kaisn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a sack of spiders (50, 36, D) a lamp of fire (51, 36, D) a +1 spear of piercing (51, 37, D) an uncursed staff of wizardry (52, 36, D) the +1 fustibalus of the Thing {velocity, +Inv rElec} Any stone fired from it inflicts extra damage. It insulates you from electricity. It lets you turn invisible. (52, 37, D) a +1 falchion of holy wrath (53, 37, D) a lightning rod (4/4) (54, 36, D) Lasie's Reference Book on Lucky Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Conjure Ball Lightning Conjuration/Air 6 (59, 36, D) a crystal ball of energy (59, 40, D) a +0 club (unseen) (60, 36, D) a cursed staff of cold (60, 37, D) a +4 scimitar of electrocution (60, 40, D) a +0 spear (still there?) a javelin (still there?) (60, 41, D) a +2 troll leather armour {Snorg} (unseen) (61, 5, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (61, 8, D) an uncursed staff of death (61, 16, D) a +2 spear of freezing (61, 40, D) the +8 halberd "Anamiragg" {elec, +Blink rN+ MR+ Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. a +0 scale mail of fire resistance the orc corpse of Urug (61, 41, D) a +4 battleaxe of electrocution a +0 scale mail 2 potions of might a +0 falchion a +0 leather armour a javelin the human corpse of Eustachio (61, 42, D) 2 javelins (62, 0, D) a +3 scale mail of cold resistance (62, 1, D) the +6 shortbow of Joyful Slaughter {flame, rC+ Int-4 Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+6). It protects you from cold. (62, 4, D) a +1 short sword of speed (62, 8, D) an uncursed staff of air (62, 16, D) an uncursed staff of death (62, 17, D) the Tome of the Congealing Escort Spells Type Level a - Call Imp Summoning 2 b - Aura of Abjuration Summoning 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Summon Hydra Summoning 7 (62, 21, D) a spiny frog corpse (62, 27, D) a book of Clouds (62, 36, D) Iloits's Tome of Twisted Lightness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Teleport Other Translocation 3 c - Deflect Missiles Charms/Air 6 d - Dispersal Translocation 6 (62, 37, D) a +1 robe of magic resistance (62, 41, D) a +0 dagger (unseen) (62, 42, D) a +0 dagger (unseen) (62, 44, D) a javelin (63, 0, D) a +1 chain mail of cold resistance (63, 17, D) a cursed staff of conjuration (63, 21, D) an iguana corpse a wolf corpse (63, 26, D) the +10 short sword of the Forsaken Yaks {elec, rPois Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from poison. (63, 27, D) a +3 ring mail of fire resistance (63, 37, D) a +4 antimagic hand axe (64, 27, D) a +1 falchion of slicing (65, 26, D) a +0 short sword of electrocution (67, 0, D) a +3 scale mail of cold resistance (67, 3, D) a +0 rapier a +0 robe (68, 0, D) a +1 vampiric glaive (68, 4, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (69, 0, D) an uncursed ring of see invisible (69, 4, D) a wolf corpse (skeletalised by now) (69, 12, D) a +0 rapier (unseen) (69, 36, D) a +6 giant club (70, 8, D) a book of Transfigurations (70, 9, D) a book of Annihilations (70, 12, D) a +0 rapier a +1 hunting sling of freezing a +0 robe a +3 dagger of pain a +0 robe a spriggan corpse (70, 36, D) a fan of gales (70, 37, D) an uncursed staff of death (70, 40, D) a +0 trident (70, 41, D) a +1 trident of venom (71, 8, D) a book of the Tempests (71, 12, D) a black bear corpse (skeletalised by now) (71, 16, D) the ring "Zuhegac" {rCorr rN+} [ring of resist corrosion] It protects you from negative energy. (71, 17, D) a book of Maledictions (71, 26, D) a +1 hunting sling of freezing (71, 27, D) the Volume of Virous Earth Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Passwall Transmutation/Earth 2 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Alistair's Intoxication Transmutation/Poison 5 f - Iron Shot Conjuration/Earth 6 (71, 40, D) a +0 trident 4 tomahawks a merfolk corpse (71, 41, D) a +4 trident a merfolk corpse (71, 42, D) a tomahawk (71, 43, D) 2 arrows (still there?) an arrow (still there?) 6 tomahawks (still there?) (72, 9, D) a +2 leather armour of fire resistance (72, 16, D) a fan of gales (72, 17, D) a +4 scale mail of fire resistance (72, 27, D) a +1 long sword of freezing (72, 40, D) a +0 trident (unseen) (72, 41, D) 3 arrows 2 large rocks a +0 trident a merfolk corpse (72, 42, D) an arrow 2 tomahawks (73, 1, D) a book of Callings (73, 16, D) a book of Frost (73, 17, D) a crystal ball of energy (73, 26, D) a +3 chain mail of fire resistance (73, 27, D) a book of the Warp (73, 36, D) a +0 trident (73, 40, D) an uncursed staff of cold (unseen) (73, 41, D) a +0 flail of protection (unseen) (75, 1, D) the cursed +3 arbalest of Zeusmes {velocity, Dex+2} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). It has a curse placed upon it.