Dungeon Crawl Stone Soup version 0.29-a0-1018-g6b6670bd90 (webtiles) character file. Game seed: 17006629497831979625 0 jur the Caller (level 1, 17/17 HPs) Began as a Meteoran Wanderer on Aug 10, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (0 turns). jur the Caller (Meteoran Wanderer) Turns: 0, Time: 00:00:18 Health: 17/17 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 mace (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of mutation Skills: + Level 2.1 Fighting + Level 2.6 Maces & Flails + Level 1.3 Spellcasting + Level 4.8 Summonings + Level 1.2 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 13% N/A 7% 2 Summon Guardian Golem Hex/Summ 7% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 600 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, jur the Meteoran Wanderer. The fantabulous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +1 mace, a potion of mutation, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Imp, Summon Guardian Golem. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ,,,, * , ** * , * * * * * * **####, ~~~ , * ###~# #~@~# #≈≈≈~≈≈≈#* , ####+####, , , , * , , ,, , * , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jur the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | jur set off with the following items: a +1 mace, a potion | of mutation, a +0 leather armour; and the following spell | memorised: Summon Small Mammal; and the following spells | available to memorise: Call Imp, Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_rooms, shapermc_ecumenical_altar_acropolis Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+