jurb Level 1 of the Dungeon (3, 3, D:1) a staff of air (12, -9, D:1) 7 stones (12, 11, D:1) 5 stones (12, 20, D:1) a +0 whip of venom (13, 4, D:1) a +0 ring mail (16, 15, D:1) a +0 ring mail (19, -14, D:1) a +0 spear (23, -24, D:1) a +0 dagger (23, -13, D:1) 7 stones (24, -19, D:1) a +0 rapier (28, -17, D:1) a +0 spear (36, -24, D:1) a +0 short sword 5 stones a +0 leather armour (38, -22, D:1) a +0 club (40, 8, D:1) a +0 mace (50, 16, D:1) a +0 club 2 stones (55, -2, D:1) a +0 short sword Level 2 of the Dungeon (12, -34, D:2) a +0 dagger (14, -36, D:2) 6 stones (25, -22, D:2) a +0 dagger (25, 7, D:2) a +0 club (30, -18, D:2) a +0 dagger (36, -35, D:2) a +0 dagger (46, -31, D:2) 8 stones (53, 0, D:2) the +3 leather armour of Lomesah {Dex+2} Dex: It affects your dexterity (+2). Level 3 of the Dungeon (0, 0, D:3) a potion of curing (0, 4, D:3) 2 potions of degeneration (3, 9, D:3) a scroll of torment (7, 5, D:3) a +0 dagger of draining (13, 11, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 6 stones (11, 6, D:4) a +0 dagger a goblin corpse (12, 6, D:4) a +0 short sword a +0 leather armour (20, 2, D:4) a +0 ring mail (41, -6, D:4) an adder corpse Level 5 of the Dungeon (0, 0, D:5) a potion of lignification (4, -5, D:5) 16 gold pieces (6, 9, D:5) a jackal corpse (skeletalised by now) (13, 19, D:5) a +0 long sword Level 6 of the Dungeon (12, 7, D:6) a +0 leather armour (13, 12, D:6) a scroll of brand weapon (39, 7, D:6) a +0 ring mail (48, 2, D:6) 5 stones (52, 1, D:6) a +0 long sword (58, 6, D:6) a +0 quarterstaff