kaisn Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 13, D:1) a +0 dagger (4, 43, D:1) a +1 dagger of venom (8, 30, D:1) a +0 club (9, 5, D:1) a +0 club (9, 21, D:1) a +0 dagger 6 stones a kobold skeleton (9, 23, D:1) a +0 short sword a +0 club 2 stones a kobold skeleton (9, 24, D:1) a +0 club a +0 short sword (9, 25, D:1) a rat skeleton (10, 21, D:1) a frilled lizard skeleton (12, -3, D:1) a rat corpse (skeletalised by now) (13, -1, D:1) a bat skeleton (28, 42, D:1) 5 stones a +0 club a kobold skeleton (30, 31, D:1) a +0 pair of boots (39, 7, D:1) a +0 spear (48, 30, D:1) a hobgoblin skeleton (51, 35, D:1) a +0 short sword (54, 27, D:1) a scarf of harm (55, 35, D:1) a +0 dagger (59, 17, D:1) a frilled lizard skeleton (62, 29, D:1) a rat skeleton (63, 28, D:1) a frilled lizard skeleton (65, 31, D:1) a +0 short sword Level 2 of the Dungeon (5, 8, D:2) a quokka skeleton (9, 3, D:2) a +0 ring mail (12, 38, D:2) a quokka corpse (skeletalised by now) (13, 1, D:2) a bat skeleton (13, 37, D:2) a bat skeleton (17, 21, D:2) a +0 club (19, 26, D:2) a +0 ring mail (21, 12, D:2) a +0 spear (26, 52, D:2) a +0 hand axe (29, 9, D:2) an adder skeleton (29, 19, D:2) a hobgoblin skeleton (30, 8, D:2) a +0 whip (37, 15, D:2) a +0 robe (38, 12, D:2) a hobgoblin corpse (skeletalised by now) (40, 8, D:2) a frilled lizard corpse (skeletalised by now) (44, 28, D:2) a +0 ring mail (47, 25, D:2) a +0 ring mail (49, -3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a jackal skeleton (1, 0, D:3) a jackal skeleton (4, -3, D:3) a +0 short sword a kobold skeleton (6, -6, D:3) a parchment of Magic Dart (7, 3, D:3) a +0 chain mail a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (8, -12, D:3) a +0 ring mail (8, -4, D:3) an inkwell talisman (15, -5, D:3) an adder skeleton (22, 17, D:3) a jackal corpse (skeletalised by now) (26, -16, D:3) a +0 halberd (27, -19, D:3) a +0 dagger a kobold corpse (skeletalised by now) (28, -11, D:3) a quokka corpse (skeletalised by now) (33, -35, D:3) a hobgoblin corpse (skeletalised by now) (43, 16, D:3) a +0 club 5 stones (53, 17, D:3) a +0 short sword 5 stones (58, -9, D:3) a bat skeleton Level 4 of the Dungeon (10, 1, D:4) a scarf of resistance (18, 24, D:4) a +0 dagger (26, 4, D:4) a ball python corpse (skeletalised by now) (36, 12, D:4) a +0 flail a gnoll corpse (skeletalised by now) a ball python corpse (skeletalised by now) (36, 13, D:4) a +0 spear a kobold corpse (skeletalised by now) (38, 10, D:4) a +0 flail a +0 club (40, 20, D:4) a +0 club (45, 39, D:4) a +0 short sword (47, 30, D:4) a ball python skeleton (49, 30, D:4) a +0 short sword 3 stones a kobold skeleton (60, 40, D:4) a +0 short sword 2 stones a kobold corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the staff "Kodwuwue" {rPois rN+ Dex+5 Necro} (4670 gold) [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. the +1 ring mail of the Silversmith {rElec MP+9} (4190 gold) rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). the +0 pair of gloves of the Camelopard {Rampage rElec rC+} (2550 gold) Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rC+: It protects you from cold. the quill talisman "Xohore" {Harm Rampage Dex-5} (2000 gold) [quill talisman] Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Dex-5: It affects your dexterity (-5). the +1 cloak "Anif" {rElec rCorr Int+3} (3540 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the +7 sling of the Imperium {elec, rC+ SInv} (5690 gold) rC+: It protects you from cold. SInv: It lets you see invisible. the +3 pair of boots "Casuik" {rCorr Str+2} (3630 gold) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). the +4 chain mail of Dishonour {rElec rCorr Stlth+} (4840 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the ring of Wu Jian's Favour {rElec rC+ Int+3} (4530 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the serpent talisman of Ypnaosch {Int+5} (10350 gold) [serpent talisman] Int+5: It affects your intelligence (+5). the +3 leather armour "Zyetof" {Str+5} (3450 gold) Str+5: It affects your strength (+5). the serpent talisman "Nogablik" {Dex+4} (9600 gold) [serpent talisman] Dex+4: It affects your dexterity (+4). the +2 ring mail of the Holding Gods {-Tele rC++ Str+3} (3780 gold) -Tele: It prevents most forms of teleportation. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). the serpent talisman "Higuveb" {rF++ rN+ Str-3} (11760 gold) [serpent talisman] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). the fortress talisman "Immaf" {Will+ Str-3 Slay+5} (13040 gold) [fortress talisman] Will+: It increases your willpower. Str-3: It affects your strength (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the staff of Fedhas's Delight {^Fragile rN+ Str+2 Int+2 Necro} (3480 gold) [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. the storm talisman "Icliamigh" {Harm rCorr} (16950 gold) [storm talisman] Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. the +3 leather armour of the Journeyman {Rampage} (2400 gold) Rampage: It bestows one free step when moving towards enemies. the +2 leather armour of Bideh {Harm rC- Int+7 Dex-5} (1620 gold) Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). the amulet "Ebrizeh" {Acrobat rF+ rC- Str+4 Int+3} (5170 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (2, -2, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (14, 35, D:5) a +0 sling (23, 14, D:5) a +0 leather armour (36, 4, D:5) a +0 hand axe (37, 5, D:5) a +0 dagger a +0 robe (37, 6, D:5) a +0 trident an orc corpse (skeletalised by now) (38, 5, D:5) a +0 short sword 2 boomerangs an orc corpse (skeletalised by now) the Necropolis (0, 0, Necropolis) a potion of might (5, 2, Necropolis) 15 gold pieces (5, 3, Necropolis) 10 gold pieces (5, 4, Necropolis) a lupine talisman (5, 5, Necropolis) a scroll of brand weapon (5, 6, Necropolis) a scroll of enchant weapon (5, 7, Necropolis) 9 gold pieces (5, 8, Necropolis) 11 gold pieces (23, 34, Necropolis) a +0 pair of boots (28, -2, Necropolis) 9 gold pieces (28, 9, Necropolis) 10 gold pieces (28, 34, Necropolis) an adder corpse a bullfrog corpse (29, -2, Necropolis) 17 gold pieces (29, 9, Necropolis) 10 gold pieces (30, -3, Necropolis) a +0 trident (30, 10, Necropolis) a +0 chain mail (31, -3, Necropolis) a parchment of Static Discharge (31, -2, Necropolis) a +0 long sword (31, -1, Necropolis) a parchment of Martyr's Knell (31, 8, Necropolis) 4 poisoned darts (31, 9, Necropolis) a scroll of enchant armour (31, 10, Necropolis) a potion of curing