jur Level 1 of the Dungeon [Shop] Acoleid's Antique Weapon Shoppe a +1 spectral giant club (313 gold) a +0 whip (70 gold) a +0 club (28 gold) a +0 dagger (56 gold) a +0 club (28 gold) a +4 dagger of venom (683 gold) a +0 club (28 gold) a +0 flail (98 gold) a +0 dagger (56 gold) the +10 dagger of an ossuary {vorpal, Fly rPois SInv} (1974 gold) It inflicts extra damage upon your enemies. rPois: It protects you from poison. SInv: It lets you see invisible. Fly: It grants you flight. (5, 20, D:1) a +0 whip (20, 15, D:1) a +0 whip (28, 7, D:1) a +0 club (28, 14, D:1) a hobgoblin skeleton (36, 46, D:1) a +0 robe (44, 27, D:1) a +0 club (49, 8, D:1) a +0 dagger a kobold corpse (49, 16, D:1) a bat corpse (52, 50, D:1) 10 gold pieces Level 2 of the Dungeon [Shop] Zetaad's Magic Scroll Emporium a scroll of brand weapon (95 gold) a scroll of vulnerability (40 gold) a scroll of amnesia (40 gold) a scroll of identify (20 gold) a scroll of blinking (75 gold) a scroll of identify (20 gold) a scroll of magic mapping (75 gold) a scroll of noise (10 gold) (0, 0, D:2) a +0 club a +0 club (5, -10, D:2) a +0 hand axe an orc corpse (skeletalised by now) (29, -15, D:2) a +0 short sword (52, -40, D:2) a +0 dagger a kobold corpse (55, -29, D:2) a +0 scale mail (58, -43, D:2) a +0 pair of gloves (60, -15, D:2) a +0 club 10 gold pieces a goblin corpse (63, -28, D:2) an adder corpse