of freezing (7, 50, D) a +1 ring mail of fire resistance (7, 52, D) an uncursed staff of fire (7, 53, D) an uncursed ring of protection from fire (8, 15, D) a lamp of fire (8, 16, D) an uncursed staff of earth (8, 32, D) an uncursed staff of poison (8, 33, D) a crystal ball of energy (8, 34, D) the +7 whip of Poifonlo {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (8, 50, D) a +2 ring of protection (8, 51, D) an uncursed ring of fire (9, 14, D) a +5 arbalest (9, 15, D) an uncursed staff of conjuration (9, 16, D) an uncursed staff of fire (9, 34, D) a cursed -2 ring of strength (9, 50, D) an uncursed staff of death (9, 51, D) an uncursed amulet of guardian spirit (9, 52, D) a +4 dagger of pain (9, 53, D) the ring "Reaqetwa" {rPois rF+ MR+ Str+4 Dex-2} [ring of protection from fire] It affects your strength (+4). It affects your dexterity (-2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a crystal ball of energy (10, 15, D) an uncursed ring of magical power (10, 16, D) a book of Death (10, 32, D) the ring "Osiwuupu" {MR+ Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. (10, 33, D) the cursed +0 war axe of Qithed {freeze, *Slow rF+ Str+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It protects you from fire. It may slow you when you take damage. It has a curse placed upon it. (10, 34, D) a +2 falchion of freezing (10, 50, D) an uncursed staff of fire (10, 51, D) a phial of floods (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 crystal plate armour (11, 15, D) an uncursed staff of poison (11, 32, D) a cursed ring of attention (11, 33, D) a lightning rod (4/4) (11, 50, D) a +1 leather armour of positive energy (11, 51, D) a +2 helmet of see invisible (11, 52, D) a +2 dagger of venom (12, 14, D) a cursed staff of fire (12, 16, D) the +7 mace of the Jolly Allies {crush, rElec rC++ MR+++ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (12, 32, D) an uncursed staff of energy (12, 34, D) the +4 scale mail "Moom Betz" {Str+3} It affects your strength (+3). (12, 50, D) an uncursed ring of ice (12, 51, D) a +11 giant spiked club (12, 53, D) 2 potions of brilliance (13, 15, D) the ring of Bunk {rN+ Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It protects you from negative energy. It lets you see invisible. (13, 32, D) a fan of gales (13, 33, D) an uncursed ring of ice (13, 34, D) a +1 short sword of draining (13, 50, D) a +0 trident of venom (13, 51, D) a +4 arbalest of flaming (13, 52, D) a +1 vampiric spear (14, 50, D) a +2 buckler of reflection (14, 51, D) a +0 plate armour of cold resistance (14, 52, D) a +2 dagger of holy wrath (17, 4, D) 2 large rocks (17, 5, D) a +0 battleaxe a +0 plate armour an uncursed ring of protection from magic (17, 6, D) 2 large rocks the +10 trident "Xom's Full Attention" {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. a +0 plate armour (17, 7, D) the +4 battleaxe of Gozag {flame, rF++ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It protects you from cold. a +0 plate armour a +0 dire flail a +0 chain mail a +0 great sword a +0 plate armour (17, 8, D) 6 large rocks (17, 52, D) a +0 long sword a cursed +0 robe an uncursed ring of ice (18, 4, D) a +0 great sword a +0 chain mail an uncursed ring of poison resistance (18, 5, D) a +0 arbalest 12 bolts (18, 7, D) a cursed +0 great mace a +0 plate armour 4 large rocks a +1 great sword a +0 chain mail (18, 8, D) a +0 battleaxe a +0 plate armour (18, 9, D) a +3 battleaxe a +0 chain mail the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (18, 33, D) a +0 blowgun (18, 48, D) an uncursed staff of earth (18, 49, D) a Young Poisoner's Handbook (18, 50, D) the ring of the Sun {rElec rPois MR- EV+5 Int+4} [ring of evasion] It affects your evasion (+5). It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (18, 53, D) a +0 robe (19, 1, D) a lamp of fire (19, 5, D) a +0 arbalest 28 bolts (19, 6, D) 5 large rocks (19, 7, D) 2 large rocks a +0 war axe a +0 plate armour a +0 large shield (19, 16, D) a +2 morningstar of draining (19, 17, D) an uncursed staff of summoning (19, 32, D) a +0 scimitar of protection (19, 38, D) a +3 scythe of venom (19, 48, D) a +4 scale mail of positive energy (19, 50, D) a +3 fustibalus of freezing (19, 65, D) an uncursed staff of summoning an uncursed amulet of harm (19, 66, D) 4 scrolls of brand weapon (20, 0, D) a +1 pair of boots of stealth (20, 1, D) an uncursed ring of magical power (20, 4, D) a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. (20, 6, D) a +0 arbalest 10 bolts (20, 16, D) the +15 plate armour of Good Intentions {rN+++ MP-9 Dex+4 Stlth+} It affects your dexterity (+4). It renders you almost immune to negative energy. It affects your magic capacity (-9). It makes you more stealthy. (20, 17, D) a +6 triple crossbow (20, 32, D) an uncursed staff of wizardry (20, 33, D) the cursed +0 buckler of the Prince {rC+ Regen+ Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (20, 37, D) a +2 scythe of freezing (20, 39, D) a +1 scythe of flaming (20, 48, D) a +4 double sword of freezing (20, 49, D) the amulet of Usyefo {Gourm *Slow rElec Dex+3 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. (20, 50, D) a +2 ring mail of poison resistance (21, 1, D) a +0 halberd (21, 17, D) a +4 lajatang of venom (21, 32, D) a crystal ball of energy (21, 33, D) the +2 leather armour "Saidwaec" {Int+3} It affects your intelligence (+3). (21, 34, D) a +2 spear of venom (21, 37, D) a +0 shortbow of velocity the +1 leather armour of the Manifold Princes {*Slow Int+7} It affects your intelligence (+7). It may slow you when you take damage. an uncursed staff of energy (21, 39, D) a +0 glaive a +0 hunting sling of velocity (21, 48, D) an uncursed staff of cold (21, 49, D) a +2 ring mail of cold resistance (21, 50, D) a +1 robe of magic resistance (22, 1, D) a +3 leather armour of magic resistance (22, 16, D) a +2 quarterstaff of speed (22, 32, D) an uncursed ring of protection from fire (22, 33, D) a lamp of fire (22, 34, D) the Grimoire of Noxious Flight Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Tornado Air 9 (22, 37, D) a +5 scythe of freezing (22, 38, D) a +0 scythe of venom (22, 39, D) a +0 trident (22, 49, D) an uncursed amulet of magic regeneration (22, 50, D) the +2 longbow of Change {venom, rPois rF- rC+ Str+4} It poisons the ammo it fires. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (23, 1, D) an uncursed ring of ice (23, 16, D) a +2 ring of strength (23, 17, D) a +0 quarterstaff of protection (23, 18, D) an uncursed ring of fire (23, 32, D) a +0 plate armour of fire resistance (23, 33, D) an uncursed ring of protection from fire (23, 48, D) a scroll of brand weapon (23, 49, D) a +4 morningstar of freezing (23, 50, D) the ring of Oweamys {MR+ Str+2 Stlth-} [ring of attention] It affects your strength (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. (24, 2, D) a +0 pair of gloves (24, 17, D) a phial of floods (24, 32, D) a +0 ring mail of fire resistance (24, 34, D) the +4 mace of Mandamus {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (24, 48, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (25, 0, D) an uncursed staff of fire (25, 1, D) a +1 spear of piercing (25, 16, D) a +3 ring mail of magic resistance (25, 17, D) an uncursed staff of summoning (25, 18, D) a +3 ring mail of positive energy (25, 32, D) a +1 hunting sling of freezing (25, 34, D) a +2 shortbow of velocity (25, 50, D) a +1 hunting sling of velocity (26, 0, D) an uncursed ring of stealth (26, 16, D) a +0 glaive of venom (26, 17, D) a +3 dagger of draining (26, 31, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (26, 33, D) a +4 arbalest of flaming (26, 34, D) an uncursed staff of earth (26, 48, D) a +4 short sword of electrocution (26, 49, D) a +1 fustibalus of velocity (26, 50, D) the +9 plate armour of Untruth {*Contam +Blink rPois Stlth+} It protects you from poison. It lets you blink. It causes magical contamination when unequipped. It makes you more stealthy. (27, 0, D) a +1 morningstar of protection (27, 1, D) a +0 shield a +2 war axe (27, 16, D) an uncursed amulet of rage (27, 32, D) a +4 battleaxe of freezing (27, 33, D) a +6 blowgun (27, 34, D) the +3 leather armour "Faiduq" {Str+4} It affects your strength (+4). (27, 48, D) an uncursed staff of wizardry (27, 49, D) an uncursed ring of stealth (27, 50, D) a +1 great sword of venom (28, 16, D) a crystal ball of energy (28, 17, D) a crystal ball of energy (28, 48, D) a +1 war axe of chopping (28, 49, D) a +1 arbalest of velocity (29, 1, D) an uncursed staff of poison (29, 32, D) a lamp of fire (29, 48, D) a +0 hand crossbow of flaming (29, 49, D) an uncursed ring of see invisible (30, 48, D) a phial of floods (30, 49, D) Sif Muna's Almanac of Poisoning and Stones Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (30, 50, D) an uncursed ring of ice (31, 48, D) an uncursed ring of flight (31, 49, D) an uncursed staff of fire (31, 50, D) a +2 chain mail of cold resistance (32, 48, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (32, 49, D) a crystal ball of energy (33, 49, D) a lamp of fire (33, 50, D) an uncursed staff of fire (34, 28, D) a +4 spear of venom (34, 48, D) a +1 plate armour of cold resistance (34, 49, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (34, 50, D) the +2 leather armour "Jywab" {rPois rF+ Str+4} It affects your strength (+4). It protects you from fire. It protects you from poison. (35, 0, D) a +1 dagger of venom (35, 14, D) an uncursed staff of cold (35, 28, D) a +2 dagger of holy wrath (unseen) (35, 29, D) a +2 short sword of draining (36, 0, D) an uncursed ring of stealth (36, 1, D) an uncursed staff of earth (36, 28, D) a +0 dagger (36, 29, D) the amulet of Poacloj {*Corrode rPois rF+ Regen+} [amulet of regeneration] It protects you from fire. It protects you from poison. It increases your rate of regeneration. It may corrode you when you take damage. (36, 30, D) a +6 ring of intelligence (36, 39, D) the ring "Ycsaf" {SInv Stlth-} [ring of attention] It lets you see invisible. It makes you less stealthy. (37, 1, D) a +2 war axe of freezing (37, 15, D) a +3 war axe of flaming (37, 20, D) a +7 scythe of venom (37, 27, D) 4 scrolls of amnesia (37, 28, D) a +1 short sword of distortion (37, 29, D) the cursed +0 robe "Zifocauc" {rPois} It protects you from poison. It has a curse placed upon it. (37, 33, D) an uncursed staff of summoning a +0 robe (37, 36, D) 12 large rocks a +2 vampiric long sword a +2 chain mail of magic resistance a +1 broad axe of venom a +1 robe an arrow (37, 38, D) a +2 rapier of electrocution a +0 cloak 2 arrows (37, 57, D) a +2 ring of dexterity (37, 62, D) the ring "Hana" {rC+ rN+ Str+3 Int-2 SInv} [ring of positive energy] It affects your strength (+3). It affects your intelligence (-2). It protects you from cold. It protects you from negative energy. It lets you see invisible. (37, 63, D) the amulet of Wulyl {Reflect rN++ Str+2 Int-4 SH+4 Stlth+} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+2). It affects your intelligence (-4). It greatly protects you from negative energy. It affects your SH (+4). It makes you more stealthy. (38, 0, D) a book of the Warp (38, 1, D) an uncursed amulet of regeneration (38, 15, D) an uncursed staff of air (38, 20, D) a +3 battleaxe a +0 robe (38, 21, D) an uncursed staff of poison a +4 hunting sling of flaming (38, 29, D) a fan of gales (38, 36, D) a +0 scimitar of flaming the +8 morningstar of the Pariah {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. a +0 leather armour a +2 battleaxe 7 javelins a +1 chain mail of positive energy the amulet of the Harvest {Harm *Drain Int+5 SInv} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+5). It lets you see invisible. It causes draining when unequipped. (38, 39, D) a +1 longbow of flaming 15 arrows a +0 centaur barding (38, 48, D) a lightning rod (4/4) (38, 49, D) a +1 vampiric war axe (38, 50, D) a +4 scale mail of poison resistance (38, 57, D) a +0 short sword (38, 58, D) the amulet "Wyeg" {Spirit Int+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+3). (38, 60, D) a +2 rapier of electrocution a +1 shortbow of velocity (38, 61, D) a +4 dagger of protection a +0 robe a +1 halberd of protection a water moccasin corpse a water moccasin corpse an anaconda corpse (38, 62, D) a cursed -1 halberd a +0 robe a +3 dagger of draining a +0 robe a naga corpse (38, 63, D) an anaconda corpse (39, 0, D) an uncursed staff of power (39, 14, D) a +0 chain mail of cold resistance (39, 15, D) a cursed staff of conjuration (39, 28, D) a +0 chain mail of fire resistance (39, 29, D) a +1 scimitar of flaming (39, 49, D) a +0 pair of gloves of archery (39, 57, D) a +0 long sword of holy wrath a +0 robe (39, 58, D) a +0 club a +0 robe a guardian serpent corpse (39, 59, D) a +0 great mace of protection a cursed -2 robe a +0 battleaxe a +0 robe a +0 battleaxe a +4 whip of electrocution a +0 robe a naga corpse a naga corpse (39, 60, D) an uncursed staff of death a +0 robe an uncursed amulet of harm a +0 flail a +1 robe of fire resistance a +0 club a +0 robe a naga corpse (39, 62, D) a water moccasin corpse (39, 63, D) a black mamba corpse (40, 1, D) an uncursed staff of air (40, 14, D) a +0 falchion of protection (40, 28, D) a +6 amulet of reflection (40, 29, D) the +4 arbalest of Crystal {freeze, rF+++ MR- Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It renders you almost immune to fire. It affects your resistance to hostile enchantments. (40, 32, D) a +0 club (unseen) (40, 48, D) a +0 robe (40, 49, D) the +1 ring mail of Claustrophobia {rN+++ MR++ MP-9 Stlth+} It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It makes you more stealthy. (40, 50, D) a +0 spear (40, 57, D) the amulet of Ahicsuh {Gourm rC+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from cold. (40, 58, D) a +0 robe a naga corpse a guardian serpent corpse (40, 59, D) a +0 halberd an uncursed ring of resist corrosion a +0 scimitar a +0 robe a naga corpse (40, 60, D) a guardian serpent corpse an anaconda skeleton a water moccasin corpse a guardian serpent corpse a ball python skeleton (40, 61, D) a +0 whip a +7 mace of holy wrath a +0 robe a +0 shield a naga corpse an anaconda skeleton a naga corpse (41, 0, D) a +1 trident of piercing (41, 1, D) an uncursed staff of cold (41, 14, D) a +2 ring mail of magic resistance (41, 15, D) a +4 hand crossbow of freezing (41, 28, D) a lightning rod (4/4) (41, 30, D) a wand of disintegration (7) (41, 34, D) a +0 dagger (unseen) (41, 49, D) a phantom mirror (41, 50, D) a +0 scimitar (41, 57, D) a +1 glaive of chopping a naga corpse (41, 58, D) a guardian serpent corpse (41, 60, D) a guardian serpent corpse (42, 0, D) the cursed +1 hand axe of Exquisite Death {protect, rElec Str+7 Int-3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+7). It affects your intelligence (-3). It insulates you from electricity. It has a curse placed upon it. (42, 1, D) the +4 mace of Qazlal's Delight {pain, rF+ rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. (42, 28, D) the amulet of Hosmirch {RegenMP rN+ Str+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+5). It protects you from negative energy. (42, 29, D) a cursed -3 ring of evasion (42, 50, D) a crystal ball of energy (42, 57, D) the +3 battleaxe "Voudwifo" {chop, rPois rN++ Str-5 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-5). It protects you from poison. It greatly protects you from negative energy. It makes you more stealthy. a +0 robe (42, 58, D) a +0 flail a +0 troll leather armour (43, 14, D) a +1 pair of boots of running (43, 15, D) an uncursed staff of fire (43, 28, D) a +0 falchion of slicing (43, 43, D) a hippogriff corpse (43, 48, D) an uncursed staff of energy (43, 50, D) a book of Frost (43, 57, D) a ball python skeleton (44, 28, D) the +7 whip of the Four Lovers {freeze, rPois MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. (44, 49, D) a fan of gales (44, 51, D) the +7 hand axe "Hell-Harrower" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (45, 48, D) an uncursed staff of earth (45, 49, D) a +3 chain mail of positive energy (45, 50, D) the +9 plate armour of Ipuarisk {Regen+ Str+9} It affects your strength (+9). It increases your rate of regeneration. (45, 51, D) a +2 robe of positive energy (46, 48, D) a +2 spear of venom (46, 50, D) an uncursed staff of poison (46, 51, D) a +0 spear of pain (47, 15, D) a +0 flail (47, 18, D) a +0 mace a +0 halberd (47, 48, D) an uncursed staff of fire (47, 49, D) a phial of floods (47, 50, D) a +0 flail (47, 51, D) a +0 club (48, 33, D) an arrow (48, 49, D) a +1 hunting sling of freezing (48, 50, D) a book of the Tempests (48, 51, D) a book of Frost (49, 1, D) a +2 great sword of slicing (49, 12, D) an uncursed staff of earth (49, 17, D) a +0 mace (49, 33, D) an arrow (50, 0, D) the +1 leather armour "Larulos" {MR- Str+2 Int+5} It affects your strength (+2). It affects your intelligence (+5). It affects your resistance to hostile enchantments. (50, 1, D) an uncursed staff of conjuration (50, 13, D) an uncursed staff of summoning (50, 15, D) a +0 halberd (50, 16, D) a +0 trident (50, 24, D) a +2 ring mail of positive energy (50, 25, D) a +1 leather armour of magic resistance (50, 32, D) a +0 longbow a +0 spear 12 arrows (50, 36, D) a +0 robe (50, 37, D) a cursed amulet of inaccuracy (50, 41, D) a +0 spear (50, 42, D) a +3 flail of protection a +0 robe a +0 buckler (50, 48, D) a +0 trident (50, 50, D) an uncursed staff of wizardry (51, 0, D) an uncursed amulet of guardian spirit (51, 2, D) an uncursed ring of protection from fire a +6 ring of strength (51, 5, D) an uncursed ring of flight (51, 12, D) an uncursed staff of cold (51, 13, D) the +11 scimitar "Hisyrirph" {pain, rC- MP+9 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to cold. It affects your magic capacity (+9). It makes you more stealthy. (51, 24, D) the +11 hand crossbow "Laorph" {elec, rElec rC++ rN+ Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. (51, 31, D) a cursed -1 broad axe a cursed -2 animal skin (51, 32, D) an arrow a +0 robe (51, 33, D) a +2 antimagic hand axe a +0 animal skin (51, 37, D) a +2 shortbow of flaming (51, 39, D) a +0 lajatang of protection a +2 robe of positive energy (51, 42, D) a +0 spear (51, 43, D) a +4 rapier of holy wrath a +0 robe a +0 buckler (51, 48, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (51, 49, D) a +0 long sword (51, 50, D) a +0 hand axe of flaming (51, 51, D) a cursed ring of magical power (52, 1, D) an uncursed staff of conjuration (52, 12, D) an uncursed staff of cold (52, 13, D) a +6 ring of dexterity (52, 24, D) a cursed staff of earth (52, 29, D) an arrow (52, 32, D) a cursed +0 hand axe a +0 animal skin (52, 33, D) a +3 quarterstaff of draining a +0 robe (52, 36, D) +0 steam dragon scales (52, 37, D) a +2 leather armour of fire resistance (52, 48, D) a book of the Tempests (52, 49, D) a book of Air (53, 1, D) a +2 ring mail of poison resistance (53, 12, D) an uncursed staff of fire (53, 24, D) a lightning rod (4/4) (53, 25, D) a lamp of fire (53, 36, D) a +2 war axe of venom (53, 37, D) the +4 ring mail of Hedghodow {*Slow Str+6 Int-5 Slay+2} It affects your strength (+6). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It may slow you when you take damage. (53, 49, D) an uncursed staff of cold (53, 50, D) the +3 ring mail of the Locust {*Corrode rPois MR+ Int+2} It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (54, 0, D) a +1 morningstar of distortion (54, 1, D) the cursed +2 quarterstaff of the Equinox {flame, rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (54, 12, D) an uncursed ring of poison resistance (54, 24, D) a +1 scimitar of electrocution (54, 48, D) Warash's Almanac of Gliding Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Alistair's Intoxication Transmutation/Poison 5 e - Tornado Air 9 (54, 49, D) a +0 short sword (54, 50, D) a +2 war axe of distortion (55, 0, D) a phial of floods (55, 1, D) an uncursed staff of energy (55, 12, D) the ring of Brilliance {rC- MR+ MP+9 SInv} [ring of magical power] It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. (55, 13, D) a +0 quarterstaff of speed (55, 24, D) an uncursed staff of cold (58, 47, D) a +0 glaive of flaming (58, 48, D) a +1 great sword of pain (58, 49, D) a +0 leather armour of magic resistance (59, 37, D) the cursed +0 robe "Xoalificw" {Int+9 Dex+4 Slay-2 Stlth-} It affects your intelligence (+9). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you less stealthy. It has a curse placed upon it. (59, 41, D) a +0 long sword a +0 ring mail (59, 47, D) a +2 flail of crushing (59, 48, D) a book of Dreams (59, 49, D) a scroll of fog (59, 51, D) a spiny frog corpse (59, 52, D) a hippogriff corpse (59, 53, D) a dire elephant corpse (still there?) a hydra corpse (still there?) (60, 30, D) a +0 war axe (60, 31, D) a +3 war axe (60, 36, D) a +0 dagger (60, 37, D) a +5 flail of pain (60, 40, D) a +0 scimitar a +0 ring mail (60, 42, D) a +0 rapier (60, 47, D) Cigotuvi's Guide on Darkness and Shape Shifting Spells Type Level a - Passwall Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Vampiric Draining Necromancy 3 d - Statue Form Transmutation/Earth 6 (60, 48, D) an uncursed staff of wizardry (60, 49, D) a +2 chain mail of positive energy (60, 52, D) a blink frog corpse (60, 53, D) a hydra corpse (60, 54, D) a rime drake corpse (61, 0, D) an uncursed staff of power (61, 8, D) a +1 scimitar of protection (61, 16, D) an uncursed staff of conjuration (61, 26, D) a +0 dagger (61, 29, D) a +0 short sword (61, 30, D) a +0 flail (61, 32, D) a +0 dire flail (61, 36, D) a +0 flail (61, 37, D) a +0 long sword (61, 41, D) a +2 glaive of flaming a +0 chain mail (61, 43, D) a +0 shortbow a +0 dagger 26 arrows a +0 leather armour (61, 47, D) an uncursed amulet of faith (61, 48, D) an uncursed ring of flight (61, 49, D) an uncursed amulet of guardian spirit (61, 51, D) a basilisk corpse (61, 53, D) a crocodile corpse (62, 0, D) the +3 shortbow of Impatience {venom, rPois Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from poison. (62, 1, D) a +6 ring of strength a +0 shield a +0 scale mail (62, 3, D) a +0 long sword a +0 leather armour (62, 5, D) an arrow (62, 8, D) an uncursed staff of wizardry (62, 16, D) a +2 war axe of electrocution (62, 21, D) an uncursed staff of fire (62, 26, D) a +1 ring mail of magic resistance (62, 27, D) an uncursed staff of earth (62, 30, D) a +0 dire flail (62, 32, D) a +0 short sword (62, 37, D) a +1 ring mail of fire resistance (62, 40, D) a cursed +0 short sword (62, 42, D) the +7 dagger "Tyfew" {distort, rPois rF+++ Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It renders you almost immune to fire. It protects you from poison. (62, 43, D) a +5 battleaxe of chopping (62, 46, D) a chunk of flesh (62, 47, D) a +2 dagger of freezing (62, 48, D) a phial of floods (62, 49, D) a chunk of flesh (still there?) the Catalogue of the Displaced Entourage (still there?) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 e - Summon Forest Summoning/Translocation 5 (63, 0, D) a crystal ball of energy (63, 3, D) a +0 short sword a +0 shortbow 17 arrows a +0 leather armour (63, 17, D) the cursed +0 spear of the Spheres {pain, +Rage rPois MP+9 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your magic capacity (+9). It lets you go berserk. It makes you less stealthy. It has a curse placed upon it. (63, 27, D) the +2 buckler "Moil" {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. (63, 30, D) an uncursed staff of cold (63, 36, D) an uncursed staff of fire (63, 37, D) a +2 dagger of protection (63, 44, D) 6 arrows (63, 47, D) the Incunabulum of Cloudy Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Lightning Bolt Conjuration/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (63, 48, D) a box of beasts (63, 49, D) a +2 short sword of venom (63, 50, D) a scroll of brand weapon (64, 16, D) a +5 ring of intelligence (64, 17, D) a crystal ball of energy (64, 26, D) a +0 rapier of draining (64, 27, D) a book of Death (64, 47, D) the +9 trident of Intuition {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (64, 48, D) a +3 blowgun (64, 49, D) a book of Maledictions (64, 50, D) an uncursed staff of poison (65, 26, D) a book of Unlife (65, 47, D) a lamp of fire (65, 48, D) a +5 quarterstaff of crushing (65, 49, D) a +1 chain mail of cold resistance (65, 50, D) a +0 chain mail of poison resistance (66, 47, D) a crocodile corpse (66, 48, D) an uncursed staff of summoning (66, 49, D) the ring of Dalas {MP+9 Dex+5} [ring of magical power] It affects your dexterity (+5). It affects your magic capacity (+9). (66, 50, D) an uncursed staff of poison (66, 51, D) a book of Power (67, 0, D) an uncursed staff of poison (67, 47, D) a lamp of fire (67, 48, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (67, 49, D) a cursed staff of energy (67, 50, D) an uncursed staff of earth (68, 0, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (68, 46, D) a chunk of flesh (68, 47, D) a chunk of flesh (unseen) (68, 48, D) a +2 spear of distortion (68, 49, D) a scroll of brand weapon (68, 50, D) a fan of gales (69, 11, D) a +0 trident 5 tomahawks (69, 36, D) a +0 spear (69, 47, D) an uncursed ring of magical power (69, 48, D) the Handbook of Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Alistair's Intoxication Transmutation/Poison 5 (69, 49, D) a book of Party Tricks (69, 50, D) a book of Beasts (70, 8, D) a +0 trident (70, 9, D) an uncursed ring of fire (70, 11, D) a cursed +0 trident (70, 29, D) a +0 demon blade of slicing a +0 chain mail (70, 30, D) a cursed +0 arbalest 9 bolts (70, 36, D) the +9 plate armour of Wonder {+Fly rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. It lets you fly. (70, 37, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (70, 42, D) a +0 quarterstaff a cursed -1 robe (70, 47, D) a +4 ring of dexterity (70, 48, D) a chunk of flesh (unseen) (70, 49, D) a +4 blowgun (71, 11, D) a +0 trident (71, 12, D) a +1 battleaxe of venom 2 throwing nets (71, 13, D) 2 tomahawks (71, 17, D) a +1 hunting sling of freezing (71, 26, D) a cursed ring of attention (71, 29, D) a +1 morningstar of holy wrath a +0 scale mail (71, 32, D) a +0 short sword (71, 36, D) a +6 ring of intelligence a +6 ring of dexterity (71, 41, D) the +5 scimitar of Dominance {freeze, rF+ rC- Str+5 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (71, 46, D) a chunk of flesh (71, 47, D) an uncursed staff of wizardry (71, 48, D) a lightning rod (4/4) (71, 49, D) a +3 chain mail of positive energy (72, 8, D) an uncursed staff of power (72, 11, D) a +1 trident of flaming (72, 16, D) a +1 dagger of electrocution (72, 17, D) the +8 arbalest of the Living Dead {elec, Str+5 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It makes you more stealthy. (72, 21, D) a +1 scimitar of flaming (72, 27, D) a +2 scale mail of fire resistance (72, 29, D) a +0 battleaxe (72, 31, D) a +0 antimagic glaive a +0 plate armour a +0 halberd a +0 robe (72, 32, D) a +3 great mace of protection a +0 plate armour (72, 33, D) a bolt (72, 36, D) an uncursed staff of air (72, 41, D) a +0 short sword a +0 robe (72, 42, D) a +0 short sword a +0 robe (72, 47, D) an uncursed staff of summoning (72, 48, D) a +4 blowgun (72, 49, D) a phantom mirror (73, 1, D) a +0 dagger (73, 17, D) a +4 long sword of slicing (73, 26, D) a +3 long sword (73, 27, D) an uncursed staff of energy (73, 36, D) an uncursed staff of conjuration (73, 37, D) the cursed +0 buckler of Feasting {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (73, 47, D) a +2 dagger of holy wrath (73, 48, D) an uncursed staff of fire (73, 49, D) an uncursed staff of fire (74, 1, D) a +2 dire flail of protection a +0 robe (74, 2, D) a +0 dagger a +0 robe (74, 29, D) 4 large rocks