jt the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 2, D) a +0 scale mail (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 shield (17, 24, D) a bolt 5 large rocks (18, 20, D) a +0 scimitar (unseen) (18, 22, D) an uncursed staff of fire (unseen) (18, 23, D) a +1 dire flail of venom (unseen) (18, 24, D) a +1 vampiric war axe (unseen) (19, 0, D) an uncursed ring of protection from fire (19, 1, D) an uncursed ring of fire (19, 16, D) a box of beasts (19, 17, D) a +0 dagger (19, 23, D) a moth of wrath corpse (19, 24, D) a +0 glaive (unseen) (20, 0, D) a +1 chain mail of fire resistance (20, 1, D) the cursed +0 hand axe "Nageapod" {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. It has a curse placed upon it. (20, 16, D) a +0 plate armour (20, 17, D) a scroll of brand weapon (20, 21, D) a +0 mace (unseen) (21, 16, D) a +0 plate armour (21, 17, D) a lamp of fire (21, 22, D) a +0 troll leather armour (unseen) (22, 0, D) a +1 broad axe of chopping (22, 1, D) a crystal ball of energy (22, 17, D) a +3 hand axe of electrocution (23, 16, D) the Volume of Ashen Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Lee's Rapid Deconstruction Earth 5 e - Summon Mana Viper Hexes/Summoning 5 (23, 17, D) a scroll of brand weapon (23, 18, D) an uncursed ring of see invisible (23, 19, D) a +0 giant spiked club (unseen) (23, 21, D) a large rock (unseen) (24, 0, D) an uncursed staff of energy (24, 1, D) an uncursed staff of poison (24, 16, D) a lamp of fire (24, 17, D) a +0 war axe (24, 18, D) an uncursed staff of wizardry (24, 21, D) a +3 war axe of chopping (unseen) (24, 22, D) a +0 trident (unseen) (25, 1, D) an uncursed staff of summoning (25, 16, D) a +2 mace of holy wrath (25, 17, D) a +0 dagger (25, 18, D) a +0 robe (26, 0, D) an uncursed ring of ice (26, 16, D) a +0 trident (26, 17, D) a +0 falchion of draining (27, 0, D) a book of Callings (27, 1, D) the amulet "Maithriutt" {+Rage rN+ Str+2} [amulet of rage] It affects your strength (+2). It protects you from negative energy. It lets you go berserk. (27, 16, D) a +0 long sword (27, 17, D) a cursed staff of earth (28, 0, D) a +0 flail of venom (28, 1, D) +0 steam dragon scales (28, 17, D) the Handbook of the Warped Oath Spells Type Level a - Apportation Translocation 1 b - Slow Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Summon Forest Summoning/Translocation 5 (29, 0, D) a crystal ball of energy (29, 1, D) the +4 long sword "Luor" {slice, rN+ Int+5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from negative energy. It lets you see invisible. (29, 16, D) a +0 long sword (33, 6, D) the ring "Zodow" {+Fly MP+9} [ring of magical power] It affects your magic capacity (+9). It lets you fly. (33, 15, D) a javelin of penetration (33, 19, D) 2 javelins of penetration (34, 6, D) an uncursed amulet of rage (35, 0, D) an uncursed ring of fire (35, 6, D) a +1 scythe of slicing (35, 10, D) the +4 long sword of Wondrous Power {pain, rC+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It affects your resistance to hostile enchantments. (35, 15, D) a cursed staff of power (35, 28, D) a cursed staff of power (35, 29, D) a book of Spatial Translocations (36, 0, D) a cursed staff of summoning (36, 1, D) an uncursed staff of energy (36, 15, D) a +1 rapier of venom (36, 28, D) a lamp of fire (36, 32, D) a cursed +4 halberd of freezing a +0 robe (37, 0, D) an uncursed ring of fire (37, 14, D) a lamp of fire (37, 15, D) a +1 vampiric trident (37, 21, D) a +0 trident a +1 leather armour of poison resistance a large rock (37, 22, D) a +0 trident a +1 leather armour of positive energy (37, 25, D) 2 javelins of penetration (37, 28, D) an uncursed staff of poison (37, 34, D) a +0 trident (38, 14, D) an uncursed staff of power (38, 15, D) a +6 arbalest (38, 18, D) an uncursed ring of flight (38, 20, D) a +6 ring of strength a +6 ring of dexterity (38, 21, D) a +3 spear of piercing 7 javelins a +0 leather armour a +0 rapier a +0 robe (38, 22, D) 3 javelins a +4 dire flail of draining a +4 long sword of slicing a +0 robe (38, 23, D) a large rock 3 javelins (38, 24, D) a javelin of penetration (38, 29, D) an uncursed ring of poison resistance (38, 33, D) a hell hound skeleton (39, 1, D) an uncursed staff of air (39, 21, D) a +1 antimagic spear a +2 hand crossbow of velocity 6 javelins a +0 leather armour a +5 rapier of protection a +0 robe (39, 22, D) a javelin a javelin of penetration (39, 23, D) a +0 rapier a cursed +0 robe (39, 25, D) a large rock (39, 29, D) a +2 long sword of electrocution (40, 1, D) a +0 dagger of flaming (40, 14, D) the +8 hand crossbow of the Shallot {velocity, +Inv rF- Int+4} Any bolt fired from it inflicts extra damage. It affects your intelligence (+4). It makes you vulnerable to fire. It lets you turn invisible. (40, 15, D) a lightning rod (4/4) (40, 21, D) a +3 trident of freezing a +0 robe a +0 rapier a +0 robe (40, 22, D) a cursed -1 spear a javelin of penetration a +0 leather armour a +4 hand axe of holy wrath a +0 robe (40, 28, D) an uncursed amulet of harm (40, 29, D) a +5 battleaxe of flaming (41, 1, D) a +1 halberd of venom (41, 14, D) a cursed amulet of inaccuracy (41, 15, D) a +6 ring of strength (41, 28, D) an uncursed staff of earth (42, 1, D) a +4 hand axe of flaming (42, 14, D) a +0 trident (42, 28, D) a +2 plate armour of fire resistance (43, 14, D) an uncursed staff of poison (43, 15, D) an uncursed staff of cold (43, 28, D) a crystal ball of energy (44, 28, D) an uncursed staff of poison (48, 38, D) a +6 ring of intelligence a +6 ring of dexterity (49, 0, D) a +0 leather armour (49, 1, D) a +4 chain mail of poison resistance (49, 24, D) a cursed staff of wizardry (49, 36, D) a lightning rod (4/4) (49, 37, D) a lamp of fire (50, 6, D) a +1 rapier of holy wrath a +0 robe a +3 antimagic spear 16 javelins a +2 robe of positive energy (50, 13, D) a lightning rod (4/4) (50, 18, D) a +2 trident of freezing a +0 leather armour (50, 24, D) the +8 quarterstaff of Qazlal {drain, Fragile rC+++ Str+4 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It renders you almost immune to cold. It will be destroyed if unequipped. (50, 25, D) an uncursed ring of protection from magic (50, 36, D) a +1 broad axe (50, 37, D) a +2 long sword (51, 0, D) an uncursed staff of cold (51, 1, D) the +9 flail "Tetah" {venom, rC+++ MP+9 Dex+4 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+4). It renders you almost immune to cold. It affects your magic capacity (+9). It makes you less stealthy. (51, 6, D) a +3 trident of distortion a +0 leather armour (51, 12, D) a +2 robe (51, 17, D) a +0 trident 3 tomahawks (51, 25, D) an uncursed staff of conjuration (51, 36, D) a +2 dagger of draining (51, 44, D) a +1 vampiric battleaxe (52, 0, D) a +1 dagger of venom (52, 1, D) a +2 dagger of venom (52, 6, D) a +0 trident a throwing net (52, 7, D) a +0 rapier a +0 robe (52, 8, D) a javelin (52, 12, D) an uncursed staff of death (52, 13, D) the amulet "Alabo" {Reflect rPois rF- Dex+9 Slay+2 SH+6} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from poison. It affects your SH (+6). (52, 18, D) a +0 spear of distortion 12 silver javelins the +7 chain mail of Petaoled {*Slow rPois Int+7} It affects your intelligence (+7). It protects you from poison. It may slow you when you take damage. (52, 19, D) a +2 rapier of electrocution a +0 robe (52, 20, D) a tomahawk (52, 25, D) a +2 rapier of venom (52, 43, D) a +4 dire flail of protection a +0 robe (52, 44, D) a +1 vampiric scimitar a +0 robe (53, 0, D) a +2 leather armour of positive energy (53, 1, D) the cursed +0 long sword "Muotimass" {slice, rC- Str+2 Int+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (53, 6, D) a +3 spear of freezing 15 javelins of returning a +2 scale mail of positive energy (53, 12, D) a +3 chain mail of fire resistance (53, 13, D) a lamp of fire (53, 17, D) 4 large rocks (53, 18, D) a +3 trident of venom a +0 robe (53, 19, D) a +0 vampiric rapier a +0 robe (53, 24, D) a lightning rod (4/4) (53, 25, D) the +10 battleaxe of Eledesso {chaos, +Inv rN++ Int-3 Dex+4} Each time it hits an enemy it has a different, random effect. It affects your intelligence (-3). It affects your dexterity (+4). It greatly protects you from negative energy. It lets you turn invisible. (53, 36, D) a +0 dagger (53, 43, D) a +2 mace of protection a +0 robe the +7 hand axe of Subterfuge {venom, rC+ MR+} It poisons the flesh of those it strikes. It protects you from cold. It affects your resistance to hostile enchantments. a +0 chain mail (54, 1, D) an uncursed staff of conjuration (54, 6, D) a +0 demon trident a +0 leather armour (54, 12, D) a +0 leather armour (54, 13, D) the +7 chain mail of a Hundred Lovers {Int+4 Dex+7} It affects your intelligence (+4). It affects your dexterity (+7). (54, 18, D) a +0 trident a throwing net (54, 24, D) a fan of gales (54, 25, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (54, 36, D) a fan of gales (54, 43, D) a +2 dagger of venom a +0 robe (54, 44, D) the cursed +0 war axe "Jumnuw" {elec, rC- rN+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. a +0 robe (55, 0, D) a lamp of fire (55, 12, D) a +1 chain mail of cold resistance (55, 24, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (56, -1, D) a +2 ring of protection (56, 12, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. a +0 flail (58, 38, D) an uncursed amulet of magic regeneration (59, 36, D) an uncursed staff of cold (60, 37, D) an uncursed amulet of the gourmand (61, 8, D) a +0 halberd (61, 12, D) a +1 battleaxe of electrocution (61, 16, D) a crystal ball of energy (61, 26, D) a +1 hunting sling of velocity (61, 36, D) a +3 shortbow of freezing (61, 37, D) a +0 broad axe of chopping (62, 1, D) an uncursed staff of cold (62, 9, D) a +0 whip (62, 12, D) a +0 battleaxe of freezing (62, 17, D) the +10 short sword of Bloodstone {elec, MR+ Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It affects your resistance to hostile enchantments. (62, 26, D) a +4 scale mail of poison resistance (63, 0, D) a lightning rod (4/4) (63, 8, D) a +0 morningstar (63, 13, D) a +0 flail (63, 17, D) an uncursed staff of death (63, 26, D) a +0 chain mail of cold resistance (63, 27, D) an uncursed staff of air (63, 36, D) an uncursed staff of summoning (64, 16, D) a +3 ring of evasion (64, 27, D) a +2 robe of cold resistance (68, 0, D) an uncursed staff of cold (69, 0, D) an uncursed staff of fire (70, 8, D) a +3 ring of intelligence (70, 9, D) an uncursed staff of air (70, 39, D) an uncursed staff of wizardry (71, 8, D) a lightning rod (4/4) (71, 26, D) the +1 leather armour "Asoibuv" {*Corrode Str+7 Dex+3 Stlth+} It affects your strength (+7). It affects your dexterity (+3). It may corrode you when you take damage. It makes you more stealthy. (71, 27, D) a crystal ball of energy (71, 37, D) a +2 scale mail of magic resistance (71, 39, D) an uncursed staff of death (72, 17, D) the +0 robe of Giukk {rElec rF+ Dex-3 Stlth+} It affects your dexterity (-3). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (72, 26, D) an uncursed staff of death (72, 27, D) an uncursed staff of poison (72, 36, D) a +2 plate armour of cold resistance (73, 1, D) an uncursed staff of poison (73, 2, D) a +0 trident (73, 16, D) quicksilver dragon scales (73, 17, D) an uncursed staff of power (73, 36, D) an uncursed staff of energy (73, 37, D) a +0 vampiric spear (74, 2, D) a +0 trident 7 tomahawks