kaisn the Dungeon (3, 2, D) a +5 demon trident a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) the +0 sword of Power a +0 long sword a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (48, 44, D) a rime drake corpse (49, 37, D) an uncursed staff of air (50, 36, D) a +0 hunting sling of flaming (50, 37, D) +2 gold dragon scales (51, 36, D) an uncursed staff of fire (51, 37, D) an uncursed ring of protection from fire (52, 36, D) a +2 plate armour of cold resistance (52, 37, D) a cursed staff of cold (53, 36, D) a scroll of holy word (53, 37, D) an uncursed amulet of the gourmand (54, 36, D) 2 scrolls of brand weapon (57, 42, D) the cursed +2 lajatang "Sefujew" {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe an uncursed amulet of magic regeneration (57, 43, D) a +0 robe a cursed +3 great sword a +0 robe (58, 43, D) a +0 mace a +0 robe (58, 44, D) a +0 dagger a +0 robe (59, 21, D) a cursed +0 arbalest 11 bolts (59, 22, D) a +0 great sword of slicing a +0 plate armour (59, 23, D) 4 bolts (59, 36, D) an uncursed amulet of magic regeneration (59, 37, D) a lamp of fire (60, 21, D) a +0 arbalest 18 bolts (60, 23, D) a +0 great mace a +0 chain mail a +2 dire flail a +4 plate armour a +1 war axe a +0 chain mail a +0 shield a +0 great mace a +3 hand crossbow of freezing a +0 plate armour (60, 37, D) a +0 dagger (61, 0, D) a +4 rapier of venom (61, 8, D) an uncursed staff of earth (61, 23, D) a bolt (61, 36, D) a +0 dagger (61, 37, D) a lightning rod (4/4) (62, 1, D) a book of the Sky (62, 8, D) a +2 hand crossbow of flaming (62, 9, D) a +5 blowgun (62, 36, D) a +5 demon blade (62, 37, D) a book of Air (63, 8, D) a +4 long sword of holy wrath (63, 17, D) a book of Battle the Catalogue of Displacement Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Teleport Other Translocation 3 c - Summon Forest Summoning/Translocation 5 d - Controlled Blink Translocation 8 a book of Annihilations the cursed +0 steam dragon scales of the Unbroken {rPois rN+ Dex+4} It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a book of the Warp a book of Minor Magic (63, 26, D) an uncursed staff of poison (63, 27, D) the Guide on the Voyage Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Summon Forest Summoning/Translocation 5 d - Dispersal Translocation 6 (63, 36, D) a +0 arbalest of velocity (64, 17, D) a book of Burglary (64, 26, D) a +7 trident of venom (64, 27, D) a +2 dagger of venom (65, 26, D) a +2 robe of magic resistance (67, 42, D) a +0 club a +5 war axe of chopping a naga skeleton a naga skeleton (68, 41, D) a +0 halberd a +0 robe (68, 43, D) a +0 war axe a +1 hand axe of venom a ball python skeleton a naga skeleton a water moccasin skeleton (69, 0, D) an uncursed staff of energy (69, 32, D) a +0 rapier a +0 robe (69, 36, D) a +0 halberd (70, 8, D) an uncursed staff of summoning (70, 33, D) a +0 short sword a +0 robe a +0 rapier a +0 robe (70, 36, D) the cursed +1 hand crossbow of Viwicoz {flame, *Corrode rC+ Str+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It protects you from cold. It may corrode you when you take damage. It has a curse placed upon it. (70, 37, D) an uncursed staff of fire (71, 8, D) the Guide on Talismans and Transformation Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Ignite Poison Fire/Transmutation/Poison 3 (71, 20, D) a +0 dagger a +0 robe (71, 26, D) a +3 scale mail of positive energy (72, 8, D) a book of Conjurations (72, 9, D) the +7 shortbow "Imic" {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (72, 16, D) a +0 battleaxe (72, 17, D) a crystal ball of energy (72, 20, D) a +0 dagger a +0 robe a +0 scimitar the +5 arbalest "Cepuisk" {elec, rElec rPois} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. It protects you from poison. a +0 chain mail (72, 26, D) the +8 glaive "Beetlebane" {venom, *Slow rC+ Str+4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. It may slow you when you take damage. It makes you more stealthy. (72, 27, D) a +1 halberd of distortion (72, 36, D) a book of Conjurations (72, 37, D) an uncursed staff of fire (73, 16, D) the +5 scale mail of the Several Spirits {*Contam rC++ MR++} It greatly protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (73, 17, D) a book of Debilitation (73, 20, D) a +1 broad axe of flaming a +0 plate armour a +0 mace a +0 chain mail (73, 21, D) a +0 club a +0 ring mail (73, 27, D) a +0 spear of venom (73, 37, D) the +6 plate armour of the Orb {Str+2} It affects your strength (+2).