jyrma Level 1 of the Dungeon (7, 3, D:1) a +0 robe (10, 6, D:1) a cursed +0 short sword (15, 11, D:1) a +0 short sword (-3, 12, D:1) a +0 club (37, 26, D:1) a +0 club (17, 28, D:1) a +0 mace (35, 29, D:1) a stone (1, 42, D:1) a +0 club (-4, 51, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 26 stones (-6, 2, D:2) 24 stones (-6, 4, D:2) a +0 whip (30, 5, D:2) a +0 hammer (-4, 8, D:2) 7 tomahawks (22, 9, D:2) 12 bolts of flame (-3, 15, D:2) a +0 mace (-2, 17, D:2) a +2 quarterstaff of chaos a +0 cloak (-2, 22, D:2) 15 stones (19, 23, D:2) 25 stones (14, 25, D:2) a +0 whip 3 stones (20, 28, D:2) a stone (8, 32, D:2) a cursed -2 hand axe a +0 ring mail (12, 32, D:2) 16 arrows Level 3 of the Dungeon (0, 0, D:3) 11 stones (-17, 2, D:3) 22 stones (-8, 10, D:3) a +0 whip (-13, 15, D:3) 11 stones (10, 26, D:3) a +0 animal skin a cursed -3 club a +0 club a +0 short sword (22, 26, D:3) a +0 robe (1, 34, D:3) a +0 club (-3, 44, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 2 poisoned needles (0, 1, D:4) a poisoned needle (3, 5, D:4) a +0 whip a +0 blowgun 10 poisoned needles (-6, 8, D:4) a +2 spear of freezing (22, 10, D:4) a +0 spear (16, 16, D:4) a +0 club (2, 24, D:4) 11 sling bullets (-8, 28, D:4) a cursed -3 club (25, 28, D:4) a +0 morningstar (26, 29, D:4) a +0 dagger a +0 robe (2, 30, D:4) 2 tomahawks (26, 30, D:4) a +0 short sword (-8, 31, D:4) a +0 dagger a cursed +0 club (-7, 31, D:4) a +0 club (4, 31, D:4) the +2 robe of Beischasa {MR+ Dex+7 Slay+3} It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. (-8, 32, D:4) a +0 club a +0 animal skin a +0 helmet (-8, 33, D:4) a +0 dagger (-3, 34, D:4) a +2 buckler (42, 43, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Ache's Jewellery Shoppe the ring "Caitweyh" {Ice -Tele rElec rPois Int-2} (434 gold) [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. the ring of the Eight Lies {rC+ Stlth+} (409 gold) [ring of stealth] It protects you from cold. It makes you more stealthy. an uncursed amulet of warding (195 gold) an uncursed amulet of faith (520 gold) a +3 ring of slaying (585 gold) a +2 ring of evasion (130 gold) the ring "Joid" {*Contam rElec rN+ Str+4 Stlth-} (496 gold) [ring of strength] It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. It makes you less stealthy. the ring "Xyovuc" {MR++ Dex+5} (735 gold) [ring of dexterity] It affects your dexterity (+5). It affects your resistance to hostile enchantments. an uncursed ring of ice (325 gold) a +1 ring of evasion (39 gold) a cursed ring of teleportation (188 gold) an uncursed amulet of guardian spirit (390 gold) a cursed -3 ring of dexterity (26 gold) (0, 0, D:5) 16 stones (-16, 8, D:5) a +0 club (1, 8, D:5) a scroll of magic mapping (-16, 9, D:5) a +0 spear a gnoll corpse (skeletalised by now) (-15, 9, D:5) a +0 flail of protection (-17, 10, D:5) a +0 whip a +0 leather armour (-16, 12, D:5) a +0 spear a +0 flail (-6, 26, D:5) a +0 club