Dungeon Sprint DCSS version 0.26-a0-365-g11c2b627af (webtiles) character file. Game seed: 16799089572920353331 0 jt the Skirmisher (level 1, -3/16 HPs) Began as a Gargoyle Wanderer on July 19, 2020. Slain by a merfolk siren ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:33 (7 turns). jt the Skirmisher (Gargoyle Wanderer) Turns: 7, Time: 00:00:33 Health: -3/16 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 13 God: Gold: 0 SH: 7 Dex: 8 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Faith . b - +0 kite shield rNeg + . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised, hasted, very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles c - 25 bolts (quivered) Armour b - a +0 kite shield (worn) d - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic i - a potion of berserk rage Skills: - Level 4.3 Fighting - Level 4.0 Crossbows - Level 1.0 Throwing + Level 1.1 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Aim: a merfolk siren, wielding a +0 trident (moderately wounded) You shoot a bolt. The bolt barely misses the merfolk siren. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Firing (i - inventory) c - 27 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising) You shoot a bolt. The bolt hits the merfolk siren but does no damage. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. Firing (i - inventory) c - 26 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising) You shoot a bolt. The bolt closely misses the merfolk siren. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! You die... # #+# .## ##.##...# +.<@'m# ##.##...# #+# .## # You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jt the Gargoyle Wanderer began the quest for the Orb. 0 | D | jt set off with the following items: a +0 hand crossbow, a | +0 kite shield, 30 bolts, a +0 robe, a potion of curing, a | potion of heal wounds, a potion of haste, 2 potions of | magic, a potion of berserk rage, a scroll of blinking 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a merfolk siren 7 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Fire: Hand crossbow || 5 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | Dungeon | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+