Dungeon Crawl Stone Soup version 0.29-a0-1018-g6b6670bd90 (webtiles) character file. Game seed: 669957119365495934 0 jur the Shield-Bearer (level 1, 16/16 HPs) Began as a Meteoran Wanderer on Aug 10, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). jur the Shield-Bearer (Meteoran Wanderer) Turns: 0, Time: 00:00:05 Health: 16/16 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 16 God: Gold: 0 SH: 4 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls b - a scroll of blinking Skills: + Level 1.1 Fighting + Level 1.2 Armour + Level 3.6 Shields + Level 1.3 Spellcasting + Level 2.4 Conjurations + Level 2.4 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 32% 2x1d5 11% 1 Dazzling Flash Conj/Hex 8% N/A 47% 3 Ignite Poison Fire/Tmut/Pois 3% N/A 54% 3 Sticky Flame Conj/Fire 8% 2d3 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 600 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, jur the Meteoran Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of blinking, a +0 robe, a +0 buckler; and the following spells available to memorise: Foxfire, Dazzling Flash, Ignite Poison, Sticky Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , * , * * * ♣# * , * ,, ... , , * , *.♣.. ** #♣♣ .~..♣ * #P♣.~~~.♣ ~ * , * #@..~8~.. * ,** #P♣.~~~.♣ ~#♣♣ .~..♣ ,* .♣.. ,, ... ♣# * , , * * , , , ,* * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jur the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | jur set off with the following items: a +0 dagger, a scroll | of blinking, a +0 robe, a +0 buckler; and the following | spells available to memorise: Foxfire, Dazzling Flash, | Ignite Poison, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+