jyrma Level 1 of the Dungeon (0, 0, D:1) a +0 whip (-31, 4, D:1) a cursed -2 club (-23, 5, D:1) a +0 club (-7, 8, D:1) a +0 short sword (-15, 13, D:1) a +0 leather armour (-9, 14, D:1) a +0 club (-8, 15, D:1) a cursed -2 dagger (-8, 22, D:1) a +0 club (-41, 27, D:1) a +0 dagger (6, 28, D:1) a +0 ring mail (-6, 32, D:1) a +0 spear (-5, 33, D:1) a +0 club (-26, 34, D:1) a +0 ring mail a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (24, 10, D:2) a +0 club (-7, 21, D:2) 15 arrows (27, 24, D:2) 11 arrows (43, 30, D:2) a +0 quarterstaff (-7, 37, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 trident (1, 1, D:3) a +0 dagger of flaming a +0 dagger a +0 robe (0, 2, D:3) a +0 falchion a +0 dagger (-8, 8, D:3) a +0 robe (-28, 12, D:3) a +0 short sword a +0 chain mail (-3, 14, D:3) a +0 spear (-30, 18, D:3) a +0 hand axe a +0 ring mail (-13, 19, D:3) a +0 dagger (0, 21, D:3) a +0 club (-1, 27, D:3) 25 bolts (-20, 32, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 dagger of Quarrel {vamp, -Tele rPois rN+ MR+} (2340 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. the ring "Vuschuit" {rN+ Slay+2} (3540 gold) [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. the ring "Fizxiren" {+/*Tele rElec Int+2} (3570 gold) [ring of teleportation] It may teleport you to nearby monsters, and can be evoked to randomly teleport. It affects your intelligence (+2). It insulates you from electricity. the cursed +1 hand axe "Zasaib" {chop, rF+++ Str+4 Dex-4} (4850 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-4). It renders you almost immune to fire. It has a curse placed upon it. (0, 0, D:4) a +0 spear (-15, 6, D:4) a +0 dagger a +0 robe (-12, 6, D:4) a +0 short sword (-2, 6, D:4) a +0 giant spiked club (-19, 13, D:4) a +0 mace (7, 13, D:4) a +0 spear (-28, 16, D:4) a +0 robe (-12, 23, D:4) a +0 quarterstaff (-6, 25, D:4) a +0 club (-2, 26, D:4) a +0 dagger a +0 robe a +0 flail a +0 leather armour (-1, 26, D:4) a +0 dagger (-15, 27, D:4) a +0 dagger (-3, 27, D:4) a +0 club a +0 leather armour (-14, 29, D:4) a +0 club (-53, 30, D:4) a +0 whip (-6, 30, D:4) a +0 falchion (-10, 31, D:4) a +0 dagger a +0 leather armour (-10, 32, D:4) a +0 club (-5, 32, D:4) a cursed +0 leather armour (0, 32, D:4) a +0 club (-16, 35, D:4) a +0 morningstar (-17, 38, D:4) a +0 falchion (-14, 38, D:4) a +0 whip a +0 dagger a +0 hunting sling (-3, 38, D:4) a +0 club (-1, 38, D:4) a +0 hand axe (-6, 39, D:4) a +0 club (-11, 43, D:4) a +0 halberd (-6, 47, D:4) a +0 ring mail (1, 47, D:4) a cursed -2 trident (-18, 48, D:4) a +0 whip a +0 leather armour (-1, 49, D:4) a +0 spear Level 5 of the Dungeon (-1, 1, D:5) a +0 scale mail a +0 short sword (0, 2, D:5) a +0 club (-1, 3, D:5) a cursed +0 whip (1, 3, D:5) a +0 dagger (-16, 4, D:5) an arrow (-17, 11, D:5) an arrow (-17, 12, D:5) 3 arrows (-16, 12, D:5) an arrow (-15, 13, D:5) an arrow (-14, 13, D:5) a +0 flail (unseen) (-13, 13, D:5) a +0 spear (unseen) (-12, 13, D:5) a quokka corpse (-13, 14, D:5) a +0 club (unseen)