jurb Level 1 of the Dungeon (0, 0, D:1) a +0 robe (10, 15, D:1) a +0 scale mail (12, -5, D:1) a +0 whip 3 stones (19, 0, D:1) a +0 dagger (20, 25, D:1) a +0 short sword (21, 25, D:1) a +0 club (30, 0, D:1) a +0 scale mail (34, 17, D:1) a +0 club (35, 5, D:1) 4 stones (36, 7, D:1) a +0 club (40, 3, D:1) a +0 plate armour (57, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 4 javelins (7, -26, D:2) a +0 flail (9, -19, D:2) a +0 club a +0 sling (17, 1, D:2) a book of Armaments (20, -7, D:2) a +0 club (28, -5, D:2) a +0 ring mail (32, -28, D:2) a +0 robe (40, -38, D:2) a +2 short sword of draining (40, -6, D:2) 5 stones a +0 dagger a +0 club (43, -29, D:2) 4 stones (48, -23, D:2) a +0 hand axe (50, -24, D:2) a +0 short sword (51, -21, D:2) a +0 long sword (54, -30, D:2) a +0 club (55, -47, D:2) a +0 club Level 3 of the Dungeon [Shop] Osaet's Jewellery Shop an amulet of faith (520 gold) the ring of Ruurghip {Ice rElec rPois rN+} (616 gold) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. a ring of wizardry (390 gold) a ring of willpower (325 gold) a ring of protection from fire (325 gold) a ring of ice (325 gold) a ring of resist corrosion (260 gold) [Shop] Molam's Magic Scroll Emporium a scroll of enchant weapon (97 gold) a scroll of identify (26 gold) a scroll of silence (123 gold) a scroll of silence (123 gold) a scroll of amnesia (52 gold) [Shop] Rukhah's Assorted Antiques a +0 broad axe (136 gold) a potion of brilliance (136 gold) a scroll of amnesia (136 gold) a +0 pair of boots (153 gold) a scroll of fog (136 gold) [Shop] Kumnumai's Armour Shoppe a +0 chain mail (63 gold) a +0 robe (9 gold) a +0 ring mail (56 gold) a +0 cloak (63 gold) a +0 ring mail (56 gold) a +0 robe (9 gold) a +1 scale mail of positive energy (182 gold) a +0 chain mail (63 gold) an orb of wrath (182 gold) (0, 0, D:3) a +0 chain mail (4, -43, D:3) a +0 dagger (5, 13, D:3) 4 stones (14, -43, D:3) a +0 dagger (18, -28, D:3) a +0 dagger (31, -17, D:3) 10 stones (32, 19, D:3) a +0 club (41, -15, D:3) a +0 falchion (41, 12, D:3) 7 stones (46, -6, D:3) 3 boomerangs (48, -17, D:3) 2 potions of degeneration (56, 9, D:3) a +0 robe (58, -31, D:3) a +0 mace Level 4 of the Dungeon (1, -7, D:4) a +0 club (5, 16, D:4) a +0 short sword (8, 16, D:4) a +0 short sword (17, -7, D:4) a +0 chain mail a +0 hand axe (31, -12, D:4) a potion of degeneration (35, -20, D:4) a +0 club (42, -20, D:4) a +0 leather armour a +0 club (46, -24, D:4) a +0 club (49, -17, D:4) a +0 long sword (50, -5, D:4) a +0 club (52, -7, D:4) a +0 dagger a +0 ring mail a +0 short sword (60, -6, D:4) a +0 dagger a +0 robe (63, -18, D:4) a +0 hand axe Level 5 of the Dungeon (2, 6, D:5) a +0 hat (3, 6, D:5) a +0 short sword (7, -19, D:5) a +0 long sword (9, 17, D:5) a +0 whip (16, -7, D:5) a +0 short sword (20, 21, D:5) a +0 leather armour (26, 19, D:5) a +0 short sword (28, 0, D:5) a +0 dagger (28, 23, D:5) 7 stones (35, 9, D:5) a +3 dagger (36, 1, D:5) 5 poisoned darts a +0 club (40, 1, D:5) a +0 club (41, 1, D:5) a +0 whip (42, -10, D:5) a +0 flail (43, -5, D:5) a +0 short sword (47, 3, D:5) a +1 scale mail of poison resistance a +1 spear of pain (48, 3, D:5) a +0 club (52, -10, D:5) a +0 shortbow (52, -9, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (0, 1, D:6) a +0 long sword (0, 6, D:6) a +0 dagger (2, 9, D:6) a +0 leather armour a +0 whip (3, -1, D:6) 2 potions of degeneration (6, 1, D:6) a boomerang of dispersal a +0 hand axe (10, 35, D:6) a +0 sling (12, 10, D:6) a ring of resist corrosion a +0 ring mail a +0 falchion (12, 41, D:6) a +0 leather armour a +0 club (17, 44, D:6) a +0 club (18, 2, D:6) a +0 robe a +0 short sword 5 stones a +0 whip (18, 3, D:6) the +0 scale mail "Qaes" {rN+ Str-4 Int+2 Dex+2} Str: It affects your strength (-4). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. a +0 whip 8 poisoned darts a +0 dagger (19, 4, D:6) 5 poisoned darts a +0 short sword (19, 6, D:6) a +0 war axe +0 swamp dragon scales (25, 43, D:6) a +0 dagger (29, 22, D:6) a +0 leather armour (31, 35, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 glaive (1, 21, D:7) a +1 dagger of speed a +0 robe (1, 22, D:7) a +0 hand axe (2, 23, D:7) a +0 dagger a +0 robe (6, 21, D:7) a +0 plate armour (10, 12, D:7) a +0 giant spiked club (11, 22, D:7) a +0 ring mail (14, -25, D:7) a +0 dagger (14, -1, D:7) 8 stones (16, 7, D:7) a +0 falchion (19, -25, D:7) a +0 whip (21, 17, D:7) a +0 dagger (still there?) a +0 robe (still there?) Sif Muna's Grimoire of the Wind (still there?) Spells Type Level a - Shock Conjuration/Air 1 (21, 18, D:7) a +0 dagger a +0 robe (31, 18, D:7) a +0 trident (33, 21, D:7) 6 stones (34, -3, D:7) the +9 broad axe of Supply {pain, rC+ MP+9 Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+5). rC: It protects you from cold. MP: It affects your magic capacity (+9). (42, 15, D:7) a +0 leather armour (43, -18, D:7) a +0 dagger (43, -11, D:7) a +0 mace (43, -10, D:7) a +0 leather armour a +0 war axe (43, -9, D:7) a +0 robe a +0 whip (43, 20, D:7) a +0 shortbow (47, -1, D:7) a +0 whip (49, 1, D:7) a +0 whip (50, 2, D:7) a +1 dagger of venom a +0 halberd a +0 robe (50, 3, D:7) a +0 spear (50, 22, D:7) 2 javelins Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (1, -11, D:8) a +0 rapier (5, -34, D:8) a +0 club (9, -13, D:8) 2 stones (10, -40, D:8) a -2 glaive a +0 animal skin (17, -47, D:8) 7 stones (17, -25, D:8) a +0 plate armour a +0 war axe (23, -35, D:8) a +0 plate armour Level 9 of the Dungeon [Shop] Ehearuw's Armour Shoppe (Shop contents are unknown) (2, -5, D:9) a +0 shortbow (6, -2, D:9) a +0 dagger (still there?) a +0 short sword (still there?) a stone (still there?) a +2 short sword of holy wrath (still there?) 40 gold pieces (still there?) (9, -1, D:9) a +0 club (still there?) 8 poisoned darts (still there?) a scroll of identify (still there?) 11 gold pieces (still there?) (19, -42, D:9) 13 gold pieces (23, -42, D:9) a +0 hand axe (24, -42, D:9) a +0 whip a +0 club 28 gold pieces a +0 club (25, -42, D:9) a +0 club a +0 leather armour (26, -42, D:9) a +0 long sword a +0 plate armour (31, -2, D:9) +0 acid dragon scales (33, -7, D:9) a +0 hand axe a +0 plate armour (35, -7, D:9) a +0 quarterstaff (43, -1, D:9) a +0 robe a +0 dagger (46, -1, D:9) a +0 dagger (48, 6, D:9) a +0 pair of boots (51, -2, D:9) a +0 club (56, 5, D:9) a +0 dagger a +0 robe (58, 3, D:9) a +0 hand axe 2 javelins (58, 5, D:9) a +0 mace (58, 6, D:9) a +0 hand axe (59, 5, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) 4 poisoned darts (8, 28, D:10) a +0 hand axe of venom a +0 falchion of holy wrath a +0 leather armour (8, 29, D:10) a +0 mace of holy wrath (8, 31, D:10) a +0 dagger a +0 robe (9, 0, D:10) a stone (9, 29, D:10) a +0 dagger (12, -7, D:10) a +0 dagger (14, 7, D:10) a +0 pair of boots (16, 22, D:10) 4 stones (18, 18, D:10) a +0 dagger (20, 19, D:10) a +0 robe a +0 dagger (21, 21, D:10) a +0 robe a +0 dagger (23, 18, D:10) a +0 dagger (23, 20, D:10) a +0 short sword (33, 29, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +0 plate armour (3, 2, D:11) 6 stones (5, 16, D:11) 4 large rocks (37, 8, D:11) a +0 giant club a +0 dire flail (39, 4, D:11) a +0 leather armour a +0 morningstar (40, 5, D:11) a +0 club (41, 4, D:11) a +0 robe a +0 dagger a +1 dagger of venom (43, 25, D:11) a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a +0 scale mail (6, 23, D:12) a +0 robe (24, -14, D:12) 10 gold pieces (26, -11, D:12) a scroll of fear (26, -3, D:12) a +1 pair of gloves (42, 20, D:12) +0 ice dragon scales Level 13 of the Dungeon (0, 0, D:13) a +0 war axe a +0 chain mail (4, 2, D:13) a +0 dagger a +0 robe (6, 0, D:13) a +0 shortbow a centaur corpse (skeletalised by now) (40, -40, D:13) a +0 long sword (42, -35, D:13) the +6 flail "Demonslayer" {flame, rElec rC- rCorr Int+4} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (51, -26, D:13) 5 stones (52, -36, D:13) a +0 chain mail Level 14 of the Dungeon (0, 0, D:14) a +0 leather armour the Ecumenical Temple