jytt13 Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, 26, D:1) a +0 club (19, 31, D:1) a +0 helmet (27, 25, D:1) a +0 dagger (31, 1, D:1) a +0 robe (32, 26, D:1) a +0 club (32, 32, D:1) a +0 club (35, 5, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -6, D:2) a +0 club (10, 15, D:2) a +0 dagger (15, 22, D:2) a +0 falchion a +0 chain mail (22, 29, D:2) a +0 club (25, -17, D:2) a +0 hunting sling (27, -11, D:2) a +0 whip (27, 8, D:2) a +0 club (28, 21, D:2) a +0 mace (40, 12, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (7, 3, D:3) 19 bolts (14, 0, D:3) a +0 short sword a +0 leather armour (14, 29, D:3) a +0 leather armour (15, 18, D:3) an uncursed ring of fire (18, 32, D:3) a +2 morningstar of holy wrath (25, 17, D:3) a +0 short sword (25, 23, D:3) a +0 dagger (37, 9, D:3) 2 boomerangs (45, 22, D:3) a +0 dagger (52, 14, D:3) a +0 leather armour (52, 28, D:3) a +0 dagger Level 4 of the Dungeon (7, -21, D:4) a +0 robe (11, -17, D:4) a +0 hand axe of freezing (22, -10, D:4) a +0 ring mail (26, -13, D:4) a throwing net (41, 3, D:4) a +0 leather armour (43, 13, D:4) a +0 leather armour (46, 11, D:4) 15 bolts (47, -15, D:4) a +0 mace Level 5 of the Dungeon (5, -43, D:5) a +0 leather armour (6, -14, D:5) a +0 rapier (9, -6, D:5) a +0 scale mail a cursed -1 dagger a +0 robe a +0 whip a +0 leather armour (14, -34, D:5) a +0 leather armour (15, -48, D:5) a +0 mace (15, -47, D:5) a +0 mace (15, -46, D:5) a +0 mace (16, -47, D:5) a +0 mace (16, -46, D:5) a +1 mace of holy wrath (16, -45, D:5) a +2 quarterstaff of chaos (16, -44, D:5) the +7 mace of Disembowelment {flame, rElec Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It insulates you from electricity. (16, -36, D:5) a +0 mace (17, -48, D:5) a +0 mace (17, -47, D:5) a +0 mace (17, -46, D:5) a +0 mace (17, -43, D:5) the cursed +0 mace of Doom {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (17, -42, D:5) a cursed -1 mace (17, -40, D:5) a +0 mace (18, -41, D:5) a +0 mace (18, -39, D:5) the +5 mace "Kuacogak" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (18, -38, D:5) a +0 mace (18, -36, D:5) a +0 mace (41, -20, D:5) 26 bolts (43, -14, D:5) a +0 spear (43, -13, D:5) a +0 spear (44, -63, D:5) 2 large rocks (48, -24, D:5) a +0 whip (48, -22, D:5) a +0 giant club a +0 giant spiked club (65, -13, D:5) a scroll of teleportation Level 6 of the Dungeon [Shop] Uxziud's Jewellery Shoppe an uncursed ring of protection from fire (250 gold) an uncursed ring of protection from magic (250 gold) an uncursed amulet of rage (400 gold) a +6 ring of slaying (1438 gold) a +2 ring of protection (100 gold) a cursed ring of attention (45 gold) an uncursed ring of flight (175 gold) an uncursed ring of see invisible (150 gold) a +4 ring of strength (270 gold) a cursed amulet of inaccuracy (20 gold) an uncursed ring of protection from cold (250 gold) a +4 ring of evasion (360 gold) the ring "Mizir" {rPois rF- Dex+3 Stlth-} (180 gold) [ring of attention] It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It makes you less stealthy. (1, -4, D:6) a +0 scale mail (9, 4, D:6) 4 javelins (12, -31, D:6) a +0 mace a +0 robe (19, -11, D:6) a +0 club a +0 leather armour a +0 dagger a +0 ring mail (20, -11, D:6) a +0 dagger a +0 robe (25, -20, D:6) a +0 robe (26, 6, D:6) a +0 pair of boots (35, -9, D:6) a +0 club (36, -12, D:6) a cursed +0 robe (39, 4, D:6) a +0 leather armour a cursed +0 dagger (39, 5, D:6) a +0 club (39, 6, D:6) 2 boomerangs a +0 war axe (40, 6, D:6) a +0 robe a +0 dagger (42, 0, D:6) a +0 robe Level 7 of the Dungeon [Shop] Sisosm's Jewellery Boutique the ring of the Swan {rF+ MR+ Slay+4} (725 gold) [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It affects your resistance to hostile enchantments. a cursed ring of teleportation (58 gold) a cursed ring of attention (58 gold) a +2 ring of protection (130 gold) a +4 ring of intelligence (351 gold) a +3 ring of protection (273 gold) a cursed -3 ring of evasion (26 gold) a cursed ring of stealth (188 gold) an uncursed amulet of regeneration (390 gold) (3, 29, D:7) a +0 short sword a +0 dagger a +0 short sword a +0 dagger a +0 dagger a kobold corpse a kobold corpse a big kobold corpse (9, 10, D:7) a +0 flail (10, 19, D:7) a +0 leather armour (10, 26, D:7) a +0 long sword a gnoll corpse (12, -2, D:7) a throwing net (12, 1, D:7) a throwing net (14, 25, D:7) a +0 falchion (15, 17, D:7) a +0 flail a gnoll corpse (16, 9, D:7) a +0 hand axe a +0 animal skin (16, 13, D:7) a +0 short sword (17, 16, D:7) a +0 giant club (19, -11, D:7) a +0 spear (19, 13, D:7) a +0 dagger an orc corpse (skeletalised by now) (19, 14, D:7) a +0 club (21, 15, D:7) a +0 leather armour (21, 16, D:7) a +0 halberd 2 throwing nets a +0 robe (22, 12, D:7) a cursed +0 plate armour a +0 trident an orc corpse (skeletalised by now) (36, 33, D:7) a +0 quarterstaff (44, 34, D:7) a cursed +0 leather armour the Ecumenical Temple