kaisn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 war axe the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a sack of spiders (59, 37, D) the +3 arbalest "Kaiweuc" {penet, Str+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+6). (60, 36, D) a +0 long sword (60, 37, D) an uncursed staff of summoning (61, 0, D) an uncursed staff of air (61, 11, D) a +0 giant club (unseen) (61, 16, D) an uncursed staff of poison (61, 36, D) 4 potions of haste (61, 37, D) a +0 pair of boots of running (62, 1, D) an uncursed staff of earth (62, 8, D) an uncursed staff of energy (62, 9, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (62, 11, D) a troll corpse (skeletalised by now) (62, 16, D) a +0 spear (62, 17, D) a +1 leather armour of poison resistance (62, 21, D) a +0 rapier a +0 robe a spriggan corpse (62, 22, D) a +0 short sword a +0 robe (62, 26, D) an uncursed staff of summoning (62, 27, D) a +3 flail of crushing (62, 30, D) an iguana corpse (62, 31, D) a river rat corpse (62, 32, D) a yak corpse (62, 36, D) a +0 dagger (63, 8, D) a +2 scimitar of holy wrath (63, 11, D) a +0 troll leather armour a troll corpse (skeletalised by now) (63, 12, D) a +0 troll leather armour a troll corpse (skeletalised by now) (63, 21, D) a +0 dagger a +0 robe a spriggan corpse a spriggan corpse (63, 36, D) the +9 fustibalus of Execution {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (63, 37, D) the +4 fustibalus of Fadiop {velocity, Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). (64, 16, D) a +3 ring mail of cold resistance (64, 21, D) a black bear corpse (64, 26, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (64, 27, D) a +0 antimagic lajatang (64, 30, D) a porcupine corpse (64, 32, D) a jackal corpse (68, 0, D) a +0 mace of protection (69, 39, D) a +0 trident 6 tomahawks of returning a merfolk corpse (70, 8, D) the +10 scimitar of Compulsion {freeze, rPois rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (70, 9, D) a lightning rod (4/4) (70, 11, D) a cursed +0 great sword (unseen) (70, 21, D) a +2 war axe of electrocution a +0 robe a black bear corpse (skeletalised by now) (70, 36, D) a lightning rod (4/4) (70, 37, D) a +1 plate armour of fire resistance (70, 39, D) a +0 shortbow 19 arrows a +0 trident (71, 11, D) a necrophage corpse (skeletalised by now) (71, 16, D) a +5 vampiric battleaxe (71, 17, D) a cursed staff of death (71, 21, D) a +0 spear a +0 buckler a hornet corpse (71, 23, D) a wolf corpse (skeletalised by now) (71, 26, D) the +6 spear of Action {holy, Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). (71, 27, D) a +2 flail of crushing (71, 37, D) an uncursed amulet of faith (71, 39, D) a +0 trident a hippogriff corpse a merfolk corpse (71, 40, D) a hippogriff corpse (71, 41, D) an arrow (71, 43, D) a tomahawk (72, 16, D) a +3 plate armour of cold resistance (72, 17, D) the +2 ring mail "Qiygogid" {rElec rPois Dex+4} It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (72, 22, D) a wolf corpse (skeletalised by now) (72, 27, D) a +1 ring mail of magic resistance (72, 31, D) a redback corpse (72, 39, D) a +0 trident 7 tomahawks a merfolk corpse (72, 40, D) a hippogriff corpse (72, 41, D) the +8 battleaxe of Hubris {chop, MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (73, 17, D) a +0 short sword (73, 26, D) a +2 great mace of protection (73, 27, D) a +2 leather armour of fire resistance (73, 36, D) a +0 trident (73, 37, D) a +1 morningstar of freezing