jur Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -18, D:1) a +0 dagger (9, -17, D:1) a +0 whip a stone (13, -28, D:1) a +0 mace (18, -14, D:1) a +0 ring mail (21, -26, D:1) a +0 ring mail (25, 9, D:1) a +0 club (27, 9, D:1) a +0 club (28, -28, D:1) a +0 leather armour (32, -5, D:1) a +0 club (32, 1, D:1) a +0 plate armour (34, 5, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (15, -14, D:2) a +0 leather armour (16, -21, D:2) 5 stones (17, -21, D:2) a +0 dagger a kobold corpse (skeletalised by now) (18, -22, D:2) 2 stones (24, -23, D:2) an adder skeleton (25, 5, D:2) a +0 club an adder corpse a goblin corpse (26, -7, D:2) 6 stones (26, 0, D:2) an atropa-tipped dart an adder corpse (27, 0, D:2) 2 atropa-tipped darts a throwing net a javelin (36, -16, D:2) a +0 club (37, -16, D:2) an amulet of magic regeneration