Dungeon Crawl Stone Soup version 0.29-a0-1018-g6b6670bd90 (webtiles) character file. Game seed: 2642768069609344760 0 jur the Magician (level 1, 14/14 HPs) Began as a Meteoran Wanderer on Aug 10, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (0 turns). jur the Magician (Meteoran Wanderer) Turns: 0, Time: 00:00:11 Health: 14/14 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 7/7 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 9/10 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour d - a +0 robe (worn) Potions c - a potion of might Miscellaneous b - a piece from Xom's chessboard (15/15) Skills: + Level 1.2 Polearms + Level 1.2 Dodging + Level 5.3 Spellcasting + Level 1.2 Invocations + Level 2.4 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 6% 2d5 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 28% 2 Static Discharge Conj/Air 3% 3-4/arc 28% 2 Wereblood Tmut 3% N/A 28% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 600 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, jur the Meteoran Wanderer. Will you be the one to retrieve the terrific Orb of Zot from the depths? Press ? for a list of commands and other information. Found a pair of gloves. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a piece from Xom's chessboard (15/15), a potion of might, a +0 robe; and the following spell memorised: Sandblast; and the following spells available to memorise: Ensorcelled Hibernation, Static Discharge, Wereblood. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , #≈......≈# #≈......≈# , , #≈......≈# *** #≈..88..≈# ,#≈......≈# ,*,#≈......≈# #≈......≈# , ,#8[.@...8# * ########## , * * , ,, * * * * , ** There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jur the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | jur set off with the following items: a +0 spear, a piece | from Xom's chessboard (15/15), a potion of might, a +0 | robe; and the following spell memorised: Sandblast; and the | following spells available to memorise: Ensorcelled | Hibernation, Static Discharge, Wereblood. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 7/7 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring, chequers_serial_rivers_micro_c Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+