Dungeon Crawl Stone Soup version 0.33-a0-1174-g57531695c7 (webtiles) character file. Game seed: 10352042491706717392 18 juakiz the Conjurer (level 2, 0/20 HPs) Began as a Formicid Conjurer on Mar 31, 2025. Slain by Terence ... wielding a +0 mace of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:18 (1099 turns). juakiz the Conjurer (Formicid Conjurer) Turns: 1099, Time: 00:04:19 Health: 0/20 AC: 2 Str: 11 XL: 2 Next: 90% Magic: 1/5 EV: 11 Int: 17 God: Gold: 86 SH: 0 Dex: 12 Spells: 1/5 levels left rFire . . . g - +0 quarterstaff rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons g - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) Potions c - 2 potions of cancellation {unknown} d - 2 potions of mutation {unknown} f - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting - Level 2.0 Dodging + Level 2.8 Stealth + Level 2.4 Spellcasting + Level 3.8 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Searing Ray Conj 30% 2d5 6% 2 e - Sandblast Erth 4% 2d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 16% 3d8 26% 3 Passwall Erth 2% N/A 50% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 50% 3 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of protection and wearing a +0 chain mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray misses the frilled lizard. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 mace of protection. Magic courses through your body. Terence hits you with a +0 mace of protection! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace of protection and wearing a +0 chain mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits the frilled lizard! You kill the frilled lizard! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 mace of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you with a +0 mace of protection. You die... Terence says, "And stay out!" #### #### .... ..# ###..###.###### ......#.##...# #..#........# !##.#..###.##...# ........@@.###.## .##.##.##### #.# , #. #.### #. #...# #. ###.# .., ####.#### .. #.......# .. #.##.##.# #.##.##.# You could see Terence. Vanquished Creatures A bat (D:1) An endoplasm (D:2) 3 giant cockroaches (D:1) 4 goblins 2 hobgoblins A ball python (D:1) 3 frilled lizards A kobold (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | juakiz the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 50 | D:1 | Found a faded altar of an unknown god. 298 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 302 | D:1 | Learned a level 2 spell: Searing Ray 304 | D:1 | Learned a level 1 spell: Sandblast 1087 | D:2 | Noticed Terence 1099 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b, chequers_ecumenical_altar_grove D:2: layout_loops_cross, basic_altar, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 0.9 Stealth | | 2.8 Spellcasting | | 2.4 Conjurations | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 2 Sandblast || 1 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1099 | 1096 | 3 | 0 | 998 | 2 | 549.5 | Dungeon | 1099 | 1096 | 3 | 0 | 998 | 2 | 549.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 975 daAuts D:2: 123 daAuts