jur Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -8, D:1) a +0 leather armour (8, 26, D:1) a +0 robe (11, 19, D:1) a +0 hand axe (16, 2, D:1) a +0 leather armour (26, 34, D:1) a stone a +0 dagger (28, 6, D:1) 3 stones (31, 17, D:1) a +0 ring mail (48, 39, D:1) a +0 club (50, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -1, D:2) a +0 club (21, -1, D:2) a +0 dagger (22, 7, D:2) a +0 sling a +0 club 5 stones (27, 23, D:2) 2 silver javelins (29, -4, D:2) a +0 ring mail (30, 33, D:2) an adder corpse (skeletalised by now) (31, 34, D:2) a frilled lizard corpse (skeletalised by now) (32, 24, D:2) an adder corpse (skeletalised by now) (33, 27, D:2) the +8 sling of Otoaxt {vorpal, MP+9 Dex+3} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). (33, 32, D:2) 3 poisoned darts (35, 9, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club 2 poisoned darts a kobold corpse (12, -18, D:3) 7 stones (13, -30, D:3) a scroll of noise