Dungeon Sprint DCSS version 0.23.2-40-g277498a001 (console) character file. Game seed: 11789585068673361009 0 jt the Bolt Thrower (level 1, 0/16 HPs) Began as a Formicid Hunter on Aug 25, 2019. Slain by a merfolk siren ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:07 (11 turns). jt the Bolt Thrower (Formicid Hunter) Turns: 11, Time: 00:00:08 Health: 0/16 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 hand crossbow (weapon) b - a +0 short sword Missiles d - 10 bolts (quivered) Armour c - a +0 leather armour (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: - Level 2.1 Fighting + Level 4.0 Crossbows - Level 1.7 Dodging - Level 1.2 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising) You shoot a bolt. The bolt hits the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. Firing (i - inventory) d - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (severely wounded, mesmerising) You shoot a bolt. The bolt hits the merfolk siren! The merfolk siren is almost dead. The merfolk siren chants its luring song. Firing (i - inventory) d - 11 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (almost dead, mesmerising) You shoot a bolt. The bolt hits the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! You die... { {{ { { { # { #+# .## ##.##.(.# +.<@'m# ##.##...# { #+# .## # { {{ { You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Formicid Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a merfolk siren 11 | D | Slain by a merfolk siren Action || total -------------------------++------- Fire: Hand crossbow || 10